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Description
Adds support for GDShader / Godot Shading Language. Will close the issue I made for it: #7067
GDShader is the shading language used for Godot Engine https://godotengine.org/
It is very similar to GLSL https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/shading_language.html
This language has been known by the community as both GDShader and Godot Shading Language, as it lacked a true name. This problem was solved and it is officially being known as GDShader. (see godotengine/godot-proposals#10784)
Checklist:
In same order of sources:
#478CBF
#355570
, so I didn't want to use an exact same color. I was thinking from the start to differentiate them I would still use a shade of Godot blue, but lighter. So I went and color-picked the Godot Engine logo and it was the perfect color - still a Godot color but enough to differentiate from GDScript files.