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[d3d11] Log shader name on compile failure #6355

[d3d11] Log shader name on compile failure

[d3d11] Log shader name on compile failure #6355

Triggered via push September 5, 2025 08:52
Status Success
Total duration 13m 2s
Artifacts 1
build-set-windows
12m 58s
build-set-windows
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build-set-windows
The windows-latest label will migrate from Windows Server 2022 to Windows Server 2025 beginning September 2, 2025. For more information see https://github.com/actions/runner-images/issues/12677

Artifacts

Produced during runtime
Name Size Digest
dxvk-master-59c92b04598b56a14cdce8da3fa78f7eb944812e-msvc-output
62.6 MB
sha256:2a2dcfbf3f93ac4e33545b37ef89853c3dfd8ba28b758f312aedfb9e14249099