Wipeout-DC is a port of the Wipeout Rewrite project by Dominic Szablewski which can be found at:
https://github.com/phoboslab/wipeout-rewrite
This is the seventh bug-fix/update release for v2. I took some time to rebalance the volumes and make a new CDI.
If you have cloned/built Wipeout prior to 2025/05/18, you will need to unpack and rebuild the custom KOS included as it has changed (Wipeout-DC code won't build anymore if you don't).
Current feature set includes: Extended draw distance, 16:9 anamorphic widescreen available,
reimplemented screen shake, restored PSX-original collision behavior, more.
Feature complete, almost 100% 60 FPS (100% is a strong guarantee), full music and sound,
VMU save/load for settings and high scores (6 blocks required), full input remapping support for Dreamcast controller.
Go to the Releases
section of the Github repo. A 7z
file is provided with CDI
.
https://github.com/jnmartin84/wipeout-dc/releases/tag/v2.7
Note that playing in emulation is not supported. If you run into trouble and need a solution, buy a Dreamcast.
If you have a Dreamcast but you're using a GDEMU, you're also out of luck. I don't own one. I will never own one. I can't help.
If you file a Github issue related to emulation or GDEMU, I will close it without reading.
dpad / analog stick up - nose down
dpad / analog stick down - nose up
dpad / analog stick left - turn left
dpad / analog stick right - turn right
L trigger - left air brake
R trigger - right air brake
A button - thrust / select
X button - weapon
Y button - view change
These may be changed in the controls menu, along with the sensitivty of the analog stick control.
Display
- 4:3
/ 16:9 anamorphic
; standard aspect ratio or 16:9 for modern displays
Texture Filtering
- on
for bilinear filtering, off
for point sampling.
enable Rapier Class and bonus circuit.
Setup Dreamcast compiler.
Unpack wipeout_kos.tgz
, rename the resultant wipeout_kos
directory to kos
and move it to /opt/toolchains/dc
Build this custom KOS.
From wipeout-rewrite
repo directory, run make
followed by make cdi
or make dcload
depending on how you are playing.
Data files are not provided. They can be extracted from the CDI file or the original data can be sourced and the music converted according to the notes in HOWTO.md
.
Enjoy. - jnmartin84