Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we’re going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. // probably in your App's setup() method gl::Texture texture = loadImage( "image.jpg" ); // and in your App's draw() gl::draw( texture ); Even though that code simply loa

