This is a super unique concept and a insanely fun game! This is a super easy Wishlist from me!
lynnlo
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Drunk driving and gambling?? Sign me up
This was super fun to play. I really like creative direction you went with, and music and visuals were exceptional.
I like the smart slots that gives you the necessary turn symbols so the game doesn’t feel impossible navigating traffic. It’s a good mix of trying to balance getting points and not dying.
I think some improvements might be to automatically roll instead of waiting for a button up on the space (subsequent rolls will need the spacebar to be repressed of course). The rolling mechanic feels just a tad slow.
Also I accidently skipped the tutorial my first playthrough since my intuition was that button presses are normally to “continue” while button holds usually “skip”. I’m sure it’s different for other people but it also doesn’t help that you had a button hold to skip the disclaimer but a button press to skip the tutorial.
The amount of nitpicking I’m doing shows how polished the game is. This was super fun to play, fantastic job!
This was fun! I especially like how the wall and the upgrade system allows for interesting “trick shots” to consider rather than shooting at the enemies. The game is a little hard though, the turret moves slowly and the firing is just a tad unresponsive so much so that there’s points in the game where it’s impossible to shoot all enemies. There’s also cases of faster enemies being able to get to the end before the turret is able to swivel towards them.
All in all, one of the more fun games I’ve played this jam. Good job!
Really enjoyed it, I can't really comment on the graphics since, I drew them and their quality is questionable. But I can say that the programming is really well done. Haven't encountered a single bug within the time playing it, and the idea of having the player draw the art is really unique.
I guess the only problem I have is that there's no dark mode and the color scheme is quite blinding.
The game just feels super amazing to play, the visuals are simple, a very limited color set allows the player to focus (although perhaps more colorblind friendly colors could be used). The sound design is excellent and really engages the player in the game world, nothing over the top but still very intricate.
The puzzles in itself follows design principles quite well, I really enjoy how you can choose from the targets on the side to take things at your own pace.










