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Wipeout-Rewrite port for Dreamcast (updated 2025/07/13)


Wipeout-DC is a port of the Wipeout Rewrite project by Dominic Szablewski which can be found at:

https://github.com/phoboslab/wipeout-rewrite



This is the seventh bug-fix/update release for v2. I took some time to rebalance the volumes and make a new CDI.

If you have cloned/built Wipeout prior to 2025/05/18, you will need to unpack and rebuild the custom KOS included as it has changed (Wipeout-DC code won't build anymore if you don't).

Current feature set includes: Extended draw distance, 16:9 anamorphic widescreen available,

reimplemented screen shake, restored PSX-original collision behavior, more.

Feature complete, almost 100% 60 FPS (100% is a strong guarantee), full music and sound,

VMU save/load for settings and high scores (6 blocks required), full input remapping support for Dreamcast controller.


Download the disc image:


Go to the Releases section of the Github repo. A 7z file is provided with CDI.

https://github.com/jnmartin84/wipeout-dc/releases/tag/v2.7

Note that playing in emulation is not supported. If you run into trouble and need a solution, buy a Dreamcast.

If you have a Dreamcast but you're using a GDEMU, you're also out of luck. I don't own one. I will never own one. I can't help.

If you file a Github issue related to emulation or GDEMU, I will close it without reading.


Default controls:


dpad / analog stick up - nose down
dpad / analog stick down - nose up
dpad / analog stick left - turn left
dpad / analog stick right - turn right
L trigger - left air brake
R trigger - right air brake
A button - thrust / select
X button - weapon
Y button - view change

These may be changed in the controls menu, along with the sensitivty of the analog stick control.


Available video menu options

Display - 4:3 / 16:9 anamorphic; standard aspect ratio or 16:9 for modern displays

Texture Filtering - on for bilinear filtering, off for point sampling.


Bonus menu


enable Rapier Class and bonus circuit.


How to build


Setup Dreamcast compiler.

Unpack wipeout_kos.tgz , rename the resultant wipeout_kos directory to kos and move it to /opt/toolchains/dc

Build this custom KOS.

From wipeout-rewrite repo directory, run make followed by make cdi or make dcload depending on how you are playing.

Data files are not provided. They can be extracted from the CDI file or the original data can be sourced and the music converted according to the notes in HOWTO.md .

Enjoy. - jnmartin84




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Dreamcast port of wipeout-rewrite

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