Stars
Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
Block-based visual programming plugin for Godot
Repository with various shaders, particles and camera effects
Rendergraph-based DirectX 12 graphics engine
A transpiler for GdScript (targeting C# and c++) written in Python
CPU Particle system for godot engine.
A tool to generate river meshes with flow and foam maps based on bezier curves.
A system for efficiently building 3D scenes in Godot
Godot plugin adding sketching and annotating directly in the 2D editor.
Cat's loosely coupled souls-like game template/asset pack for the Godot Engine.
A Godot 4.x plug-in that implements a rich and robust dynamic layout and sizing system for building user interfaces.
1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成资源热更以及版本强更框架(半成品)
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
Realtime fracturing of manifold meshes
Powerful, advanced and cross-platform Graphics Rendering Library
Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
C++ implementation of a fast hash map and hash set using robin hood hashing
A valgrind mirror with latest macOS support
An empty template project for a visual novel style game with Sooty. For Godot4.
Path-tracing in Godot 4 using vulkan compute shaders
High-performance, scalable time-series database designed for Industrial IoT (IIoT) scenarios
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Tiny Optimization of GPU-GEMS-3D-Fluid-Simulation
Cloth Simulation by Position Based Dynamics + Unity Job System
Implementation of Jesper Persson master thesis : Volume-Preserving Deformation of Terrain in Real-Time, with OpenGL.