FBXLoadExportPresetFile FBXResetImport FBXLoadMBImportPresetFile FBXImportHardEdges FBXExportReferencedAssetsContent FBXPushSettings FBXExportBakeComplexEnd FBXProperties FBXExportScaleFactor FBXImportQuaternion FBXExportBakeComplexStep FBXImport FBXImportProtectDrivenKeys FBXExportColladaFrameRate FBXExportQuickSelectSetAsCache FBXGetTakeComment FBXExportAxisConversionMethod FBXLoadImportPresetFi
kostas.se Technical Artist oriented game developer working in Malmö, Sweden. I work at EB Studios as a Lead Technical Artist. I’ve worked on several different projects, from both small to very large. Among them, Exodus together with Archetype Entertainment. Almost exclusively Unreal Engine 5 based projects. At Massive Entertainment I worked as a Technical Artist on the game The Division 2. My main
プロジェクトの /.idea フォルダの中ではなく、ユーザーフォルダにある PyCharm 本体側のコンフィグの中にある。 C:\Users\****\.PyCharm2016.3\config\options\jdk.table.xml <application> <component name="ProjectJdkTable"> <jdk version="2"> <name value="Python 2.7.6 (C:\Program Files\Autodesk\Maya2016.5\bin\mayapy.exe)" /> <type value="Python SDK" /> <version value="Python 2.7.6" /> <homePath value="C:\Program Files\Autodesk\Maya2016.5\bin\mayapy.exe
Featured 3D Work Head Notes July 20, 2009 · Leave a Comment I recently collaborated with a photo-retoucher on a small project I did in my spare time. My role was to create 3d elements that were to be composited into a high resolution photograph by the retoucher. I had to create a human head out of bank notes. It was tricky in the beginning to figure out how I would do it without it taking too
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