Our Studio Spotlight series continues with Jason Dalton, who started with us last week as Senior Art Director with our team in Australia. As we expand Liquid Development, we’re excited to introduce more of the creative leaders bringing their experience, perspective, and craft into our global art teams. Jason brings deep game development experience and a collaborative approach to team alignment, creative direction, and cross-discipline problem-solving - Welcome, Jason!
Liquid Development
Computer Games
Liquid Development is the only art resource you need.
About us
At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.
- Website
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http://www.liquiddevelopment.com
External link for Liquid Development
- Industry
- Computer Games
- Company size
- 51-200 employees
- Type
- Privately Held
- Founded
- 2000
- Specialties
- Modeling, FX, Level Design, Concept, Sculpting, Animation, Illustration, Character Production, and Cinematics
Locations
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Primary
Get directions
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Get directions
Portland, US
Employees at Liquid Development
Updates
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Environment and hard surface art are the focus of this Studio Spotlight, along with the practical leadership it takes to support that work across production. Josh Bennett, Art Director at Liquid Development, brings that exact practical, detail-focused approach to his work. He helps teams create assets that meet artistic expectations while staying aligned with the realities of development, from feedback and collaboration to consistency across larger project needs. With experience across AAA and indie projects, Josh understands how strong game art moves through production. His perspective helps teams maintain quality, solve problems, and keep work moving without losing sight of the craft.
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Liquid Development is heading to External Development Summit (XDS) ! We’re looking forward to connecting with industry partners, catching up with familiar faces, and talking all things game development. Will you be there? Come say hello!
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Liquid Development reposted this
There’s no better feeling than bringing talented teams together ❤️ In an industry that’s faced its share of challenges, it’s the people who continue to make it so special. Seeing familiar faces reconnect, share stories, and support one another is a reminder of the strength of our communities. We’re continuing to grow our Liquid Development team across Australia and Japan, and I’m grateful to be building alongside such talented people. ✨ 📸 Welcome to the new friendly faces in Brisbane!
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Our Studio Spotlight series continues with Cydoni Reyes, Animation Director at Liquid Development. Strong animation leadership requires more than technical skill. It takes the ability to interpret creative direction, communicate it clearly, and help artists understand how their work supports the larger goals of a project. Cydoni brings that balance to Liquid’s animation teams. Her experience across major franchises, combined with her strength as a mentor and strong communicator, helps teams move from direction to execution with clarity.
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Liquid Development reposted this
🚨 Thank you for staying vigilant 🚨
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For this Studio Spotlight, we’re highlighting the production-minded art leadership Josh Sturgis brings to Liquid Development as Senior Art Director. Josh brings the kind of production awareness that comes from years of hands-on 3D art, art direction, and AAA co-development experience. His perspective helps teams look beyond individual assets and understand how decisions affect quality, timelines, workflow, and the larger needs of a project. That mix of creative and practical insight continues to make him a key part of Liquid’s art leadership. #StudioSpotlight #LiquidDevelopment
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We're sad to hear about the impacts at Bungie today - to our friends and others who were laid off - Liquid Development has immediate VFX needs and is preparing to gear up for environment art projects. Check our our US listings: https://lnkd.in/geu-wWAJ
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Meet Darren Bartlett, Royal Sybrandt, and Chuck Byas, the studio leadership behind Liquid Development’s creative, operational, and studio growth. Through years of collaboration, problem-solving, and leadership, they’ve laid the foundation for systems, standards, and partnerships that keep our teams moving across projects and regions. From the big-picture vision to the day-to-day work that makes production possible, Darren, Royal, and Chuck play a key role in how Liquid Development supports developers around the world. As Liquid Development continues to evolve, they remain focused on supporting our team, improving how we work together, and building partnerships that move us forward. #LiquidDevelopment #StudioSpotlight
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We're excited to share that we are hiring a variety of roles with our team in Australia: https://lnkd.in/gVvEwSy7 -Senior Art Director -Lead Lighting Artist -Lead 3D Artist -Senior Animator -Senior Character Artist -Senior Environment Artist -Senior VFX Artist -Senior 3D Artist -Animator -Environment Artist -Lighting Artist -UI Artist -3D Artist There's also roles still open in the US, Canada, and Mexico: https://lnkd.in/geu-wWAJ -Material Artists -Environment Artists -VFX Artists ~all roles are open to remote ~Australia roles are open to hybrid on-site with locations in Melbourne, Adelaide, and Brisbane
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