Multicast Extension for QUIC
draft-jholland-quic-multicast-09
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| Document | Type | Active Internet-Draft (individual) | |
|---|---|---|---|
| Authors | Jake Holland , Lucas Pardue , Max Franke , Kyle Rose | ||
| Last updated | 2026-07-06 | ||
| RFC stream | (None) | ||
| Intended RFC status | (None) | ||
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| Stream | Stream state | (No stream defined) | |
| Consensus boilerplate | Unknown | ||
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draft-jholland-quic-multicast-09
QUIC Working Group J. Holland
Internet-Draft Akamai Technologies, Inc.
Intended status: Experimental L. Pardue
Expires: 7 January 2027
M. Franke
TU Berlin
K. Rose
Akamai Technologies, Inc.
6 July 2026
Multicast Extension for QUIC
draft-jholland-quic-multicast-09
Abstract
This document defines a multicast extension to QUIC to enable the
efficient use of multicast-capable networks to send identical data
streams to many clients at once, coordinated through individual
unicast QUIC connections.
About This Document
This note is to be removed before publishing as an RFC.
The latest revision of this draft can be found at
https://GrumpyOldTroll.github.io/draft-jholland-quic-multicast/draft-
jholland-quic-multicast.html. Status information for this document
may be found at https://datatracker.ietf.org/doc/draft-jholland-quic-
multicast/.
Discussion of this document takes place on the QUIC Individual Draft
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Source for this draft and an issue tracker can be found at
https://github.com/GrumpyOldTroll/draft-jholland-quic-multicast.
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Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1. Conventions and Definitions . . . . . . . . . . . . . . . 4
2. Multicast Channel . . . . . . . . . . . . . . . . . . . . . . 5
2.1. Packet Number Encoding for Channel Packets . . . . . . . 6
2.2. Latency Spin Bit in Channel Packets . . . . . . . . . . . 7
2.3. Channel using Multipath QUIC . . . . . . . . . . . . . . 7
3. Transport Parameters . . . . . . . . . . . . . . . . . . . . 8
4. Extension Overview . . . . . . . . . . . . . . . . . . . . . 10
4.1. Channel Management . . . . . . . . . . . . . . . . . . . 11
4.2. Channel Key Management . . . . . . . . . . . . . . . . . 15
4.3. Client Response . . . . . . . . . . . . . . . . . . . . . 16
4.4. Acknowledging Channel Packets . . . . . . . . . . . . . . 17
4.5. Data Carried in Channels . . . . . . . . . . . . . . . . 18
4.6. Stream Processing . . . . . . . . . . . . . . . . . . . . 19
5. Flow Control . . . . . . . . . . . . . . . . . . . . . . . . 20
6. Congestion Control . . . . . . . . . . . . . . . . . . . . . 22
7. Data Integrity . . . . . . . . . . . . . . . . . . . . . . . 23
7.1. Packet Hashes . . . . . . . . . . . . . . . . . . . . . . 23
8. Recovery . . . . . . . . . . . . . . . . . . . . . . . . . . 23
9. Connection Termination . . . . . . . . . . . . . . . . . . . 24
9.1. Stateless Reset . . . . . . . . . . . . . . . . . . . . . 24
9.2. Connection Migration . . . . . . . . . . . . . . . . . . 25
10. New Frames . . . . . . . . . . . . . . . . . . . . . . . . . 25
10.1. MC_ANNOUNCE . . . . . . . . . . . . . . . . . . . . . . 25
10.2. MC_KEY . . . . . . . . . . . . . . . . . . . . . . . . . 29
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10.3. MC_JOIN . . . . . . . . . . . . . . . . . . . . . . . . 30
10.4. MC_LEAVE . . . . . . . . . . . . . . . . . . . . . . . . 31
10.5. MC_INTEGRITY . . . . . . . . . . . . . . . . . . . . . . 32
10.6. MC_ACK . . . . . . . . . . . . . . . . . . . . . . . . . 33
10.7. MC_LIMITS . . . . . . . . . . . . . . . . . . . . . . . 34
10.8. MC_RETIRE . . . . . . . . . . . . . . . . . . . . . . . 36
10.9. MC_STATE . . . . . . . . . . . . . . . . . . . . . . . . 36
10.10. Retransmission of information . . . . . . . . . . . . . 39
11. Frames Carried in Channel Packets . . . . . . . . . . . . . . 39
12. Implementation and Operational Considerations . . . . . . . . 40
12.1. Constraints on Stream Data . . . . . . . . . . . . . . . 41
12.2. Application Use Cases . . . . . . . . . . . . . . . . . 41
12.3. Data Transport Use Cases . . . . . . . . . . . . . . . . 42
12.3.1. HTTP/3 Server Push . . . . . . . . . . . . . . . . . 42
12.3.2. HTTP/3 WebTransport Streams . . . . . . . . . . . . 43
12.3.3. Datagrams . . . . . . . . . . . . . . . . . . . . . 43
12.4. Moving Clients Between Channels . . . . . . . . . . . . 44
12.5. Graceful Degradation . . . . . . . . . . . . . . . . . . 45
12.5.1. Circuit Breakers . . . . . . . . . . . . . . . . . . 45
12.6. Server Scalability . . . . . . . . . . . . . . . . . . . 45
12.7. Address Collisions . . . . . . . . . . . . . . . . . . . 46
12.8. Buffering Unauthenticated Packets . . . . . . . . . . . 47
12.9. Spurious Channel Traffic . . . . . . . . . . . . . . . . 48
13. Security Considerations . . . . . . . . . . . . . . . . . . . 49
14. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 49
15. References . . . . . . . . . . . . . . . . . . . . . . . . . 49
15.1. Normative References . . . . . . . . . . . . . . . . . . 49
15.2. Informative References . . . . . . . . . . . . . . . . . 51
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . 52
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 52
1. Introduction
This document specifies an extension to QUIC version 1 [RFC9000] to
enable the use of multicast IP transport of identical packets for use
in many individual QUIC connections.
The multicast data can only be consumed in conjunction with a unicast
QUIC connection. When the client has support for multicast as
described in Section 3, the server can tell the client about
multicast channels and ask the client to join and leave them as
described in Section 4.1.
The client reports its joins and leaves to the server and
acknowledges the packets received via multicast after verifying their
integrity.
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The purpose of this multicast extension is to realize the large
scalability benefits for popular traffic over multicast-capable
networks without compromising on security, network safety, or
implementation reliability. Thus, this specification has several
design goals:
* Re-use as much as possible the mechanisms and packet formats of
QUIC version 1
* Provide flow control and congestion control mechanisms that work
with multicast traffic
* Maintain the confidentiality, integrity, and authentication
guarantees of QUIC as appropriate for multicast traffic, fully
meeting the security goals described in
[I-D.draft-krose-multicast-security]
* Leverage the scalability of multicast IP for data that is
transmitted identically to many clients
* Rely on Multipath QUIC ([I-D.draft-ietf-quic-multipath]) to
provide multicast for clients
This document does not define any multicast transport except server
to client and only includes semantics for source-specific multicast.
1.1. Conventions and Definitions
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
"OPTIONAL" in this document are to be interpreted as described in
BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all
capitals, as shown here.
Commonly used terms in this document are described below.
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+=======+=============================================+
| Term | Definition |
+=======+=============================================+
| SSM | Source-specific multicast, as described in |
| | [RFC4607] |
+-------+---------------------------------------------+
| ASM | Any-source multicast, as distinguished from |
| | SSM in [RFC4607] |
+-------+---------------------------------------------+
| (S,G) | A tuple of IP addresses (Source IP, Group |
| | IP) identifying a source-specific multicast |
| | channel as described in [RFC4607] |
+-------+---------------------------------------------+
Table 1
2. Multicast Channel
A QUIC multicast channel (or just channel) is a one-way network path
that a server can use as an alternate path to send QUIC connection
data to a client.
Multicast channels are designed to leverage multicast IP and to be
shared by many different connections simultaneously for
unidirectional server-initiated data.
One or more servers can use the same QUIC multicast channel to send
the same data to many clients, as a supplement to the individual QUIC
connections between those servers and clients. (Note that QUIC
connections are defined in Section 5 of [RFC9000] and are not changed
in this document; each connection is a shared state between a client
and a server.)
Each QUIC multicast channel has exactly one associated (S,G) that is
used for the delivery of the multicast packets on the IP layer.
Channels only support source-specific multicast (SSM) and do not
support any-source multicast (ASM) semantics.
Channels carry only 1-RTT packets. Packets associated with a channel
contain a Channel ID in place of a Destination Connection ID. (A
Channel ID cannot be zero length.) This adds a layer of indirection
to the process described in Section 5.2 of [RFC9000] for matching
packets to connections upon receipt. Incoming packets received on
the network path associated with a channel use the Channel ID to
associate the packet with a joined channel.
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A client with a matching joined channel always has at least one
connection associated with the channel. If a client has no matching
joined channel, the packet is discarded.
2.1. Packet Number Encoding for Channel Packets
QUIC packet number encoding in Section 17.1 of [RFC9000] encodes a
truncated packet number by carrying only the least significant bits
of the full packet number. The sender selects a packet number length
large enough for the receiver to reconstruct the full packet number,
and the receiver decodes it as the value closest to the next expected
packet number in that packet number space. This sender-side
mechanism is not suitable for multicast channel packets, because a
single channel packet can be received by many clients with different
receive, loss, and acknowledgement states.
Channel packets therefore use a fixed packet number length of four
bytes. A server MUST encode the packet number of a channel packet as
a four-byte truncated packet number, using the packet number encoding
described in Section 17.1 of [RFC9000]. Before header protection is
applied, the Packet Number Length bits of byte 0, that is, the bits
with mask 0x03, MUST be set to 0b11 to indicate a four-byte Packet
Number field. A server MUST NOT select the packet number length for
a channel packet based on acknowledgement state from any individual
associated unicast connection.
A client reconstructs the full packet number for a channel packet
using the packet number reconstruction algorithm in Section 17.1 of
[RFC9000], applied to the channel packet number space. The expected
packet number used for reconstruction is the next packet number after
the largest packet number of any channel packet from which the client
has successfully removed packet protection in that channel packet
number space.
Before a client has successfully removed packet protection from any
packet in a channel packet number space, it uses the From Packet
Number of the applicable MC_KEY frame as the next expected packet
number for reconstruction.
If a client cannot reconstruct packet numbers for a channel because
the encoded packet numbers are too far from its expected packet
number, it MUST discard the affected packets. If this happens, the
client SHOULD leave the channel and send an MC_STATE frame with State
LEFT and Reason Code UNSYNCHRONIZED_PROPERTIES.
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2.2. Latency Spin Bit in Channel Packets
Channel packets are unidirectional server-to-client packets, and
clients can not send packets on a multicast channel. Therefore, the
latency spin bit algorithm from Section 17.4 of [RFC9000] does not
apply to channel packets.
The spin bit has no semantics in this extension and MUST NOT be
assigned another meaning by endpoints unless specified in a future
extension.
In channel packets, a server MUST disable the spin bit as specified
in Section 17.4 of [RFC9000]. A client MUST ignore the value of the
spin bit in received channel packets.
2.3. Channel using Multipath QUIC
From the point of view of the client, each Multicast QUIC channel is
handled as an additional path from the server. A client keeps its
unicast connection with the server open during all the transmission.
Additionally, the server can inform the client about an additional
path where it will receive multicast content. All mechanisms, except
those listed below, follow [I-D.draft-ietf-quic-multipath]. TODO:
either rely the current Multipath QUIC draft (the client must create
the new path itself) or extend the draft to allow the server to
initiate the creation of the second path.
The first major change concerns the encryption of the multicast path.
To keep the unicast path between the client and the server secure,
the multicast path MUST use a different key and MAY use a different
algorithm, that is common between all clients. As such, each path is
encrypted differently, differing from the current version of
[I-D.draft-ietf-quic-multipath]. NB: there are discussions within
the Multipath QUIC draft to integrate this feature to strengthen the
security of MPQUIC. Secondly, a client MUST NOT send any data on the
multicast path with the server.
Leveraging Multipath QUIC for Multicast QUIC provides interesting
properties from the client's point of view. For example, the client
can seamlessly receive data from the multicast and the unicast path.
This enables efficient unicast fall-back and unicast retransmissions.
Leaving the multicast channel is performed by closing the multicast
path with the server.
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This draft imposes the Multiple Packet Number Space version of
Multipath QUIC (See Section 5 of [I-D.draft-ietf-quic-multipath]).
Each channel possesses its own packet number space. To enable
clients to detect lost packets, packet numbers in channels SHOULD be
continuous.
The use of any particular channel is OPTIONAL for both the server and
the client. It is recommended that applications designed to leverage
the multicast capabilities of this extension also provide graceful
degradation for endpoints that do not or cannot make use of the
multicast functionality (see Section 12.5).
The server has access to all data transmitted on any multicast
channel it uses, and could optionally send this data with unicast
instead.
No special handling of the data is required in a client application
that has enabled multicast. A datagram or any particular bytes from
a server-initiated unidirectional stream can be delivered over the
unicast connection or a multicast channel transparently to a client
application consuming the stream or datagram.
Client applications should have a mechanism that disables the use of
multicast on connections with enhanced privacy requirements for the
privacy-related reasons covered in
[I-D.draft-krose-multicast-security].
3. Transport Parameters
Support for multicast extensions in a client is advertised by means
of QUIC transport parameters:
* name: multicast_server_support (TBD - experiments use 0xff3e808)
* name: multicast_client_params (TBD - experiments use 0xff3e800)
If a multicast_server_support transport parameter is not included,
clients MUST NOT send any frames defined in this document.
If a multicast_client_params transport parameter is not included,
servers MUST NOT send any frames defined in this document.
The multicast_server_support parameter is a 0-length value. Presence
indicates that multicast-capable clients MAY send frames defined in
this document, and SHOULD send MC_LIMITS (Section 10.7) frames as
appropriate when their capabilities or client-side limitations
change.
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The multicast_client_params parameter has the structure shown below
in Figure 1.
multicast_client_params {
Reserved (6),
IPv4 Channels Allowed (1),
IPv6 Channels Allowed (1),
Max Aggregate Rate (i),
Max Channel IDs (i),
Max Joined Count (i),
Hash Algorithms Count (i),
Cipher Suite Count (i),
Hash Algorithms List (16 * Hash Algorithms Count),
Cipher Suite List (16 * Cipher Suite Count)
}
Figure 1: multicast_client_params Format
The Reserved, IPv4 Channels Allowed, IPv6 Channels Allowed, Max
Aggregate Rate, Max Channel IDs and Max Joined Count fields are
identical to their analogous fields in the MC_LIMITS frame
(Section 10.7) and hold the initial values.
A server MUST NOT send MC_ANNOUNCE (Section 10.1) frames with
addresses using an IP Family that is not allowed according to the
IPv4 and IPv6 Channels Allowed fields in the multicast_client_params,
unless and until a later MC_LIMITS (Section 10.7) frame adds
permission for a different address family.
It is valid for both IPv4 Channels Allowed and IPv6 Channels Allowed
to be set to zero in the transport parameter. This indicates that
the client supports this extension but does not initially permit
joining multicast channels using either IP address family.
The Hash Algorithm Count field contains the number of entries in the
Hash Algorithm List field. The Cipher Suite Count field contains the
number of entries in the Cipher Suite List field. An endpoint MUST
treat multicast_client_params as malformed if the parameter length is
inconsistent with these counts.
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The Cipher Suite List field is in order of preference, with the most
preferred value first. It contains values from the "TLS Cipher
Suites" registry in the "Transport Layer Security (TLS) Parameters"
registry group [IANA.tls-parameters]. It lists the cipher suites the
client is willing to use for multicast channel packet protection and
header protection. A server MUST NOT send an MC_ANNOUNCE to this
client for any channels using unsupported cipher suites. If the
server does send an MC_ANNOUNCE with an unsupported cipher suite, the
client SHOULD treat it as a connection error of type
MC_EXTENSION_ERROR.
The Hash Algorithm List field is in order of preference, with the
most preferred value first. It lists the hash algorithms the client
is willing to use to check integrity of data in multicast channels.
It contains values from the Named Information Hash Algorithm
Registry:
* https://www.iana.org/assignments/named-information/named-
information.xhtml#hash-alg (https://www.iana.org/assignments/
named-information/named-information.xhtml#hash-alg)
A server MUST NOT send an MC_ANNOUNCE to this client for a channel
using a hash algorithm that was not included in the Hash Algorithm
List. If the server sends such an MC_ANNOUNCE, the client SHOULD
treat it as a connection error of type MC_EXTENSION_ERROR.
4. Extension Overview
A client has the option of refusal and the power to impose upper
bound maxima on several resources (see Section 5), but otherwise its
join status for all multicast channels is entirely managed by the
server.
* A client MUST NOT join a channel without receiving instructions
from a server to do so.
* A client MUST leave joined channels when instructed by the server
to do so.
* A client MAY leave channels or refuse to join channels, regardless
of instructions from the server.
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4.1. Channel Management
The client tells its server about some restrictions on resources that
it is capable of processing with the initial values in the
multicast_client_params transport parameter (Section 3) and later can
update these limits with MC_LIMITS Section 10.7 frames. Servers
ensure the set of channels the client is currently requested to join
remains within these advertised client limits as covered in
Section 5.
The server asks the client to join channels with MC_JOIN
(Section 10.3) frames and to leave channels with MC_LEAVE
(Section 10.4) frames.
The server uses the MC_ANNOUNCE (Section 10.1) frame before any join
or leave frames for the channel to describe the channel properties to
the client, including values the client can use to ensure the
server's requests remain within the limits it has sent to the server,
as well as the secrets necessary to decode the headers of packets in
the channel. Sending an MC_ANNOUNCE before an MC_JOIN ensures the
client can establish the necessary state required to join and retire
any connection IDs that might collide with channel IDs. MC_KEY
frames provide the secrets necessary to decode the payload of packets
in the channel. Figure 2 shows the states a channel has from the
client's point of view.
Joining a channel after receiving an MC_JOIN frame is OPTIONAL for
clients. Client responses to join, leave, and retire requests are
described in Section 4.3.
The server ensures that in aggregate, all channels that the client
has currently been asked to join and that the client has not left,
declined to join or retired fit within the limits indicated by the
initial values in the transport parameter or last MC_LIMITS
(Section 10.7) frame the server received.
This extension does not define an application-layer catalogue or
content-selection protocol. Application protocols determine what
content, service, program, representation, or other application
context is relevant to a connection. The multicast extension merely
provides a transport mechanism by which the server can describe
channels that are available in that context and request that the
client join or leave them. A server is not expected to announce
every multicast channel that it operates to every client. The set of
channels announced to any specific client can be limited by
application-layer state, prior application requests, receiver limits,
server policy, or any combination of these.
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For example, a server may provide a video stream in different
resolutions, with each available resolution being carried in a
different multicast channel. The server would only announce the
channel that offers the best available quality while remaining under
the limits set by the client. In this case, this could happen
without any involvement of the client-side application.
o
|
----------------------->| | Receive MC_ANNOUNCE and/or MC_KEY
^ | |
| | |
| Receive MC_JOIN (and v v
| unable to join) +----------+
|<--------------------* |
| unjoined | Receive MC_RETIRE
--------------------->| *------------------------>|
^ +----*-----+ |
| | Receive MC_JOIN |
| | (and able to join) |
| | |
| v v
| +----------+ +---------+
| Receive MC_LEAVE | | | |
| (or error case) | joined | Receive MC_RETIRE | retired |
|<--------------------* *------------------->| |
+----------+ +---------+
*: Each transition except the initial receiving of MC_ANNOUNCE
and MC_KEY frames causes the client to send an MC_STATE frame
describing the state transition (for LEFT or DECLINED_JOIN, this
includes a reason for the transition).
"able to join" means:
- Both MC_KEY and MC_ANNOUNCE have been received
- Result will be within latest advertised client limits
- Nothing preventing a join is active (e.g. a hold-down timer,
administrative blocking, etc.)
Figure 2: States a channel from the client's point of view.
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When the server has asked the client to join a channel and has not
received any MC_STATE frames Section 10.9 with State DECLINED_JOIN,
LEFT, or RETIRED, it also sends MC_INTEGRITY frames (Section 10.5) to
enable the client to verify packet integrity before processing
channel packets. A client MUST NOT decode a channel packet unless it
has received an applicable MC_ANNOUNCE (Section 10.1) frame and an
applicable MC_KEY (Section 10.2) frame for the channel, and has
received a matching packet hash in an MC_INTEGRITY frame for that
packet.
Figure 3 shows the frames that are being exchanged about and over a
channel during the lifetime of an example channel.
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Client Server
MC_LIMITS/initial_limits --->
MC_ANNOUNCE
MC_KEY
<---- MC_JOIN
MC_STATE(JOINED) --->
MC_INTEGRITY
<---- [STREAM(...)]
MC_ACK ---> ...
... <---- MC_KEY
...
MC_LIMITS --->
<---- MC_LEAVE
MC_STATE(LEFT) --->
<---- MC_JOIN
MC_STATE(JOINED) --->
MC_INTEGRITY
<---- [STREAM(...)]
MC_ACK ---> ...
...
<---- MC_LEAVE
MC_STATE(LEFT) --->
<---- MC_RETIRE
MC_STATE(RETIRED) --->
Figure 3: Example flow of frames for a channel. Frames in square
brackets are sent over multicast.
TODO: incorporate server-side state diagram and explanation, latest
proposed sketch at https://github.com/GrumpyOldTroll/draft-jholland-
quic-multicast/issues/62 (https://github.com/GrumpyOldTroll/draft-
jholland-quic-multicast/issues/62)
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4.2. Channel Key Management
Multicast channel keys are channel-scoped rather than connection-
scoped. The same channel secret will be shared by receivers on many
different QUIC connections, and clients can join a channel after it
has started or leave before it ends, or miss key updates while not
joined. The regular QUIC Key Update mechanism (Section 6 of
[RFC9001]) can not cover such cases. A server uses MC_KEY frames
(Section 10.2) to provide authorized receivers with channel packet
protection secrets, to identify the packet number from which each
secret applies, and to rotate channel keys independently of the
unicast connection's 1-RTT keys.
Each channel key generation is identified by a Key Sequence Number.
A server MUST generate continuous Key Sequence Number values for each
channel. The first MC_KEY frame for a channel MAY use any non-zero
Key Sequence Number. An MC_KEY frame MUST NOT use Key Sequence
Number 0.
A client that is not joined to a channel might not receive every
MC_KEY frame for that channel, and can therefore observe gaps in Key
Sequence Number values. While joined, a client can also observe gaps
due to packet loss or reordering.
Secrets with even-valued Key Sequence Numbers have a Key Phase of 0
in channel 1-RTT packets, and secrets with odd-valued Key Sequence
Numbers have a Key Phase of 1. A client MUST NOT attempt to decrypt
a channel packet unless it has an applicable channel secret for that
packet number and Key Phase. If no applicable secret is available,
the client MAY retain the packet briefly in case an applicable MC_KEY
frame arrives later, subject to the client's buffering limits. The
client MUST NOT acknowledge such a packet in an MC_ACK frame unless
it later becomes able to process the packet.
If a joined client receives channel packets for which it has no
applicable channel secret, and an applicable MC_KEY frame does not
arrive before the client discards those packets, the client SHOULD
leave the channel and send an MC_STATE frame with State LEFT and
Reason Code UNSYNCHRONIZED_PROPERTIES.
If a client receives two different secrets with the same Channel ID
and Key Sequence Number, it SHOULD close the connection with a
connection error of type MC_EXTENSION_ERROR.
Servers SHOULD update channel secrets regularly. To limit the
exposure of data after receivers have left a channel or lost
authorization, servers SHOULD periodically send key updates using
only unicast.
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Clients MUST delete old channel secrets and the keys derived from
them after receiving a newer applicable MC_KEY frame. Deleting old
keys prevents later compromise of a client from discovering an
otherwise uncompromised key, thus improving the chances of achieving
forward secrecy for data sent before a key rotation. A client MAY
retain an old secret briefly to process reordered or delayed packets.
For this experimental specification, it is RECOMMENDED that clients
delete old secrets 10 seconds after receiving a newer secret, or
after 3 seconds without receiving any packet that uses the old
secret, whichever is shorter. Clients MUST NOT retain old channel
secrets for more than 60 seconds after receiving a newer applicable
MC_KEY frame.
The delay values for this specification are somewhat arbitrary and
allow for implementation-dependent experimentation. One of the
target discoveries for experimental evaluation is to determine good
default delay values to use, and to understand whether there are use
cases that would benefit from a negotiation between server and client
to determine the delays to use dynamically. (A poor delay choice
results in either overhead from dropping packets instead of decoding
them with old keys for too short a delay or in extra forward secrecy
exposure time for too long a delay, and the purpose of the delays are
to bound the forward secrecy exposure without inducing unreasonable
overhead.)
4.3. Client Response
A client reports how it has responded to server requests to join,
leave, or retire channels using MC_STATE (Section 10.9) frames.
MC_STATE frames are sent whenever the client's state for the channel
changes.
If a client joins a channel after receiving an MC_JOIN frame, it MUST
send an MC_STATE frame with State JOINED. If the client does not
join, it MUST send an MC_STATE frame with State DECLINED_JOIN and an
appropriate Reason Code. Declining an MC_JOIN request is a state
change for the channel even though the client does not join the
multicast channel.
After leaving a channel in response to an MC_LEAVE frame, a client
MUST send an MC_STATE frame with State LEFT and Reason Code
REQUESTED_BY_SERVER.
After retiring a channel in response to an MC_RETIRE frame, a client
MUST send an MC_STATE frame with State RETIRED and Reason Code
REQUESTED_BY_SERVER. Retiring a joined channel also leaves that
channel; the client does not send a separate MC_STATE frame with
State LEFT.
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4.4. Acknowledging Channel Packets
Clients that receive and decode packets on a multicast channel
acknowledge those packets on the unicast connection using MC_ACK
(Section 10.6) frames.
An MC_ACK frame acknowledges packets only in the packet number space
of the channel identified by its Channel ID.
MC_ACK generation is controlled by the MC_ACK policy advertised in
the MC_ANNOUNCE frame for the corresponding channel. The Max ACK
Delay, Ack-Eliciting Threshold, and Reordering Threshold fields of
MC_ANNOUNCE apply separately to each multicast channel packet number
space.
A client SHOULD send an MC_ACK for a channel when either:
* the number of ack-eliciting channel packets received since the
last MC_ACK for that channel is greater than the Ack-Eliciting
Threshold; or
* Max ACK Delay has elapsed and at least one ack-eliciting channel
packet has been received since the last MC_ACK for that channel.
A client MAY send an MC_ACK earlier than required by these rules.
A client MUST send the first MC_ACK for a newly joined channel
without intentional delay after receiving and processing an ack-
eliciting packet on that channel.
A client SHOULD use the Reordering Threshold to determine when
receipt of out-of-order channel packets causes an immediate MC_ACK,
following the behavior defined for ACK_FREQUENCY
([I-D.ietf-quic-ack-frequency]), applied to the channel packet number
space.
All channel packets that require acknowledgment MUST be acknowledged
at least once. When MC_ACK frames are sent less frequently, clients
need to retain ACK range information long enough to avoid permanently
omitting acknowledgment of received channel packets.
ACK_FREQUENCY and IMMEDIATE_ACK frames defined by
[I-D.ietf-quic-ack-frequency] do not affect MC_ACK generation unless
a future extension explicitly defines such behavior. The ACK policy
for MC_ACK frames is instead defined by the MC_ANNOUNCE frame for the
corresponding channel.
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After sending ack-eliciting channel packets, a server can determine
that a client is receiving packets for a multicast channel when it
receives MC_ACK frames for that channel. It is up to the server to
decide how long to wait before treating the absence of MC_ACK frames
as evidence that the client is not receiving packets on the channel,
and to take appropriate steps such as sending an MC_LEAVE frame.
A client that is willing to remain joined to a channel SHOULD NOT
leave the channel solely because it receives no channel data for an
extended period. This enables multicast-capable networks to perform
popularity-based admission control for multicast channels.
4.5. Data Carried in Channels
Data transmitted in a multicast channel is encrypted with symmetric
keys so that on-path observers without access to these keys cannot
decode the data. However, since potentially many receivers receive
identical packets and identical keys for the multicast channel and
some receivers might be malicious, the packets are also protected by
MC_INTEGRITY (Section 10.5) frames transmitted over a separate
integrity-protected path.
A client MUST NOT decode packets on a multicast channel for which it
has not received a matching hash in an MC_INTEGRITY frame over a
different integrity-protected communication path. The different path
can be either the unicast connection or another multicast channel
with packets that were verified with an earlier MC_INTEGRITY frame.
Note that MC_INTEGRITY frames MAY be carried in packets on multicast
channels, however such packets will not be accepted unless another
accepted MC_INTEGRITY frame contains its packet hash. Hashes of
packets containing hashes of other packets can thus form a Merkle
tree [MERKLE] with a root that is carried in the unicast connection.
See Section 7 for a more complete overview of the security issues
involved here.
A client is not required to buffer unauthenticated packets
indefinitely. A client MAY discard unauthenticated packets when
doing so is necessary to bound memory use. A client SHOULD use the
channel's Max Rate and Max Authentication Delay values to size the
buffer it is willing to allocate for unauthenticated packets on that
channel.
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If a packet has not become authenticated within Max Authentication
Delay after it was received, the client MAY discard the packet. If
this occurs persistently, or if the number of unauthenticated packets
exceeds the client's local buffering capacity, the client SHOULD
leave the channel and send MC_STATE(LEFT) with reason
AUTHENTICATION_DELAY_EXCEEDED.
A client MAY decline to join a channel, or MAY leave a joined
channel, if the Max Authentication Delay value is larger than the
client is willing to support.
4.6. Stream Processing
Stream IDs in channels are restricted to unidirectional server
initiated streams, or those with the least significant 2 bits of the
stream ID equal to 3 (see Section 2.1 of [RFC9000]).
Multicast channels do not define independent QUIC stream ID spaces.
STREAM frames received on a multicast channel are processed as
regular STREAM frames for the associated QUIC connection. Stream IDs
are therefore allocated from the same connection-wide stream ID
space, whether stream data is sent on the unicast path or on one or
more multicast channels.
A server that sends STREAM frames on one or more multicast channels
associated with the same QUIC connection is responsible for
coordinating stream ID allocation across the unicast paths of all
potential multicast receivers, and across all relevant multicast
channels.
Using disjoint stream ID ranges for different channels is one
possible implementation strategy, but is not required by this
specification.
When a channel contains, or may soon contain, streams with IDs that
exceed the stream ID limit implied by the client's server-initiated
unidirectional MAX_STREAMS value, the server MUST NOT send MC_JOIN to
instruct the client to join that channel and SHOULD send a
STREAMS_BLOCKED frame, as described in Sections 4.6 and 19.14 of
[RFC9000].
If the client is already joined to a channel that carries streams
that exceed or will soon exceed the client's unidirectional
MAX_STREAMS, the server SHOULD send an MC_LEAVE frame.
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If a client receives a STREAM frame with an ID above its MAX_STREAMS
on a channel, the client MAY increase its unidirectional MAX_STREAMS
to a value greater than the new ID and send an update to the server,
otherwise it MUST drop the packet and leave the channel with reason
"MAX_STREAMS_EXCEEDED".
Since clients can join later than a channel began, it is RECOMMENDED
that clients supporting the multicast extensions to QUIC be prepared
to handle stream IDs that do not begin at early values, since by the
time a client joins a channel in progress the stream ID count might
have been increasing for a long time. Clients should therefore begin
with a high initial_max_streams_uni or send an early MAX_STREAMS type
0x13 value (see Section 19.11 of [RFC9000]) with a high limit.
Clients MAY use the maximum 2^60 for this high initial limit, but the
specific choice is implementation-dependent.
The same stream ID may be used in both one or more multicast channels
and the unicast connection. As described in Section 2.2 of
[RFC9000], stream data received multiple times for the same offset
MUST be identical, including when the data is received on different
multicast channels or on both multicast and unicast paths. If it's
not identical it MAY be treated as a connection error of type
MC_EXTENSION_ERROR.
5. Flow Control
The values used for unicast flow control cannot be used to limit the
transmission rate of a multicast channel because a single client with
a low MAX_STREAM_DATA or MAX_DATA value that did not acknowledge
receipt could block many other receivers if the servers had to ensure
that channels responded to each client's limits. Instead of
terminating a connection if its MAX_DATA gets exceeded (as described
in Section 19.9 of [RFC9000]), a client must be able to robustly
handle multicast packets that would exceed its MAX_DATA without
aborting the connection, either by increasing its MAX_DATA as needed
to keep up with received multicast packets or by dropping the packet
and leaving the channel (resulting in unicast fallback). If a server
detects that a client's MAX_DATA is about to be exceeded, it MUST
instruct the client to leave channels to prevent any further MAX_DATA
violations.
Instead, clients advertise resource limits via MC_LIMITS
(Section 10.7) frames and their initial values from the transport
parameter (Section 3). The server is responsible for keeping the
client within its advertised limits, by ensuring via MC_JOIN and
MC_LEAVE frames that the set of channels the client is asked to be
joined to will not, in aggregate, exceed the client's advertised
limits. The server also advertises the expected maxima of the values
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that can contribute toward client resource limits within a channel in
an MC_ANNOUNCE (Section 10.1) frame, and the client also ensures that
the set of channels it's joined to does not exceed its limits,
according to the advertised values. The client also monitors the
packets received to ensure that channels don't exceed their
advertised values, and leaves channels that do.
The sequence numbers carried in MC_JOIN allow the client to determine
whether a join request is based on state that is synchronized between
the client and server.
If the server asks the client to join a channel that would violate
the client's limits, and the MC_JOIN frame contains the client's
current MC_LIMITS Sequence Number, the client SHOULD send an MC_STATE
frame (Section 10.9) with State DECLINED_JOIN and Reason Code
PROPERTY_VIOLATION.
If the server asks the client to join a channel that would violate
the client's current limits, but the MC_JOIN frame contains an older
MC_LIMITS Sequence Number, the client SHOULD send an MC_STATE frame
with State DECLINED_JOIN and Reason Code UNSYNCHRONIZED_PROPERTIES.
If the MC_JOIN frame refers to an MC_KEY Sequence Number that the
client has not yet received, the client SHOULD send an MC_STATE frame
with State DECLINED_JOIN and Reason Code UNSYNCHRONIZED_PROPERTIES.
If the actual contents sent in the channel violate the advertised
properties from MC_ANNOUNCE, clients SHOULD leave the channel and
send an MC_STATE frame with State LEFT and Reason Code
LIMIT_VIOLATION.
After processing an MC_LIMITS frame, if the set of channels that the
client is currently requested to join no longer fits within the
client's current limits, the server MUST send MC_LEAVE frames for one
or more channels. For this purpose, the requested set includes
channels for which the server has sent MC_JOIN and has not received
an MC_STATE frame with State LEFT, DECLINED_JOIN, or RETIRED.
The server is responsible for selecting which channels to leave so
that the remaining requested set fits within the client's current
limits. The server MUST NOT send new MC_JOIN frames that would cause
the requested set to violate the client's current limits.
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6. Congestion Control
Both the server and the client perform congestion control operations,
so that according to the guidelines in Section 4.1 of [RFC8085],
mechanisms for both feedback-based and receiver-driven styles of
congestion control are present and operational.
All frames defined by this document other than MC_ACK are ack-
eliciting. Packets containing those frames are considered in-flight
and count toward congestion control limits as described in [RFC9002].
MC_ACK frames are treated the same as ACK frames for congestion
control and loss recovery purposes and do not make a packet ack-
eliciting and thus a packet containing only them does not count as
in-flight.
The server maintains a full view of the traffic received by the
client via the MC_ACK (Section 10.6) frames and ACK frames it
receives, and can detect loss experienced by the client. Under
sustained persistent loss that exceeds server-configured thresholds,
the server SHOULD instruct the client to leave channels as
appropriate to avoid having the client continue to see sustained
persistent loss.
Under sustained persistent loss that exceeds client-configured
thresholds, the client SHOULD reduce its Max Rate and tell the server
via MC_LIMITS frames, which also will result in the server
instructing the client to leave channels until the client's aggregate
rate is below its advertised Max Rate. Under a higher threshold of
sustained persistent loss, the client also SHOULD leave channels,
using an MC_STATE(LEFT) frame with the "HIGH_LOSS" reason, as well as
reducing the Max Rate in MC_LIMITS.
The unicast connection's congestion control is unaffected. However a
few potential interactions with the unicast connection are worth
highlighting:
* if the client notices high loss on the unicast connection while
multicast channel packets are arriving, the client MAY leave
channels with reason "HIGH_LOSS".
* if the client notices congestion from unicast this MAY also drive
reductions in the client's Max Rate, and a lack of unicast
congestion under unicast load MAY also drive increases to the
client's Max Rate (along with an updated MC_LIMITS frame).
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Hybrid multicast-unicast congestion control is still an experimental
research topic. Implementations SHOULD follow the guidelines given
in Section 4.1.1 of [RFC8085] under the assumption that applications
using QUIC multicast will operate as Bulk-Transfer applications.
7. Data Integrity
TODO: import the [I-D.draft-krose-multicast-security] explanation for
why extra integrity protection is necessary (many client have the
shared key, so AEAD doesn't provide authentication against other
valid clients on its own, since the same key is given to multiple
clients and as the client count grows so does the chance that at
least one client is controlled by an attacker.)
7.1. Packet Hashes
TODO: explanation and example for how to calculate the packet hash.
Note that the hash is on the encrypted packet to avoid leaking data
about the encrypted contents to those who can see a hash but not the
key. (This approach also may help make better use of
[I-D.draft-ietf-mboned-ambi] by making it possible to generate the
same hashes for use in both AMBI and QUIC MC_INTEGRITY frames.)
8. Recovery
TODO: Articulate key differences with [RFC9002]. The main known
difference is that servers might not be running on the same devices
that are sending the channel packets, therefore the RTT for channel
packets might use an estimated send time that can vary according to
the clock synchronization among servers and the deployment and
implementation details of how the servers find out the sending
timestamps of channel packets. Experience-based guidance on the
recovery timing estimates is one anticipated outcome of experimenting
with deployments of this experimental extension.
All frames defined in this document except MC_ACK are ack-eliciting
and are retransmitted until acknowledged to provide reliable, though
possibly out of order, delivery.
Note that recovery MAY be achieved either by retransmitting frame
data that was lost and needs reliable transport either by sending the
frame data on the unicast connection or by coordinating to cause an
aggregated retransmission of widely dropped data on a multicast
channel, at the server's discretion. However, the server in each
connection is responsible for ensuring that any necessary server-to-
client frame data lost by a multicast channel packet loss ultimately
arrives at the client.
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To minimize the amount of additional packets sent on a multicast
channel when retransmitting frames, the server SHOULD use Forward
Erasure Correction (FEC) techniques following guidelines from
[I-D.draft-michel-quic-fec]. Instead of retransmitting the frames
directly, the server sends FEC repair packets on the multicast
channel. As such, an individual repair packet can recover different
losses on distinct clients, thus minimizing the amount of data sent
on a multicast channel. The scheduling of these repair packets is
implementation-dependent and hence out of scope of this document.
9. Connection Termination
Termination of the unicast connection behaves as described in
Section 10 of [RFC9000], with the following notable differences:
* On the client side, if the associated unicast connection is
terminated for any reason, including receipt or transmission of a
CONNECTION_CLOSE frame, all multicast channel state associated
with that connection MUST be discarded. If the client is joined
to any multicast channels for that connection, it MUST leave those
channels. Connection termination does not require the client to
send MC_STATE frames for the affected channels. After the unicast
connection is terminated, MC_STATE frames cannot be delivered on
that connection.
* The server MUST NOT rely on receiving per-channel leave or retire
state for cleanup.
* For determining the liveness of a connection, the client MUST only
consider packets received on the unicast connection. Any packets
received on a multicast channel MUST NOT be used to reset a timer
checking if a potentially specified max_idle_timeout has been
reached. If the unicast connection becomes idle, as described in
Section 10.1 of [RFC9000], the client MUST terminate the
connection as described above.
9.1. Stateless Reset
As clients can unilaterally stop the delivery of multicast packets by
leaving the relevant (S,G), channels do not need stateless reset
tokens. Clients therefore do not share the stateless reset tokens of
channels with the server. Instead, if an endpoint receives packets
addressed to an (S,G) that it can not associate with any existing
channel, it MAY take the necessary steps to prevent the reception of
further such packets, without the need to signal to the server that
it should stop sending.
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If a server or client detect a stateless reset for a channel, they
MUST ignore it.
9.2. Connection Migration
If the unicast connection migrated, e.g. due to a change of the NAT
binding or because the UE has changed to a different network, the
client properties might change. For example, the client might switch
from a network that supports both IPv6 and IPv4 multicast to a
network that only supports IPv4. As such, it MUST immediately send
an MC_LIMITS frame after it has noticed that it migrated. The client
MAY rejoin any previously joined channels, if its limits still allow
it to. It MUST send MC_STATE(LEFT) frames with reason
LIMIT_VIOLATION for any channels it does not rejoin.
The server SHOULD take notice of migrating clients as the delay that
is being caused by rejoining a multicast group can lead to exceeding
the expected MAX_ACK_DELAY, which a server might interpret as a loss
of multicast connectivity. Instead, the server SHOULD treat all
multicast channels of a client whose unicast connection just migrated
as if it had just joined these channels initially and allow for ample
time before expecting the first MC_ACK frames.
10. New Frames
10.1. MC_ANNOUNCE
Once a server learns that a client supports multicast through its
transport parameters, it can send one or multiple MC_ANNOUNCE frames
(type=TBD-11..TBD-12) to share information about available channels
with the client. The MC_ANNOUNCE frame contains the properties of a
channel that do not change during its lifetime.
MC_ANNOUNCE frames are formatted as shown in Figure 4.
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MC_ANNOUNCE Frame {
Type (i) = TBD-11..TBD-12 (experiments use 0xff3e811/0xff3e812),
ID Length (8),
Channel ID (8..160),
Source IP (32..128),
Group IP (32..128),
UDP Port (16),
Cipher Suite (16),
Header Secret Length (i),
Header Secret (..),
Integrity Hash Algorithm (16),
Max Rate (i),
Max Authentication Delay (i),
Max ACK Delay (i),
Ack-Eliciting Threshold (i),
Reordering Threshold (i)
}
Figure 4: MC_ANNOUNCE Frame Format
Frames of type TBD-11 are used for IPv4 and both Source and Group
address are 32 bits long. Frames of type TBD-12 are used for IPv6
and both Source and Group address are 128 bits long.
MC_ANNOUNCE frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
* Channel ID: The channel ID of the channel that is getting
announced.
* Source IP: The IP Address of the source of the (S,G) for the
channel. Either a 32-bit IPv4 address or a 128-bit IPv6 address,
as indicated by the frame type (TBD-11 indicates IPv4, TBD-12
indicates IPv6).
* Group IP: The IP Address of the group of the (S,G) for the
channel. Either a 32-bit IPv4 address or a 128-bit IPv6 address,
as indicated by the frame type (TBD-11 indicates IPv4, TBD-12
indicates IPv6). This address MUST be a valid SSM destination
address as specified in [RFC4607].
* UDP Port: The 16-bit UDP Port of traffic for the channel.
* Cipher Suite: A value from the "TLS Cipher Suites" registry in the
"Transport Layer Security (TLS) Parameters" registry group
[IANA.tls-parameters]. The cipher suite determines the AEAD
algorithm used for packet protection, the hash function used for
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key derivation, and the header protection algorithm for channel
packets, as described in Section 5 of [RFC9001]. The value MUST
match a value provided in the Cipher Suite List of the
multicast_client_params transport parameter; see Section 3.
* Header Secret Length: Provides the length of the Header Secret
field.
* Header Secret: A secret used to derive the header protection key
for channel packets. The header protection key is derived from
this secret using the cipher suite identified by the Cipher Suite
field and the "quic hp" label, as described in Section 5.1 of
[RFC9001]. The header protection algorithm is the algorithm
defined by [RFC9001] for the AEAD associated with the Cipher Suite
used by this channel. The Header Secret is not used to derive
packet protection keys or IVs.
* Integrity Hash Algorithm: The hash algorithm used in MC_INTEGRITY
frames.
- *Author's Note:* Several candidate IANA registries, not sure
which one to use? Some have only text for some possibly useful
values. For now we use the first of these:
o https://www.iana.org/assignments/named-information/named-
information.xhtml#hash-alg
(https://www.iana.org/assignments/named-information/named-
information.xhtml#hash-alg)
o https://www.iana.org/assignments/tls-parameters/tls-
parameters.xhtml#tls-parameters-18
(https://www.iana.org/assignments/tls-parameters/tls-
parameters.xhtml#tls-parameters-18)
o (text-only): https://www.iana.org/assignments/hash-function-
text-names/hash-function-text-names.xhtml
(https://www.iana.org/assignments/hash-function-text-names/
hash-function-text-names.xhtml)
* Max Rate: The maximum rate in Kibps of the payload data for this
channel. Channel data MUST NOT exceed this rate over any 5s
window, if it does clients SHOULD leave the channel with reason
"MAX_RATE_EXCEEDED".
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* Max Authentication Delay: The maximum time, in microseconds, that
a client is expected to buffer a multicast channel packet before
the packet becomes authenticated by an accepted MC_INTEGRITY
frame. The delay is measured from receipt of the channel packet
until the packet becomes authenticated. See Section 12.8.
* Max ACK Delay: The maximum amount of time, in microseconds, that a
client can intentionally delay sending an MC_ACK frame for ack-
eliciting packets received on this channel. This value is used
similarly to max_ack_delay (Section 18.2 of [RFC9000]), but
applies only to MC_ACK frames for this channel. A client SHOULD
NOT intentionally delay an MC_ACK for this channel beyond this
value.
* Ack-Eliciting Threshold: The maximum number of ack-eliciting
channel packets that a client can receive on this channel without
sending an MC_ACK. This field has the same semantics as the Ack-
Eliciting Threshold field of ACK_FREQUENCY
([I-D.ietf-quic-ack-frequency]), except that it applies only to
MC_ACK frame generation for this channel. A value of 0 requests
that every ack-eliciting channel packet be acknowledged
immediately. A value of 1 corresponds to the default QUIC
behavior of acknowledging after receiving two ack-eliciting
packets.
* Reordering Threshold: A packet-count threshold used to determine
when receipt of out-of-order channel packets causes an immediate
MC_ACK. This field has the same semantics as the Reordering
Threshold field of ACK_FREQUENCY ([I-D.ietf-quic-ack-frequency]),
except that it applies only to this channel's packet number space
and to MC_ACK frames for this channel.
A client MUST NOT use the channel ID included in an MC_ANNOUNCE frame
as a connection ID for the unicast connection. If it is already in
use, the client SHOULD retire it as soon as possible. As the server
knows which connection IDs are in use by the client, it MUST wait
with the sending of an MC_JOIN frame until the channel ID associated
with it has been retired by the client.
If a client receives an MC_ANNOUNCE frame with a Group IP that is not
within the SSM destination address range as outlined in [RFC4607], it
SHOULD close the connection with a connection error of type
MC_EXTENSION_ERROR.
As all the properties in MC_ANNOUNCE frames are immutable during the
lifetime of a channel, a server SHOULD NOT send an MC_ANNOUNCE frame
for the same channel more than once to each client except as needed
for recovery.
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A server SHOULD send an MC_ANNOUNCE frame for a channel before
sending an MC_KEY frame for that channel.
A server MUST NOT send an MC_JOIN frame for a channel unless it has
sent, or is sending in the same packet, both an applicable
MC_ANNOUNCE frame and an applicable MC_KEY frame for that channel.
10.2. MC_KEY
An MC_KEY frame (type=TBD-01) is sent from server to client, either
with the unicast connection or in an existing joined multicast
channel. It carries a channel packet protection secret and
identifies the packet number from which that secret applies.
A server SHOULD NOT send MC_KEY frames for channels except those the
client has joined or will be imminently asked to join.
MC_KEY frames are formatted as shown in Figure 5.
MC_KEY Frame {
Type (i) = TBD-01 (experiments use 0xff3e801),
ID Length (8),
Channel ID (8..160),
Key Sequence Number (i),
From Packet Number (i),
Secret Length (i),
Secret (..)
}
Figure 5: MC_KEY Frame Format
MC_KEY frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
* Channel ID: The channel ID for the channel associated with this
frame.
* Key Sequence Number: The key generation identified by this frame.
This value MUST NOT be 0.
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* From Packet Number: The first channel packet number for which the
secret in this frame is applicable. The secret applies to channel
packets with packet numbers greater than or equal to From Packet
Number and with the Key Phase corresponding to this Key Sequence
Number as described in Section 4.2, until superseded by an MC_KEY
frame for the same channel with a higher Key Sequence Number.
When the Key Sequence Number increases, the From Packet Number
MUST increase.
* Secret Length: Provides the length of the secret field.
* Secret: A channel packet protection secret. Packet protection
keys and IVs for channel packets are derived from this secret
using the cipher suite identified in the corresponding MC_ANNOUNCE
frame and the "quic key" and "quic iv" labels, as described in
Section 5.1 of [RFC9001]. This secret is not used to derive the
header protection key.
10.3. MC_JOIN
An MC_JOIN frame (type TBD-02) is sent from server to client and
requests that the client join the channel identified by Channel ID.
The client uses the channel's transport addresses and properties from
the corresponding MC_ANNOUNCE frame. The MC_KEY Sequence Number
field identifies the channel key generation that the server expects
the client to have available when processing channel packets.
A client cannot join a multicast channel without first receiving an
applicable MC_ANNOUNCE frame and an applicable MC_KEY frame for that
channel.
MC_JOIN frames are formatted as shown in Figure 6.
MC_JOIN Frame {
Type (i) = TBD-02 (experiments use 0xff3e802),
ID Length (8),
Channel ID (8..160),
MC_LIMITS Sequence Number (i),
MC_STATE Sequence Number (i),
MC_KEY Sequence Number (i)
}
Figure 6: MC_JOIN Frame Format
MC_JOIN frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
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* Channel ID: The channel ID for the channel that the client is
requested to join.
* MC_LIMITS Sequence Number: The most recent Client Limits Sequence
Number processed by the server when constructing this join
request. A value of 0 indicates that no MC_LIMITS frames have
been processed by the server.
* MC_STATE Sequence Number: The most recent Client Channel State
Sequence Number for this channel processed by the server when
constructing this join request. A value of 0 indicates that no
MC_STATE frames have been processed by the server.
* MC_KEY Sequence Number: The Key Sequence Number for the channel
key generation that the server expects the client to use when
joining the channel. This field MUST NOT be 0; a client that
receives an MC_JOIN with an MC_KEY Sequence Number of 0 MUST treat
this as a connection error of type MC_EXTENSION_ERROR.
If a client receives an MC_JOIN for a channel for which it has not
received both an applicable MC_ANNOUNCE frame and an applicable
MC_KEY frame, it MUST send an MC_STATE frame with State DECLINED_JOIN
and Reason Code UNSYNCHRONIZED_PROPERTIES.
Client responses to MC_JOIN are described in Section 4.3.
10.4. MC_LEAVE
An MC_LEAVE frame (type=TBD-03) is sent by a server to request that
the client leave the given channel. MC_LEAVE does not retire the
channel and the server can later send another MC_JOIN for the same
channel as long as it is not retired.
MC_LEAVE frames are formatted as shown in Figure 7.
MC_LEAVE Frame {
Type (i) = TBD-03 (experiments use 0xff3e803),
ID Length (8),
Channel ID (8..160),
MC_STATE Sequence Number (i)
}
Figure 7: MC_LEAVE Frame Format
MC_LEAVE frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
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* Channel ID: The channel ID for the channel that the client is
requested to leave.
* MC_STATE Sequence Number: The most recent Client Channel State
Sequence Number for this channel processed by the server when
constructing this leave request. A value of 0 indicates that no
MC_STATE frames have been processed by the server. This value
allows the client to ignore leave requests that are based on stale
client channel state.
A client that receives an MC_LEAVE for a channel that it has already
left, declined to join, or retired MUST ignore the frame.
A client that has received an MC_JOIN or MC_LEAVE for the same
Channel ID with a greater MC_STATE Sequence Number MUST ignore the
MC_LEAVE frame.
Otherwise, the client MUST leave the channel immediately. Client
responses to MC_LEAVE are described in Section 4.3.
10.5. MC_INTEGRITY
MC_INTEGRITY frames (types TBD-04 and TBD-05; experiments use
0xff3e804 and 0xff3e805) are sent from server to client and are used
to convey packet hashes for validating the integrity of packets
received on the multicast channel.
MC_INTEGRITY frames are formatted as shown in Figure 8.
MC_INTEGRITY Frame {
Type (i) = TBD-04..TBD-05 (experiments use 0xff3e804 and 0xff3e805),
ID Length (8),
Channel ID (8..160),
Packet Number Start (i),
[Packet Hashes Length (i)],
Packet Hashes (..)
}
Figure 8: MC_INTEGRITY Frame Format
MC_INTEGRITY frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
* Channel ID: The channel ID for the channel whose packet hashes are
being provided.
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* Packet Number Start: The packet number of the first channel packet
covered by the Packet Hashes field.
* Packet Hashes Length: The length in bytes of the Packet Hashes
field. This field is present only when the frame type is TBD-05.
* Packet Hashes: A sequence of packet hashes. The first hash
corresponds to the packet with packet number Packet Number Start
in the packet number space of the channel identified by Channel
ID. Each subsequent hash corresponds to the next packet number in
that packet number space.
For frames of type TBD-04, Packet Hashes Length is not present and
the Packet Hashes field extends to the end of the packet. Therefore,
an MC_INTEGRITY frame of type TBD-04 MUST be the final frame in the
packet.
Each hash has the length determined by the Integrity Hash Algorithm
in the corresponding MC_ANNOUNCE frame. The Packet Hashes field MUST
contain a non-zero integer multiple of the hash length for the
channel.
A client that receives an MC_INTEGRITY frame whose Packet Hashes
field is empty, or whose Packet Hashes field length is not an integer
multiple of the hash length for the channel, MUST treat this as a
connection error of type MC_EXTENSION_ERROR.
Packet hashes are calculated as described in Section 7.1.
10.6. MC_ACK
MC_ACK frames (types TBD-06 and TBD-07; experiments use
0xff3e806..0xff3e807) are sent by a client to acknowledge packets
received on a multicast channel. MC_ACK extends the ACK frame
defined by Section 19.3 of [RFC9000] by adding a Channel ID. Frames
of type TBD-07 also contain ECN counts.
MC_ACK frames are formatted as shown in Figure 9.
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MC_ACK Frame {
Type (i) = TBD-06..TBD-07 (experiments use 0xff3e806, 0xff3e807),
ID Length (8),
Channel ID (8..160),
Largest Acknowledged (i),
ACK Delay (i),
ACK Range Count (i),
First ACK Range (i),
ACK Range (..) ...,
[ECN Counts (..)],
}
Figure 9: MC_ACK Frame Format
MC_ACK frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
* Channel ID: The channel ID for the channel whose packets are being
acknowledged.
* Largest Acknowledged: The largest packet number being acknowledged
in the packet number space of the channel identified by Channel
ID.
* ACK Delay: The time delta between receipt of the largest
acknowledged channel packet and transmission of this MC_ACK frame,
encoded as described for ACK frames in Section 19.3 of [RFC9000].
* ACK Range Count, First ACK Range, and ACK Range: These fields have
the same encoding and semantics as the corresponding fields of ACK
frames defined by Section 19.3 of [RFC9000], except that packet
numbers refer to the packet number space of the channel identified
by Channel ID.
* ECN Counts: ECN counts for packets received on the channel,
encoded as described for ACK frames with ECN counts in
Section 19.3 of [RFC9000]. This field is present only when the
frame type is TBD-07.
10.7. MC_LIMITS
MC_LIMITS frames are sent by a client to update the multicast channel
limits that were initially provided in the multicast_client_params
transport parameter (Section 3). The server applies these limits as
described in Section 5. Each processed MC_LIMITS frame replaces the
previously active client limits.
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MC_LIMITS frames are formatted as shown in Figure 10.
MC_LIMITS Frame {
Type (i) = TBD-09 (experiments use 0xff3e809),
Client Limits Sequence Number (i),
Reserved (6),
IPv4 Channels Allowed (1),
IPv6 Channels Allowed (1),
Max Aggregate Rate (i),
Max Channel IDs (i),
Max Joined Count (i),
}
Figure 10: MC_LIMITS Frame Format
MC_LIMITS frames contain the following fields:
* Client Limits Sequence Number: The sequence number of this limits
update. Before the first MC_LIMITS frame from the client, the
implicit Client Limits Sequence Number is 0. The first MC_LIMITS
frame sent by the client MUST use Client Limits Sequence Number 1,
and each subsequent MC_LIMITS frame MUST increase the Client
Limits Sequence Number by 1. An MC_LIMITS frame MUST NOT use
Client Limits Sequence Number 0.
* Reserved: Reserved bits for future use. These bits MUST be set to
0 by the client and MUST be ignored by the server.
* IPv4 Channels Allowed: A 1-bit field set to 1 if the client
currently permits the server to request joins for IPv4 channels,
and set to 0 otherwise.
* IPv6 Channels Allowed: A 1-bit field set to 1 if the client
currently permits the server to request joins for IPv6 channels,
and set to 0 otherwise.
* Max Aggregate Rate: The maximum aggregate rate, in Kibps, allowed
across all channels that the client is concurrently requested to
join.
* Max Channel IDs: The maximum number of channel IDs for which the
client retains channel state. Retired channel IDs do not count
against this value.
* Max Joined Count: The maximum number of channels that the client
can be asked to join concurrently.
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A server MUST ignore an MC_LIMITS frame whose Client Limits Sequence
Number is less than or equal to the largest Client Limits Sequence
Number it has already processed on the connection.
10.8. MC_RETIRE
An MC_RETIRE frame retires a channel by Channel ID and causes the
client to discard any state associated with that channel.
MC_RETIRE frames are formatted as shown in Figure 11.
MC_RETIRE Frame {
Type (i) = TBD-0a (experiments use 0xff3e80a),
ID Length (8),
Channel ID (8..160)
}
Figure 11: MC_RETIRE Frame Format
MC_RETIRE frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
* Channel ID: The channel ID for the channel that the client is
requested to retire.
A client that processes an MC_RETIRE frame MUST retire the channel
immediately and discard all state associated with that channel.
Client responses to MC_RETIRE are described in Section 4.3.
10.9. MC_STATE
MC_STATE frames are sent from client to server to report the client's
state for a multicast channel.
MC_STATE frames are formatted as shown in Figure 12.
MC_STATE Frame {
Type (i) = TBD-0b..TBD-0c (experiments use 0xff3e80b and 0xff3e80c),
ID Length (8),
Channel ID (8..160),
Client Channel State Sequence Number (i),
State (8),
Reason Code (i),
Reason Phrase Length (i),
Reason Phrase (..)
}
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Figure 12: MC_STATE Frame Format
MC_STATE frames contain the following fields:
* ID Length: The length in bytes of the Channel ID field.
* Channel ID: The channel ID for the channel whose state is being
reported.
* Client Channel State Sequence Number: The sequence number of this
state update for the channel. Before the first MC_STATE frame for
a channel, the implicit Client Channel State Sequence Number is 0.
The first MC_STATE frame sent by the client for a channel MUST use
Client Channel State Sequence Number 1, and each subsequent
MC_STATE frame for that channel MUST increase the Client Channel
State Sequence Number by 1. An MC_STATE frame MUST NOT use Client
Channel State Sequence Number 0.
* State: The client channel state being reported. The following
values are defined:
- 0x1: LEFT
- 0x2: DECLINED_JOIN
- 0x3: JOINED
- 0x4: RETIRED
* Reason Code: A code describing why the reported state was reached.
* Reason Phrase Length: The length of the Reason Phrase field.
* Reason Phrase: Optional diagnostic text describing the state
change. This field MUST NOT affect protocol behavior.
A server MUST ignore an MC_STATE frame whose Client Channel State
Sequence Number is less than or equal to the largest Client Channel
State Sequence Number it has already processed for that channel.
If a server receives an MC_STATE frame with an undefined State value,
it SHOULD close the connection with a connection error of type
MC_EXTENSION_ERROR.
Frames of type TBD-0b use reason codes defined by this specification.
These reason codes describe channel state changes caused by QUIC
multicast transport behavior, local transport policy, or server
requests.
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Frames of type TBD-0c carry application-defined Reason Code values.
As with application protocol error codes in Section 20.2 of
[RFC9000], the application protocol using this extension defines the
semantics and allocation policy for these values.
If State is JOINED or RETIRED, the frame type MUST be TBD-0b and the
Reason Code MUST be REQUESTED_BY_SERVER (0x1).
If State is LEFT or DECLINED_JOIN and the frame type is TBD-0b, the
Reason Code field is set to one of the following values:
* 0x0: UNSPECIFIED_OTHER
* 0x1: REQUESTED_BY_SERVER
* 0x2: ADMINISTRATIVE_BLOCK
* 0x3: PROTOCOL_ERROR
* 0x4: PROPERTY_VIOLATION
* 0x5: UNSYNCHRONIZED_PROPERTIES
* 0x6: ID_COLLISION
* 0x10: HELD_DOWN
* 0x12: MAX_RATE_EXCEEDED
* 0x13: HIGH_LOSS
* 0x14: EXCESSIVE_SPURIOUS_TRAFFIC
* 0x15: MAX_STREAMS_EXCEEDED
* 0x16: LIMIT_VIOLATION
* 0x17: AUTHENTICATION_DELAY_EXCEEDED
If a server receives an MC_STATE frame of type TBD-0b with an
undefined Reason Code, it SHOULD close the connection with a
connection error of type MC_EXTENSION_ERROR.
(Author's note TODO: consider whether these reasons should be added
to the QUIC Transport Error Codes registry (Section 22.5 of
[RFC9000]) instead of defining a new registry specific to multicast.)
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10.10. Retransmission of information
In addition to the mechanisms used for retransmission described in
Section 13.3 of [RFC9000] and Section 5.2 of [RFC9221] the following
rules apply to the newly introduced frames:
* As the properties carried in MC_ANNOUNCE frames can not change
during the lifetime of a channel, information contained in them
can be retransmitted without any special considerations.
* Since conditions of the client or channel can have changed by the
time a retransmission of an MC_JOIN, MC_LEAVE or MC_RETIRE channel
becomes necessary, a retransmission might no longer be required or
even appropriate. A retransmission SHOULD only occur if the
channel in question should still be joined/left/retired.
* Retransmission of information contained in MC_ACK frames MUST be
handled exactly as with regular ACK frames.
* For MC_KEY, MC_LIMITS, and MC_STATE, retransmissions MUST include
the most up-to-date information.
* For MC_INTEGRITY, a server MUST retransmit packet hashes that are
still needed to authenticate channel packets that the server
expects receivers to process. For this purpose, a packet hash is
still needed while the corresponding channel packet is within the
buffering interval implied by the channel's Max Authentication
Delay, unless the server has channel-specific or application-
specific information that receivers are no longer expected to
buffer or process that packet. A server SHOULD NOT retransmit
MC_INTEGRITY information for packets that it no longer expects
receivers to buffer or process. The same packet hash MAY be sent
in more than one MC_INTEGRITY frame. Servers SHOULD prioritize
retransmission of MC_INTEGRITY information whose absence is likely
to cause receivers to exceed the Max Authentication Delay
advertised for the channel.
11. Frames Carried in Channel Packets
Multicast channels will contain normal QUIC 1-RTT data packets (see
Section 17.3.1 of [RFC9000]) except using the Channel ID instead of a
Connection ID. The packets are protected with the keys derived from
the secrets in MC_KEY frames for the corresponding channel.
Data packet hashes will also be sent in MC_INTEGRITY frames, as keys
cannot be trusted for integrity due to giving them to too many
receivers, as described in [I-D.draft-krose-multicast-security].
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The set of frames that can appear in a channel packet is restricted.
A server MUST NOT send a frame in a channel packet unless the frame
is valid in a QUIC 1-RTT packet and either:
* the definition of the frame explicitly permits its use in channel
packets; or
* the frame operates only on state that is shared by all receivers
of the channel; receiving it will have the same effect for all
receivers.
A frame is not permitted in a channel packet if processing the frame
depends on state that is specific to an individual receiver, path, or
unicast connection. This includes, but is not limited to, frames
that are part of the cryptographic handshake, address validation,
connection ID migration, flow control or connection termination.
A frame is also not permitted in a channel packet if it is defined
only for client-to-server use, or if it would require the server to
respond to a single client via the multicast channel (e.g.,
PATH_CHALLENGE).
A client that receives a frame in an authenticated channel packet
that is not permitted SHOULD close the connection with a connection
error of type MC_EXTENSION_ERROR.
For example, frames such as ACK, CRYPTO, NEW_TOKEN, STOP_SENDING,
MAX_DATA, MAX_STREAMS, NEW_CONNECTION_ID, RETIRE_CONNECTION_ID,
PATH_CHALLENGE, PATH_RESPONSE, CONNECTION_CLOSE, and HANDSHAKE_DONE
are not permitted in channel packets because their semantics are tied
to an individual QUIC connection.
On the other hand, PADDING and PING frames are permitted in channel
packets because they do not affect receiver-specific state. STREAM,
RESET_STREAM, and DATAGRAM frames are permitted when they carry data
scoped to the multicast channel. MC_ANNOUNCE, MC_INTEGRITY, MC_KEY
and MC_RETIRE frames are permitted because they operate on multicast
channel state independently of any individual associated unicast
connection.
MC_JOIN and MC_LEAVE are not permitted in channel packets because
their semantics depend on state specific to an individual associated
connection, including MC_LIMITS and MC_STATE sequence numbers.
12. Implementation and Operational Considerations
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12.1. Constraints on Stream Data
Note that when a newly connected client joins a channel, the client
will only be able to receive application data carried in stream
frames delivered on that channel when they have received the stream
data starting from offset 0 of the stream.
This usually means that new streams must be started for application
data carried in channel packets whenever there might be new clients
that have joined since an earlier stream started. If the server
deems it convenient, it could also send preceding data for that
stream over the unicast connection to catch the client up.
With broadcast video, this usually means a new stream is necessary
for every video segment or group of video frames since new clients
will join throughout the broadcast, whereas for video conferencing,
it could be possible to start a new stream whenever new clients join
the conference without needing a new stream per object.
12.2. Application Use Cases
There are several known applications that could benefit from using
multicast QUIC, either with their own custom application-layer
transport or with one of the transports discussed in Section 12.3. A
few examples include:
* Existing multicast-capable applications that are modified to use
QUIC datagrams instead of UDP payloads can potentially get
improved encryption and congestion feedback, while keeping
existing error recovery techniques (e.g. techniques based on the
forward error correction (FEC) framework in [RFC6363]).
- An external tunnel could supply this kind of encapsulation
without modification to the sender or receiver for some
applications, while retaining the benefits of multicast
scalability
- Using QUIC datagrams in place of UDP packets could usefully
support existing implementations of file-transfer protocols
like FLUTE [RFC6726] or FCAST [RFC6968] to enable file
downloads such as operating system updates or popular game
downloads, but adding encryption, packet-level authentication,
and congestion control as provided by QUIC.
* Conferencing systems, especially within an enterprise that can
deploy multicast network support, often can save significantly on
server costs by using multicast
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* The traditional multicast use case of broadcasting of live sports
with a set-top box would benefit from an interoperable system such
as these QUIC extensions that can fall back to unicast
transparently as needed, for example if there are a few customers
who installed a non-multicast-capable home router.
* Smart TVs or other video playing in-home devices could
interoperate with a standard sender using multicast QUIC, rather
than requiring proprietary integrations with TV operators.
12.3. Data Transport Use Cases
This section outlines considerations for some known transport
mechanisms that are worth highlighting as potentially useful with
multicast QUIC.
12.3.1. HTTP/3 Server Push
HTTP/3 Server Push is defined in Section 4.6 of [RFC9114].
Server push is a good use case for multicast transport because the
same data can be pushed to many different receivers on a multicast
channel. Applications designed to work well with server push can
leverage multicast QUIC very effectively with only a few extra
considerations.
A QUIC connection using HTTP/3 can use multicast channels to deliver
server-initiated streams that implement HTTP/3 Server Push.
Applications expecting to use server push with multicast SHOULD use a
high MAX_PUSH_ID in order to work with channels that have been active
for a long time already when the connection is first established.
Servers SHOULD NOT allow clients to remain joined to channels if
their MAX_PUSH_ID will be exceeded by push streams that are to be
sent imminently.
If a client receives data from a push ID that exceeds its MAX_PUSH_ID
causing an H3_ID_ERROR on a multicast channel, it SHOULD leave the
channel with reason 0x1000108 (computed by adding the H3_ID_ERROR
value 0x0108 to the Application-defined Reason start value
0x1000000). This SHOULD NOT cause a close of the whole connection
but MAY cause a stream error and reset of the stream.
TODO: flesh out this principle for application-level error code
assignment in general for known error code values, and specifically
all HTTP/3 ones? (Or is there a better approach?)
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12.3.2. HTTP/3 WebTransport Streams
WebTransport over HTTP/3 is defined in
[I-D.draft-ietf-webtrans-http3].
Popular data that can be sent with server-initiated streams and
carried over WebTransport is a good use case for multicast transport
because the same server-to-client data can be pushed to many
different receivers on a multicast channel.
A QUIC connection using HTTP/3 and WebTransport can use multicast
channels to deliver WebTransport server-initiated streams.
However, because the WebTransport Session ID is a client-specific
value, the bytes that carry the WebTransport Session ID value within
the stream would need to be carried over unicast, since it's not the
same for different clients.
For this situation, note that the Session ID is a variable length
integer, and that a variable length integer can be encoded in any
size that's big enough to hold it. In particular, it's possible to
use the largest size of any Session IDs of any of the WebTransport
sessions of any clients (or 8 octets, the maximum size for a variable
length integer), and that all clients receiving stream data on a
channel will need to use the same size for the Session ID so that the
rest of the stream data will be at the same offset for every client.
12.3.3. Datagrams
DATAGRAM frames in channel packets are subject to the
max_datagram_frame_size transport parameter defined in [RFC9221] on
each associated QUIC connection. A server MUST NOT send MC_JOIN to a
client for a channel that carries DATAGRAM frames unless that client
advertised max_datagram_frame_size with a non-zero value.
A server MUST NOT send MC_JOIN to a client for a channel if the
server expects that channel to carry DATAGRAM frames larger than the
max_datagram_frame_size value advertised by that client. If the
server later sends larger DATAGRAM frames on that channel, clients
whose advertised max_datagram_frame_size is exceeded will process
this as specified by [RFC9221], which can result in termination of
their associated QUIC connections.
Using DATAGRAM frames can align well with existing multicast UDP-
based applications, since a datagram API in a QUIC application offers
similar functionality to a UDP API for sending and receiving packets.
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However, at the time of this writing, HTTP/3 datagrams [RFC9297],
including WebTransport datagrams as defined by
[I-D.draft-ietf-webtrans-http3], generally cannot be delivered over
multicast channels, since the demuxing of WebTransport datagrams uses
a Session ID based on a client-specific value (the HTTP/3 Session ID
comes from the Stream ID of the client-initiated stream that issued
the initial extended CONNECT request).
It is therefore hoped that an extension or revision to WebTransport
and HTTP/3 datagrams can be adopted in a future version of their
specifications that make it possible to use a server-chosen Session
ID value for demuxing WebTransport datagrams (and HTTP/3 datagrams in
general).
Such a value could for instance be sent in an HTTP/3 response header,
and as long as it is unique within the connection and avoids
collision with any client-initiated stream ID values, it could still
be used to multiplex data associated with different HTTP/3 traffic
and different WebTransport sessions carried on the same connection.
Then by choosing the same server-chosen session ID for all the
connections, the server would be able to use the same channel to
carry the identical complete datagrams, including the server-chosen
Session ID, to multiple receivers that the server asks to join the
same channel. Such a change could either replace the current client-
chosen definition for Session ID in server-to-client datagrams, or
could add new HTTP/3 frame types that allow a server-chosen Session
ID when the client has advertised support for this extended
functionality.
12.4. Moving Clients Between Channels
MC_LEAVE and MC_RETIRE take effect immediately when processed by the
receiver. These frames do not provide a mechanism for draining a
channel up to a packet-number boundary.
A server that wants to minimize loss when moving receivers away from
a channel SHOULD stop scheduling new data on the old channel before
sending MC_LEAVE or MC_RETIRE, or provide any required replacement
data over the associated unicast connection or another channel.
For example, when switching receivers from one channel to another, a
server can stop sending new application data that is important for
those receivers on the old channel, send any transition data on the
unicast connection or the new channel, and then send MC_LEAVE or
MC_RETIRE for the old channel.
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12.5. Graceful Degradation
Clients with multicast QUIC support can stop accepting multicast for
a variety of reasons.
Applications like live broadcast-scale video that rely on multicast
QUIC may benefit from anticipating that clients might stop using
multicast and providing data feeds with similar content that can
scale even if many clients stop using multicast, for example by
ensuring that a lower-bitrate rendition can still be delivered over
unicast to all or most of the clients simultaneously, and ensuring
that the server has a way to make the client start using the low-
bitrate version when it switches to unicast.
While some existing Adaptive Bitrate video players might have an easy
way to provide this, other video players might need specialized logic
to provide the server a way to control what bitrate individual
clients consume. Although under ideal conditions it may often be
possible using features like server push (Section 12.3.1) to use
unmodified existing HTTP-based video players with multicast QUIC, in
practice it may require extra development at the application level to
make a player that robustly delivers a good user experience under
variable network conditions, depending on the scalability gains that
multicast transport is providing and the Adaptive Bitrate algorithms
the player is using.
12.5.1. Circuit Breakers
Operators of multicast QUIC services should consider that some
networks may implement circuit breakers such as the one described in
[I-D.draft-ietf-mboned-cbacc], or similar network-level safety
features that might cut off previously operational multicast
transport under certain conditions.
The servers will notice the transport loss from the lack of MC_ACK
frames from receivers in a network that cut off multicast transport,
but it may be beneficial when possible in a transport cutoff event
correlated across many clients to pace the recovery response
according to aggregations of the affected clients so that a sudden
unicast storm doesn't overload the network further.
12.6. Server Scalability
Use of QUIC multicast channels can provide large scalability gains,
but there still will be significant scaling requirements on server
operators to support a large client footprint.
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Servers, possibly many of them, still will be required to maintain
unicast connections with all the clients and provide for handling
MC_ACK frames from the clients, delivering MC_INTEGRITY frames,
managing the clients' channel join states, and providing recovery for
lost packets.
Further, the use of multicast channels likely requires increased
coordination between the different servers, relative to services that
operate completely independently.
For large deployments, server implementations will often need to
operate on separate devices from the ones generating the multicast
channel packets, and will need to be designed accordingly.
Because multiple MC_ACK frames can be bundled for efficiency, servers
SHOULD retain information needed for loss recovery for at least the
channel's Max ACK Delay plus half the RTT between client and server.
The MC_ACK policy advertised in MC_ANNOUNCE controls when clients
send MC_ACK frames for a channel. Clients MAY send MC_ACK frames
more frequently than this policy requires, but SHOULD avoid sending
them less frequently. Servers should choose Max ACK Delay, Ack-
Eliciting Threshold, and Reordering Threshold values that balance
uplink load against the need for timely loss, congestion, ECN, and
liveness feedback.
12.7. Address Collisions
Multicast channels at the network layer are addressed with a source
IP, a destination group IP address, and a destination UDP port.
This creates a number of potential address collision considerations
that are worth mentioning:
1. If properties change for the data being used in a channel (for
example, new video encoding settings might result in a change to
the expected max rate for a video feed), a server might reuse the
same network addresses in a new QUIC multicast channel, and might
send a join for the new channel and a leave for the old channel
to clients that can support the new max rate. If they arrive
together, this could be handled by the client without making a
change to the IGMP or MLD membership state, as an optimization
that can prevent the need for some recovery, or even by reusing
the same UDP socket. Doing so does not change any requirements
for the channel state management at the QUIC layer, and as long
as the situation is transient, should not result in leaving due
to Excessive Spurious Traffic even if some packets were reordered
or may still be in flight.
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2. As described in Section 6 of [RFC4607], link-layer addresses can
be linked to the low-order bits of multicast addresses, and may
be the same for different group destinations. Collisions in the
link-layer addressing, even with traffic that comes from other
sources, can cause congestion or receiver CPU load for colliding
channels that might be different from that seen with other
channels that were delivered with apparently the same network
paths.
3. Even though multicast QUIC uses only source-specific multicast,
older networks with devices that don't have IGMPv3 or MLDv2
support can propagate the joins as any-source multicast. If
there are active senders sending to that destination, this can
cause network congestion and CPU load due to discarding packets
from the wrong source, even though at the application layer the
UDP socket won't receive those packets from the wrong source.
4. If different channels use the same (S,G) but different UDP ports,
they will share the same multicast forwarding tree in an IP
network. This is often useful when the data in the channels are
linked, for example if MC_INTEGRITY frames are carried on one
channel for packets carried on another channel, because it
provides some fate-sharing for the linked data. However, for
data that is not so linked, it would generally be a disadvantage
to share the (S,G) because the network link of any receiver
joined to one of those channels but not the other would receive
both packets and throw away the data for the un-joined port,
causing extra congestion and CPU load for the receiving device.
12.8. Buffering Unauthenticated Packets
Clients need to buffer multicast packets that have been received but
not yet authenticated if they want to process those packets after the
corresponding MC_INTEGRITY information arrives. The amount of memory
needed for this buffer is a function of the channel rate, the delay
in receiving integrity information, packet reordering, and
implementation policy.
Max Authentication Delay is a channel property because the amount of
receiver buffering required for unauthenticated packets depends on
the channel's rate, the way integrity information is distributed for
that channel, and the latency requirements of the application data
carried on that channel. For example, a low-latency media channel
might require integrity information to arrive quickly, while a file-
transfer or software-update channel might tolerate a larger
authentication delay in exchange for lower unicast integrity traffic
or larger integrity blocks.
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Servers SHOULD choose Max Authentication Delay values that are
appropriate for the channel's media or application latency
requirements and for expected receiver memory constraints. Servers
SHOULD send and retransmit MC_INTEGRITY information so that, under
normal operating conditions, receivers can authenticate packets
within the advertised Max Authentication Delay. The exact scheduling
of redundant transmission and retransmission is implementation-
dependent, but the advertised Max Authentication Delay defines the
default interval during which receivers are expected to retain
unauthenticated packets. Clients MAY use local policy to impose a
smaller buffering limit than the value advertised by the server, in
which case they might discard unauthenticated packets or leave the
channel.
The usefulness of retransmitting MC_INTEGRITY information depends on
whether receivers are still expected to have the corresponding
multicast packets buffered. Once receivers are expected to have
discarded a packet, retransmitting integrity information for that
packet is unlikely to help those receivers process application data.
This consideration is especially important when MC_INTEGRITY
information is sent on the unicast connection and retransmitted for
individual receivers. It is also important for channels carrying
delay-sensitive unreliable data, such as DATAGRAM frames for real-
time applications. For such channels, servers can reduce wasted work
by sending integrity information redundantly near the original packet
transmission and by avoiding late retransmission of integrity
information after the packet's expected usefulness has expired.
12.9. Spurious Channel Traffic
A client can receive multicast packets that it cannot associate with
a joined channel, that cannot be authenticated using accepted
MC_INTEGRITY information, or that cannot be decrypted using an
applicable channel secret. Such packets can be caused by corruption,
loss or delay of control information, misconfiguration, or injection
by an attacker.
A client MAY discard such packets without further processing. If
spurious traffic is persistently received for an (S,G) used by one or
more joined channels, and the traffic interferes with reception or
causes excessive resource use, the client MAY leave the affected
channels and send MC_STATE with State LEFT and Reason Code
EXCESSIVE_SPURIOUS_TRAFFIC.
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13. Security Considerations
(Authors comment: Mostly incorporate
[I-D.draft-krose-multicast-security]. Anything else?
e.g. if a different legitimate quic connection says someone else's
quic multicast stream is theirs, that's maybe a problem worth
protecting against. Maybe we need a periodic asymmetric challenge?
I'm thinking send a public key on the multicast channel and in the
unicast channels send an individualized MAC signed with the private
key and verify it with the public key, so that in addition to
validating that the unicast server knows the contents of the
multicast packets via the hashes it supplies, the multicast stream
provides a way for the client to validate that the unicast stream is
authorized to use it for data transport via proof they know the
private key corresponding to the public key that arrived on the
multicast channel. Note this doesn't prevent unauthorized receipt of
multicast data packets, but does prevent a quic server from lying
when claiming a multicast data channel belongs to it, preventing
legit receivers from consuming it.
alternatively, can the multicast channel just periodically say what
domain name is expected for the quic connection and get the same
crypto guarantee of a proper sender via the domain's cert, which was
already checked on the unicast channel?)
14. IANA Considerations
TODO: MC_EXTENSION_ERROR error code
TODO: lots
15. References
15.1. Normative References
[I-D.draft-ietf-mboned-ambi]
Holland, J., Rose, K., and M. Franke, "Asymmetric Manifest
Based Integrity", Work in Progress, Internet-Draft, draft-
ietf-mboned-ambi-05, 17 October 2025,
<https://datatracker.ietf.org/doc/html/draft-ietf-mboned-
ambi-05>.
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[I-D.draft-ietf-mboned-cbacc]
Holland, J., Rose, K., and M. Franke, "Circuit Breaker
Assisted Congestion Control", Work in Progress, Internet-
Draft, draft-ietf-mboned-cbacc-06, 17 October 2025,
<https://datatracker.ietf.org/doc/html/draft-ietf-mboned-
cbacc-06>.
[I-D.draft-ietf-quic-multipath]
Liu, Y., Ma, Y., De Coninck, Q., Bonaventure, O., Huitema,
C., and M. Kühlewind, "Managing multiple paths for a QUIC
connection", Work in Progress, Internet-Draft, draft-ietf-
quic-multipath-21, 17 March 2026,
<https://datatracker.ietf.org/doc/html/draft-ietf-quic-
multipath-21>.
[I-D.draft-krose-multicast-security]
Rose, K., Franke, M., and J. Holland, "Security and
Privacy Considerations for Multicast Transports", Work in
Progress, Internet-Draft, draft-krose-multicast-security-
07, 7 May 2025, <https://datatracker.ietf.org/doc/html/
draft-krose-multicast-security-07>.
[I-D.ietf-quic-ack-frequency]
Iyengar, J., Swett, I., and M. Kühlewind, "QUIC
Acknowledgment Frequency", Work in Progress, Internet-
Draft, draft-ietf-quic-ack-frequency-14, 5 February 2026,
<https://datatracker.ietf.org/doc/html/draft-ietf-quic-
ack-frequency-14>.
[IANA.tls-parameters]
IANA, "Transport Layer Security (TLS) Parameters",
<https://www.iana.org/assignments/tls-parameters>.
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119,
DOI 10.17487/RFC2119, March 1997,
<https://www.rfc-editor.org/rfc/rfc2119>.
[RFC8085] Eggert, L., Fairhurst, G., and G. Shepherd, "UDP Usage
Guidelines", BCP 145, RFC 8085, DOI 10.17487/RFC8085,
March 2017, <https://www.rfc-editor.org/rfc/rfc8085>.
[RFC8174] Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
May 2017, <https://www.rfc-editor.org/rfc/rfc8174>.
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[RFC9000] Iyengar, J., Ed. and M. Thomson, Ed., "QUIC: A UDP-Based
Multiplexed and Secure Transport", RFC 9000,
DOI 10.17487/RFC9000, May 2021,
<https://www.rfc-editor.org/rfc/rfc9000>.
[RFC9001] Thomson, M., Ed. and S. Turner, Ed., "Using TLS to Secure
QUIC", RFC 9001, DOI 10.17487/RFC9001, May 2021,
<https://www.rfc-editor.org/rfc/rfc9001>.
[RFC9002] Iyengar, J., Ed. and I. Swett, Ed., "QUIC Loss Detection
and Congestion Control", RFC 9002, DOI 10.17487/RFC9002,
May 2021, <https://www.rfc-editor.org/rfc/rfc9002>.
[RFC9221] Pauly, T., Kinnear, E., and D. Schinazi, "An Unreliable
Datagram Extension to QUIC", RFC 9221,
DOI 10.17487/RFC9221, March 2022,
<https://www.rfc-editor.org/rfc/rfc9221>.
15.2. Informative References
[I-D.draft-ietf-webtrans-http3]
Frindell, A., Kinnear, E., and V. Vasiliev, "WebTransport
over HTTP/3", Work in Progress, Internet-Draft, draft-
ietf-webtrans-http3-15, 2 March 2026,
<https://datatracker.ietf.org/doc/html/draft-ietf-
webtrans-http3-15>.
[I-D.draft-michel-quic-fec]
Michel, F. and O. Bonaventure, "Forward Erasure Correction
for QUIC loss recovery", Work in Progress, Internet-Draft,
draft-michel-quic-fec-01, 23 October 2023,
<https://datatracker.ietf.org/doc/html/draft-michel-quic-
fec-01>.
[MERKLE] Merkle, R., "Secrecy, Authentication, and Public Key
Systems", Computer Science Series, UMI Research Press,
ISBN: 9780835713849 , 1983.
[RFC4607] Holbrook, H. and B. Cain, "Source-Specific Multicast for
IP", RFC 4607, DOI 10.17487/RFC4607, August 2006,
<https://www.rfc-editor.org/rfc/rfc4607>.
[RFC6363] Watson, M., Begen, A., and V. Roca, "Forward Error
Correction (FEC) Framework", RFC 6363,
DOI 10.17487/RFC6363, October 2011,
<https://www.rfc-editor.org/rfc/rfc6363>.
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[RFC6726] Paila, T., Walsh, R., Luby, M., Roca, V., and R. Lehtonen,
"FLUTE - File Delivery over Unidirectional Transport",
RFC 6726, DOI 10.17487/RFC6726, November 2012,
<https://www.rfc-editor.org/rfc/rfc6726>.
[RFC6968] Roca, V. and B. Adamson, "FCAST: Object Delivery for the
Asynchronous Layered Coding (ALC) and NACK-Oriented
Reliable Multicast (NORM) Protocols", RFC 6968,
DOI 10.17487/RFC6968, July 2013,
<https://www.rfc-editor.org/rfc/rfc6968>.
[RFC9114] Bishop, M., Ed., "HTTP/3", RFC 9114, DOI 10.17487/RFC9114,
June 2022, <https://www.rfc-editor.org/rfc/rfc9114>.
[RFC9297] Schinazi, D. and L. Pardue, "HTTP Datagrams and the
Capsule Protocol", RFC 9297, DOI 10.17487/RFC9297, August
2022, <https://www.rfc-editor.org/rfc/rfc9297>.
Acknowledgments
Thanks to Louis Navarre on his comments and text contributions to the
multipath and FEC sections.
Thanks to Johannes Cram for his work on the picoquic reference
implementation and helpful feedback.
Thanks to Martin Duke, Sam Hurst, Kyle Rose, Michael Welzl and Momoka
Yamamoto for their helpful reviews and comments.
This work has been supported by the Federal Ministry of Research,
Technology and Space of Germany in the programme of “StartUpConnect”
Project QUICast, project identification number 16KIS2650 and
programme “Souverän. Digital. Vernetzt.” Joint project 6G-RIC,
project identification number (PIN): FKZ 16KISK030
TODO acknowledge.
Authors' Addresses
Jake Holland
Akamai Technologies, Inc.
150 Broadway
Cambridge, MA 02144,
United States of America
Email: jakeholland.net@gmail.com
Lucas Pardue
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Email: lucaspardue.24.7@gmail.com
Max Franke
TU Berlin
Germany
Email: m.franke@ravim.de
Kyle Rose
Akamai Technologies, Inc.
145 Broadway
Cambridge, MA 02144,
United States of America
Email: krose@krose.org
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