Most GPUs in the world are waiting. Waiting on data. Waiting on an agent, a loop, a graph. Waiting in a queue behind a job that shouldn't be running. The industry's answer has been to buy more GPUs. It is the most expensive way to solve an idle-GPU problem ever created. We measure this across more than a million GPUs. The gap between what an AI factory can do and what it actually does is 10x to 100x more. Same silicon. Same power. Same capital. Nobody publishes their utilization. That should tell you something. The next gigawatt will not fix what the last gigawatt is wasting. And no single layer fixes it, because the chip, the data path, the scheduler and the workload all have to agree. We've worked alongside NVIDIA on this for a decade. If you're building at the model layer, the cloud layer, or the energy layer and you think utilization is the real bottleneck, I want to talk. Comment and I'll reach out.
Mitigating synchronization waste to reclaim idle compute capacity is the most effective way to drive CapEx efficiency. I believe it is one of the biggest opportunities in the market right now and I’m happy to see others tackling it head on.
The unit economics are clear: GPU utilization is our bottleneck, and fixing it means rearchitecting dataflow to decouple CPU and GPU, and every workload has its own contract now: - ChatAI lives on time-to-first-token - Agentic lives on parallelism. - Physical AI is the next One architecture can't serve both and control-plane software architecture flexibility is a real mandate.
We are solving this exact problem at the power stack as well. Great point!
Excellent point. Completely agree. This is the NEW TOKEN ECONOMY: useful tokens per GPU, per watt and per dollar.
Alex Bouzari I'd love to know more
Alex Bouzari would love to learn more!
One thing that doesn’t get talked about enough: a lot of that idle GPU time comes from context re-computation, prefill happening again and again because the KV cache wasn’t preserved. If the underlying storage layer can serve that cache directly to the GPU instead of forcing recompute, you avoid real waste without adding a single chip. Storage architecture is part of the utilization problem, not just a supporting layer.