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lynnlo

40
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A member registered Oct 14, 2019 · View creator page →

Creator of

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This is a super unique concept and a insanely fun game! This is a super easy Wishlist from me!

I came back to check this out and I have to say this looks and feels much better. You did a great job!

Drunk driving and gambling?? Sign me up

This was super fun to play. I really like creative direction you went with, and music and visuals were exceptional.

I like the smart slots that gives you the necessary turn symbols so the game doesn’t feel impossible navigating traffic. It’s a good mix of trying to balance getting points and not dying.

I think some improvements might be to automatically roll instead of waiting for a button up on the space (subsequent rolls will need the spacebar to be repressed of course). The rolling mechanic feels just a tad slow.

Also I accidently skipped the tutorial my first playthrough since my intuition was that button presses are normally to “continue” while button holds usually “skip”. I’m sure it’s different for other people but it also doesn’t help that you had a button hold to skip the disclaimer but a button press to skip the tutorial.

The amount of nitpicking I’m doing shows how polished the game is. This was super fun to play, fantastic job!

I like it! It’s a nice arcade game with some albeit, a little unintuitive controls. Overall it was a lot of fun to play!

Cheers! There’s a bunch of resources out there for Art, Writing, and Game Design. I wish you luck on learning new things and improving yourself!

I like the premise! It’s very simple but also fun. The graphics look AI generated and therefore looks like an unfinished game.

I would look into learning pixel art or simple 2D art. Hand drawn art gives the game a much better look and feel than AI art by far and it’s not too hard.

I like the concept of the game but it seems like you used a lot of AI for this game. Even if you did program it yourself why ruin all of that with an AI description and AI art?

I think you have a lot of potential and I think you can get a much better quality game without any AI.

This was fun! I especially like how the wall and the upgrade system allows for interesting “trick shots” to consider rather than shooting at the enemies. The game is a little hard though, the turret moves slowly and the firing is just a tad unresponsive so much so that there’s points in the game where it’s impossible to shoot all enemies. There’s also cases of faster enemies being able to get to the end before the turret is able to swivel towards them.

All in all, one of the more fun games I’ve played this jam. Good job!

There’s some problems with the enemy hitboxes which leads to some soft locks. The controls were a little unresponsive so it was pretty hard to play. Other than that, I like the pixel art and the parallax background. Very impressively put together!

I really like the visual direction of the game and how the sound changes when you’re standing still. This is a very unique concept!

This was really fun! I like the visuals and the challenge of the game. I wish there were more level though!

We’re planning a post-jam update with revamped everything!

We’re aware of some bugs in the code, especially with the death mechanic. I’m working with the game jam hosts to see if we can upload a hotfix for these. Otherwise, please enjoy the game!

Very innovative controls! The graphics are really nice as well.

Do you plan on adding sound effects to the game?

Super cool concept and controls. This was a lot of fun to play!

This looks and feels a little AI-Generated. I don’t think the jam has any rules against it but it really hinders the creativity of the game.

You still got a lot more time to add to it!

A very promising game! I’m excited to see how this turns out with more content and polish!

Hey, I sent you a message, what style of music are you looking for?

Very fun to play, I like combing multiple elements and how they interact with each other.

Thank you for playing!

Thank you for playing the game!

Don't worry about features, I'm definitely working on updating the game.

Thank you for playing the game!

I'll double check if there's an error within the code but thanks a lot for the feed back.

Not at all! I was actually complimenting on the file size since it's clear that the demo have a lot of content.

3 gigabytes wow, the game looks fantastic and the mechanics works really well. The radiation zones are a nice touch but some indicators like thin particles would be helpful. Great work!

This game is so adorable!

Well made.

Thanks for the concern, this game runs on Unity WEBGL and thusly requires a decent PC to run. Performance has been optimized using low poly models, minimal particles and limited post-processing. 

For best performance build the game for your native OS and run it locally. 

Really enjoyed it, I can't really comment on the graphics since, I drew them and their quality is questionable. But I can say that the programming is really well done. Haven't encountered a single bug within the time playing it, and the idea of having the player draw the art is really unique.

I guess the only problem I have is that there's no dark mode and the color scheme is quite blinding. 

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The design, art and sound is really well done. I liked the addition of a story to the game as a tutorial, pretty much makes the tutorial seamless. The combat is a bit janky but ultimately functional, good job.

Juggling weather to grab some cargo or sustain eva is a unique game mechanic. The art is well designed.

Very minimalistic design, and looks great.

The game just feels super amazing to play, the visuals are simple, a very limited color set allows the player to focus (although perhaps more colorblind friendly colors could be used). The sound design is excellent and really engages the player in the game world, nothing over the top but still very intricate.

The puzzles in itself follows design principles quite well, I really enjoy how you can choose from the targets on the side to take things at your own pace.

It's clean, simple, and very fun to play.

I really like the direction the art took, the gameplay was also pretty good although it took me a while to figure out what was happening.

My only critique is that the sound effects only play on the left ear on the web version.

Hey, I was wondering how much the game will be priced and whether if you can import TUNG boards into the new game.