LinkedIn and 3rd parties use essential and non-essential cookies to provide, secure, analyze and improve our Services, and to show you relevant ads (including professional and job ads) on and off LinkedIn. Learn more in our Cookie Policy.
Select Accept to consent or Reject to decline non-essential cookies for this use. You can update your choices at any time in your settings.
Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
Key Responsibilities
Design and develop game systems and engine-level features using C++ and game engines.
Develop tools and modding related to games.
Work on rendering pipelines, shaders, and real-time graphics systems.
Optimize performance across CPU/GPU, memory, and rendering workloads.
Build and extend tools, pipelines, and engine systems to support development.
Collaborate with designers, artists, and engineers to deliver high-quality experiences.
Debug complex issues related to rendering, performance, and cross-platform compatibility.
Write clean, maintainable, and well-documented code.
Participate in code reviews and contribute to technical decision-making.
Required Skills And Qualifications
3-6 years of experience in game development or real-time graphics programming.
Strong proficiency in C++.
Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
Solid understanding of Rendering pipelines.
Solid understanding of Shaders (HLSL/GLSL).
3D math and real-time graphics concepts.
Experience with Unreal Engine or similar game engines.
Familiarity with performance optimization (CPU/GPU, memory, multithreading).
Strong debugging and problem-solving skills.
Ability to work independently in a remote, distributed team.
Preferred Qualifications
Experience with engine customization or low-level systems development.
Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
Experience working on cross-platform or performance-constrained environments.
Exposure to tooling, pipelines, or editor extensions.
Background in multiplayer or large-scale systems.
Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Engineering and Information Technology
Industries
Software Development
Referrals increase your chances of interviewing at YO IT Consulting by 2x