My name is Marc, I am a student in mathematics & physics, aiming towards a degree in Computer Science. I started to learn gamedev in 2017, and mostly stopped a year ago to focus on my studies. My main fields are video-games and software development.
- Unity | C# (since september 2017)
- Unreal Engine 4 | C++ (during a year)
- Windows Presentation Foundation, .NET | C# (during a few months)
- IBM Cplex Studio solver | Optimization Programming Language (during a few months either)
- Python bot development using Selenium (during a few weeks)
- My Itch.io: https://pinutstudio.itch.io
- My Discord server (a bit empty for now, sorry about that): https://discord.com/invite/VK2fhu6
- My Unity profile: https://forum.unity.com/members/marcb152.3300122/
- My Pastebin: https://pastebin.com/u/marcb152
- My Artstation: https://www.artstation.com/marcb152
- And finally my Youtube: https://www.youtube.com/channel/UCnetMMIII0Uje5t7cw7QhSg
Video-game | Robinson Crusoe | Unity - C#
- Status: development paused - not released
- Genre: 3D first-person survival game - survive alone on an island
Video-game | Isy's adventure | Unity - C#
- Status: finished - released
- Genre: endless runner - avoid obstacles to collect coins
Windows Application | Wood Firing System 30 (WPF-30) | Windows Presentation Foundation (WPF) - C#
- Status: finished - proprietary (closed-source) software
- Description: Software used to synchronize and launch fireworks along a musical track
Piece of code | Realistic way to cut wood in Unreal Engine | Unreal Engine 4 - C++
- Status: development temporary paused - not released
- Description: An attempt at creating a piece of code able to provide almost realistic wood cutting, fully-procedural, realtime
Unity tool | Wind Creator | Unity - C#
- Status: finished - released
- Description: A tool able to bake procedural wind data on any 3D object in order to add Unity's built-in wind simulation to it
Piece of code | Traveling Salesman Problem solver implementation | Console - C++
- Status: almost finished - not released
- Description: An implementation of a TSP & PDSTSP solver in C++ using IBM's CPLEX and Concert libraries (see this paper)
Bot | Microsoft Rewards bot | Console - Python
- Status: finished - released
- Description: A Selenium bot created to exploit the Microsoft Rewards program (French Microsoft accounts only)
Video-game | Remastered TicTacToe game | Tkinter GUI - Python
- Status: finished - released
- Description: A remake of the TicTacToe game, here the goal is to align 'SMS' letters several times to win the game! Up to 10 players.
Unity tools | Various Unity tools | Unity - C#
- Status: unfinished - not released
- Tools:
- Vertex baker: A tool to procedurally bake vertex data to any mesh (linear, cylindric and spherical gradients)
- Mesh combiner: A tool to combine several meshes together in the editor, can create atlases and bake materials
- FPS controller: An attempt at creating a first & third person controller, can walk, run, sneak and swim
- Grass shader with wind and player interaction (coded in Unity shader code, released on my Discord server)
- Procedural placement: A tool to procedurally place loads of vegetation in a scene while following basic placement rules