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[d3d11] Log shader name on compile failure
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src/d3d11/d3d11_shader.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -47,10 +47,10 @@ namespace dxvk {
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if (dstIsGs && !srcIsGs) {
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if (!converter.createPassthroughGs(builder))
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throw DxvkError("Failed to create pass-through GS.");
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throw DxvkError(str::format("Failed to create pass-through geometry shader: ", m_key.toString()));
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} else {
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if (!converter.convertShader(builder))
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throw DxvkError("Failed to convert shader.");
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throw DxvkError(str::format("Failed to convert shader: ", m_key.toString()));
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}
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}
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