- Los Angeles, California
- changyu.io
- https://orcid.org/0009-0000-2613-9885
- in/yuchang01
- @g1n0st_yc
Highlights
- Pro
-
PIC20A_24F_DIS1A Public
24F-COMPTNG-20A-LEC-1 Principles of Java Language with Applications
Java UpdatedNov 21, 2024 -
drake Public
Forked from zeshunzong/drakeModel-based design and verification for robotics.
-
-
cs275-autonomous-agents Public
UCLA CS275 Course Project: Unofficial Implementation of [Wei Shao and Demetri Terzopoulos. 2005] Autonomous Pedestrians.
C++ UpdatedAug 16, 2024 -
GPU_IPC Public
Forked from KemengHuang/GPU_IPCThis is the first fully GPU Optimized IPC framework
-
GAMES201 Public
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
-
adaptive-gimp Public
Reimpl of paper: An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials
-
AyaRay Public
A Modern C++ Windows-platform physically based renderer.
-
TaichiSimplicialFluid Public
Forked from yhesper/TaichiSimplicialFluidInteractive surface flow toy implemented in Taichi
-
taichi Public
Forked from taichi-dev/taichiProductive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs
-
meshtaichi_patcher Public
Forked from BillXu2000/meshtaichi_patcher -
power-pic Public
Taichi Implementation of "The Power Particle-in-Cell Method"
-
taichi-ferrofluid Public
Implementation of A Level-Set Method for Magnetic Substance Simulation in the Taichi language.
-
GAMES102 Public
My homework and projects in course GAMES102 (http://staff.ustc.edu.cn/~lgliu/Courses/GAMES102_2020/default.html).
-
oi-ACM-code-archive Public archive
The OI and ACM codes of contests and online judges (mostly in 2018)
-
AyaGui Public
A lite custom imgui-mode graphic user interface based on Modern C++ and OpenGL developed by Chang Yu.
-
AyaMath Public
Optimized Computer Graphics Matrix Library for use with the SIMD/SSE4 Instructions.