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If you have any comments or criticism on how I play Asriel, or you just need to get in touch with me, here's the post to do it. Feel free to contact me! Anon comments are screened.

Name: Dante
Contact: [plurk.com profile] teenysanguini or [email protected]
Character Name: Asriel Dreemurr
Character Series: Undertale
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Info goes here
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Player Information
Name: Dante
Age: 33
Contact: [plurk.com profile] teenysanguini or PM
Other Characters: None

Character Information
Name: Asriel Dreemurr
Canon: Undertale
Canon Point: Post-Pacifist Ending
Age: His age is permanently 10
History: Here

Personality: Asriel is a friendly and caring child, who goes out of his way to help others. When the first human, Chara, fell into the Underground, it was Asriel who found them. After seeing how badly injured Chara was and hearing their calls for help, Asriel came to their rescue and took them back to his parents to treat their wounds. Despite not knowing much about Chara, Asriel readily accepted them into his family and grew attached to them as both a friend and sibling. Judging by his incredibly strong attachment to Chara, it's implied that they were really Asriel's only friend. But as far as Asriel was concerned, Chara was the only friend he needed. A lot of his free time was spent playing with Chara, and the both of them indulged in games and pranks. Asriel himself even showed off his mischievous side around Chara by playing light-hearted pranks of his own, even managing to trick Chara into smiling for him when he pretends to use a camera to film him.

Even though Asriel is kind and gentle to those around him, his kindness leads him to be somewhat of a pushover. He's described as being a crybaby, to the point where Chara scolds him for it. And when he feels guilty or ashamed of something he's done, it sticks with him for a long time. For example, when he and Chara bake a cake for their father, they accidentally use the wrong ingredients that make him really sick. When Chara brings it up later, Asriel confesses that he wished he could've laughed it off like they did.

Asriel is heavily influenced by Chara and looks up to them, which makes it easy for Asriel to get dragged into their plans. Chara encouraged Asriel to help them find a way to free the monsters of the Underground. Asriel, who deeply trusted Chara, wanted to do his part to help set everyone free. So when Chara came up with the idea to poison themselves and have Asriel absorb his soul to break through the barrier, Asriel reluctantly agreed to their plan. Although for Asriel, he was naive enough to not fully realize the consequences of their plan. When Chara died after poisoning themselves, Asriel immediately became distraught and wracked with guilt at losing his friend. Still, he remained committed to their plan of freeing the Underground and took Chara's soul and body to the surface. Unfortunately, despite Asriel having complete faith in Chara's plan, Chara attempts to take control of his body to attack the humans once they were on the surface. Asriel, unwilling to cause any harm to the humans, resisted Chara's control and was killed by the humans on the surface. Asriel's death resulted in him being reborn later as Flowey.

Flowey the Flower is the soulless form of Asriel. And since a soul is a vital to monsters in order to feel love and compassion, Asriel is reborn without being able to express any of the love or kindness he had prior to his death. All of his feelings of despair and loneliness are expressed through Flowey, usually when he interacts with Frisk on his journey. During the genocide route, Flowey tells a story about how he woke up in the garden, terrified when he couldn't feel his arms or legs. After being found and cared for by his parents, he realized that he doesn't feel anything for them in return. In an attempt to find something that can make him feel love again, and by extension, happiness, he leaves his parents behind. But despite helping as many people as he can, and then using his new powers of "resetting" to kill everyone, he still feels just as empty and unable to feel any kind of joy.

Asriel ultimately adopts the philosophy of "kill or be killed" after he becomes Flowey. Because of his and Chara's deaths, he becomes jaded and guilt-ridden over his decision to refuse to fight back when he was being attacked. He ends up blaming himself for their deaths, and assumes that the rest of the world is a place where only the strongest and the ones willing to kill are the only ones worthy of surviving.

Asriel tries forcing this belief onto Frisk, in an attempt to mold Frisk to be more like Chara. At every step of Frisk's journey, Asriel as Flowey tries to challenge Frisk's ideals. In the genocide route, if Frisk does adopt a "kill or be killed" attitude and becomes Chara, Asriel expresses joy and relief at having his friend back. But his joy ends up turning to fear when he realizes that Chara will kill him without hesitation. In the pacifist route, Asriel tries to project Chara onto Frisk in a desperate attempt to have his friend back. And more importantly, Asriel is so desperately lonely that he's willing to ignore that Frisk isn't Chara and begs him to stay with him. Asriel even goes as far as absorbing all the souls in the Underground, gaining a god-like power, in order to reset everything so that he can go back to be a happy, carefree child. Or at least, he wants to keep "Chara" from leaving him again.

After being defeated and saved by Frisk, Asriel shows disgust at his behavior as Flowey. He tells Frisk that he did so many horrible things to his friends and family. He even tries to distance himself from his actions a little, saying to Frisk how he "did some pretty weird stuff as a flower". He never wanted to be the cause of someone else's suffering, which is why he struggles so much accepting the things he did as Flowey. He refuses to see his parents before they leave for the surface because he doesn't want to break their hearts when he has to return to being a soulless flower again.

Asriel then makes the ultimate sacrifice. He gives up the souls he absorbed to break the barrier and free all monsters, while knowing it would mean he'd return to being the soulless Flowey again. While this wouldn't be an easy decision to make, Asriel makes it without hesitation, which shows Asriel's inner strength and how he faces hard decisions. Even at the cost of himself and his own happiness, he still tries to do what's best for others. While he doesn't regret his decision, he does sadly admit that he doesn't want to let go when Frisk comforts him. All this shows that despite having his moments of being a pushover, Asriel is extremely strong-willed individual.

Despite everything, Asriel still holds onto his cynical view of the world. He mentions to Frisk that not all problems can be solved by being nice, and there's a lot of "Floweys" out on the surface. This outlook is partially influenced by all the hatred and pain that Asriel felt as Flowey, which caused him to lose his child-like innocence. Despite his somewhat bitter attitude, he still encourages and believes in Frisk's kindness. So even though he can't be completely saved, he's still shown that there's hope for both humans and monsters.

Abilities & Skills: Asriel has an ability that all monsters share, and that's the ability to absorb human souls once a human is killed. He also has the potential to learn fire magic, as both of his parents possess this ability and it's one of his attacks in the true pacifist ending. But he doesn't seem to know how to use fire magic before he becomes Flowey. The fire magic his parents appear as fireballs, and in his mother's case, she also uses it for cooking.

After being turned into Flowey, Asriel gains the power of "saving" and "resetting". It essentially means that Asriel can travel back to any point in time he "saved" at, and from there create a new timeline. And if he doesn't like how the new timeline turned out? He can reset back to his save point so that he can start over as many times as he wants. Additionally, Flowey has the ability to change the shape of his face to whatever he wants.

When Asriel absorbs multiple human souls, he gains an almost god-like power which he uses in two ways. During the first fight with Asriel as Flowey, he alters his form into a giant, terrifying flower monster and traps Frisk in a world devoid of any life other than the two of them. During that fight, Asriel uses all kinds of attacks - lasers, flamethrowers, vines, even attacks that are based on the personalities of the human souls he absorbed.

During Frisk's second fight with Asriel, he absorbs the human souls plus the soul of every monster in the Underground. This gives Asriel enough power to change his form into what Asriel envisions his adult self to be like. And in this form he gains an incredible strength and power, being able to use swords, powerful lightening attacks, and lasers.

Inventory/Companions: Nothing

Choice: Monster: Turnskin
Reason: Aside from the idea of a goat turning into a predator being funny, Asriel's going to try to make a new image for himself. He's going to try to distance himself from his murder flower self, and that's going to be very hard for him to do if he finds himself turning into something that kills prey. It's going to mess with him a little if he turns into something scary-looking while he's trying to come off as a innocent goat kid.

Sample: A log sample and text sample from his previous games.

Additional Note: I think Asriel is suited for this game just because of everything he's been through. He's been through several timelines as Flowey, timelines where he's saved and helped people, timelines where he killed everyone until there's no one left to kill. His opinion on the world and nature of people is incredibly cynical and dark, especially for an apparent ten-year-old. He has a "kill or be killed" outlook on life, and even when Frisk saves him, that view doesn't totally change.
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THE STORYTELLER
REWRITER


§


CHARACTER
NAME: (Can remove if don't want it twice)
CANON: Character's canon
POINT TAKEN: Canon point
AGE:
DOB: (OPTIONAL)
GENDER:
SPECIES: (OPTIONAL; useful if non-human)
DETAILS
HEIGHT: Estimate
VISUAL: Link
HAIR:
EYES:
NOTABLE FEATURES: Any notable features that the character may have that other characters may notice or should be mentioned. CAN include anything gained from the Essence, but this is mostly for the original character design.
VOICE: (OPTIONAL)
PERMISSIONS
BACKTAGGING: ✔✘
THREADHOPPING: ✔✘
FOURTHWALLING: ✔✘
ROMANCE: ✔✘
MINDREADING: ✔✘
MANIPULATION: ✔✘
INJURY: ✔✘
FIGHTING: ✔✘
KILLING: ✔✘

PLAYER:
CONTACT: [profile] plurkifyouuseit; Discord: usernameifyouuseit#numbers
ESSENCE
CHARACTER: Storybook Character
STORY:

APPEARANCE: Can use links for outfits, a written summary, both. Note any Essence specific changes to the character's appearance.
QUIRKS: Quick note of any quirks obtained
JOURNAL: Link | Medallion
RESIDENCE: Key | Visual; brief note where in the Index (city, in the forest, in the ocean, etc)
POSSESSIONS
SATCHEL: List of items that can be found in the bag (some examples below):
  • Journal
  • Potions
  • Coins
  • Item
  • Item

HOUSING: More in-depth description of what their housing is like; can include links to pictures. If want to use thumbnails, 70x70 is probably best size.

REWARDS: List of rewards from campaigns:

  • Item
  • Item
  • Item

REGAINS: List of regains received:

  • Item
  • Item
  • Item



§


HISTORY
IN-DEPTH: Link to wiki, other game apps or info pages if you want (optional)

Blurb/write-up for character history info. At least enough so that other players can know a bit about the character's canon/history. (Use
for single breaks and

for paragraph breaks. Sometimes might need to use two

tags.

PERSONALITY
IN-DEPTH: Link for anything more in-depth if want to write a shorter summary here.

Blurb/write-up for character personality. At least enough so that other players can know a bit about the character. (Use
for single breaks and

for paragraph breaks. Sometimes might need to use two

tags.

QUIRK IN-DEPTH: If you have a quirk from your essence, feel free to flesh it out more here! (The one in the Essence box is more like a quick reference note).

ABILITIES
WEAPONS: Any weapons they might have or can use.

STYLE: What kind of style of fighting? Weapons, melee, martial arts, magic, etc. Can talk a little more about their overall fighting ability here.

SKILLS: For those who want to include some specific skills; can include non-combat skills like cooking, perception, good singing voice, etc. Can mix character's natural abilities and Essence abilities (very useful for Essence abilities and skills).

If want list form:

  • Skill
  • Skill
  • Name of Skill: and blurb of skill if want to do it like that
  • Skill

STRENGTHS: Any particular strengths the character might have (OPTIONAL)

WEAKNESSES: Any weaknesses to watch out for (OPTIONAL)

ELEMENTS: Any particular elements they may be attuned with (OPTIONAL)

HOUSING
OPTIONAL! This is just a template for those who may want to do something more detailed about their character's housing instead of the quick blurb in the Possessions box. Based on the housing meme with image templates. Can also use this for businesses. If you use this one, you can remove the Housing field in the Posessions box. If you do not wish to use this box, delete the code between the and lines.

LOCATION: Where in the Index? In the city, outside of the city, in the woods, lake, sky, etc.

APPEARANCE: What is it and what does it look like? If you want to use images, here's a template for you. Adjust dimensions as needed.

EXTRA: Any other things you want to note about goes here!



§


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Player Information



Name: Dante
Age: 33
Contact details: [plurk.com profile] teenysanguini
Other characters: n/a

Character Information



Name: Asriel Dreemurr
Canon: Undertale
Canon Point: Post-Pacifist Ending
OU/AU/CRAU/OC: OU
Age: 10

World Information: The Underground

Personal History: History

Personality:

Asriel is a friendly and caring child, who goes out of his way to help others. When the first human, Chara, fell into the Underground, it was Asriel who found them. After seeing how badly injured Chara was and hearing their calls for help, Asriel came to their rescue and took them back to his parents to treat their wounds. Despite not knowing much about Chara, Asriel readily accepted them into his family and grew attached to them as both a friend and sibling. Judging by his incredibly strong attachment to Chara, it's implied that they were really Asriel's only friend. But as far as Asriel was concerned, Chara was the only friend he needed. A lot of his free time was spent playing with Chara, and the both of them indulged in games and pranks. Asriel himself even showed off his mischievous side around Chara by playing light-hearted pranks of his own, even managing to trick Chara into smiling for him when he pretends to use a camera to film him.

Even though Asriel is kind and gentle to those around him, his kindness leads him to be somewhat of a pushover. He's described as being a crybaby, to the point where Chara scolds him for it. And when he feels guilty or ashamed of something he's done, it sticks with him for a long time. For example, when he and Chara bake a cake for their father, they accidentally use the wrong ingredients that make him really sick. When Chara brings it up later, Asriel confesses that he wished he could've laughed it off like they did.

Asriel is heavily influenced by Chara and looks up to them, which makes it easy for Asriel to get dragged into their plans. Chara encouraged Asriel to help them find a way to free the monsters of the Underground. Asriel, who deeply trusted Chara, wanted to do his part to help set everyone free. So when Chara came up with the idea to poison themselves and have Asriel absorb his soul to break through the barrier, Asriel reluctantly agreed to their plan. Although for Asriel, he was naive enough to not fully realize the consequences of their plan. When Chara died after poisoning themselves, Asriel immediately became distraught and wracked with guilt at losing his friend. Still, he remained committed to their plan of freeing the Underground and took Chara's soul and body to the surface. Unfortunately, despite Asriel having complete faith in Chara's plan, Chara attempts to take control of his body to attack the humans once they were on the surface. Asriel, unwilling to cause any harm to the humans, resisted Chara's control and was killed by the humans on the surface. Asriel's death resulted in him being reborn later as Flowey.

Flowey the Flower is the soulless form of Asriel. And since a soul is a vital to monsters in order to feel love and compassion, Asriel is reborn without being able to express any of the love or kindness he had prior to his death. All of his feelings of despair and loneliness are expressed through Flowey, usually when he interacts with Frisk on his journey. During the genocide route, Flowey tells a story about how he woke up in the garden, terrified when he couldn't feel his arms or legs. After being found and cared for by his parents, he realized that he doesn't feel anything for them in return. In an attempt to find something that can make him feel love again, and by extension, happiness, he leaves his parents behind. But despite helping as many people as he can, and then using his new powers of "resetting" to kill everyone, he still feels just as empty and unable to feel any kind of joy.

Asriel ultimately adopts the philosophy of "kill or be killed" after he becomes Flowey. Because of his and Chara's deaths, he becomes jaded and guilt-ridden over his decision to refuse to fight back when he was being attacked. He ends up blaming himself for their deaths, and assumes that the rest of the world is a place where only the strongest and the ones willing to kill are the only ones worthy of surviving.

Asriel tries forcing this belief onto Frisk, in an attempt to mold Frisk to be more like Chara. At every step of Frisk's journey, Asriel as Flowey tries to challenge Frisk's ideals. In the genocide route, if Frisk does adopt a "kill or be killed" attitude and becomes Chara, Asriel expresses joy and relief at having his friend back. But his joy ends up turning to fear when he realizes that Chara will kill him without hesitation. In the pacifist route, Asriel tries to project Chara onto Frisk in a desperate attempt to have his friend back. And more importantly, Asriel is so desperately lonely that he's willing to ignore that Frisk isn't Chara and begs him to stay with him. Asriel even goes as far as absorbing all the souls in the Underground, gaining a god-like power, in order to reset everything so that he can go back to be a happy, carefree child. Or at least, he wants to keep "Chara" from leaving him again.

After being defeated and saved by Frisk, Asriel shows disgust at his behavior as Flowey. He tells Frisk that he did so many horrible things to his friends and family. He even tries to distance himself from his actions a little, saying to Frisk how he "did some pretty weird stuff as a flower". He never wanted to be the cause of someone else's suffering, which is why he struggles so much accepting the things he did as Flowey. He refuses to see his parents before they leave for the surface because he doesn't want to break their hearts when he has to return to being a soulless flower again.

Asriel then makes the ultimate sacrifice. He gives up the souls he absorbed to break the barrier and free all monsters, while knowing it would mean he'd return to being the soulless Flowey again. While this wouldn't be an easy decision to make, Asriel makes it without hesitation, which shows Asriel's inner strength and how he faces hard decisions. Even at the cost of himself and his own happiness, he still tries to do what's best for others. While he doesn't regret his decision, he does sadly admit that he doesn't want to let go when Frisk comforts him. All this shows that despite having his moments of being a pushover, Asriel is extremely strong-willed individual.

Despite everything, Asriel still holds onto his cynical view of the world. He mentions to Frisk that not all problems can be solved by being nice, and there's a lot of "Floweys" out on the surface. This outlook is partially influenced by all the hatred and pain that Asriel felt as Flowey, which caused him to lose his child-like innocence. Despite his somewhat bitter attitude, he still encourages and believes in Frisk's kindness. So even though he can't be completely saved, he's still shown that there's hope for both humans and monsters.

Key themes: Grief and having to let go of something in order to grow.

Main Motivation: Asriel's main motivation is him gaining the power of the six SOULs, and taking control of the timeline. He wants to reset it, so that "Chara" (Frisk) will be forced to play with him forever.

Skills:

Asriel has an ability that all monsters share, and that's the ability to absorb human souls once a human is killed. He also has the potential to learn fire magic, as both of his parents possess this ability and it's one of his attacks in the true pacifist ending. But he doesn't seem to know how to use fire magic before he becomes Flowey. The fire magic his parents appear as fireballs, and in his mother's case, she also uses it for cooking.

After being turned into Flowey, Asriel gains the power of "saving" and "resetting". It essentially means that Asriel can travel back to any point in time he "saved" at, and from there create a new timeline. And if he doesn't like how the new timeline turned out? He can reset back to his save point so that he can start over as many times as he wants. Additionally, Flowey has the ability to change the shape of his face to whatever he wants.

When Asriel absorbs multiple human souls, he gains an almost god-like power which he uses in two ways. During the first fight with Asriel as Flowey, he alters his form into a giant, terrifying flower monster and traps Frisk in a world devoid of any life other than the two of them. During that fight, Asriel uses all kinds of attacks - lasers, flamethrowers, vines, even attacks that are based on the personalities of the human souls he absorbed.

During Frisk's second fight with Asriel, he absorbs the human souls plus the soul of every monster in the Underground. This gives Asriel enough power to change his form into what Asriel envisions his adult self to be like. And in this form he gains an incredible strength and power, being able to use swords, powerful lightening attacks, and lasers.

Item: A golden flower.

Sample:

Asriel listened to Frisk's footsteps as they walked away, counted them until he couldn't hear them anymore. There was something so... final, about the silence that followed their departure. It was unsettling, even if Asriel should be happy for Frisk. Even if he should be happy that the reason the Underground was quiet was because the monsters that lived there were moving on to better lives.

He hated the silence.

There's dread in silence. It reminded him of Chara's final moments, where the only thing that Asriel could hear was the sound of his dying sibling's breath growing quieter as they held onto those last few minutes of life. Asriel counted then too. The number of times their chest rose and fell, the number of quiet noises they made before they couldn't make anymore noise. And the silence then was so suffocating as he waited, desperately wishing it wasn't too late to back out of the plan they both had made.

This silence now was a lot like the silence then. Waiting for something inevitable. It'd be nice, wouldn't it? If he could just stay this way and be Asriel forever. He could go back to being the kind, gentle prince of the Underground and go with the other monsters to see the surface. He could even see his mom and dad again. Maybe even the monsters wouldn't hate his guts if he told them who he was and what he'd done!

Not likely, right? Not like it mattered anyway. The only thing waiting for him was Flowey. And every last drop of love and compassion leftover from the monster and humans SOULs that used to be inside him would be wiped away. Asriel tries to remember how he feels in these last moments, looking up at the small patch of light coming in through the ceiling.

"Chara...? If... if you're there, if you're there at all... I'm not going to be Asriel much longer, so if you can hear me...

... I'd like to hear your voice again, even if it's just one more time."

He calls out, desperately hoping he just hear their voice. But no matter how long he waits, no one answers him.

He really does hate the silence.
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Name: Dante
DW username: n/a
E-Mail: [email protected]
Discord: teenysanguini#2240
Plurk: [plurk.com profile] teenysanguini
Other Characters: n/a

Character Name: Asriel Dreemurr
Series: Undertale
Timeline: Post pacifist ending, right before Asriel turns into Flowey
Canon Resource Link: Here.
Character History:

Asriel is the former prince of the Underground, born to Toriel and Asgore after the war between humans and monsters. Despite all of monsterkind being sealed under a mountain by humans, Asriel grew up in a warm and loving home, living a somewhat lonely life of being an only child.

At least, until a human child fell into the Underground several years later. Asriel discovered them, and took them back to his parents. The human, Chara, was adopted by the royal family and Asriel quickly accepted Chara as his new sibling.

For a while, life seemed simple for the Dreemurr family. Chara and Asriel played together, and the monster kingdom saw Chara as their only hope of one day escaping their prison. There were some occasional tense moments between the Dreemurrs, such as when Asriel and Chara baked Asgore a pie and accidentally used poisonous flowers as ingredients. But otherwise, they were a fairly happy family.

While Asriel was videotaping Chara one day, Chara tells Asriel to turn off the camera. They reveal a plan to free all of monsterkind, but at a cost: Chara's life. If Chara were to die, Asriel could absorb their SOUL, become powerful enough to cross the barrier, and gather enough human SOULs needed to break the barrier keeping monsters trapped underground. Asriel's very reluctant to do it, but is persuaded to go along with the plan. Chara uses poisonous flowers to make themselves ill, and eventually it takes their life. Asriel absorbs their SOUL, and takes his sibling's body to the surface.

Upon reaching the surface, humans from a nearby village see Asriel holding Chara's body. Assuming that Asriel killed them, they attack Asriel and fatally wound him. Asriel doesn't fight back, instead returning to the Underground before turning to dust in his parents' garden.

Asgore declares war on humanity, and Alphys goes to work as a royal scientist. She experiments with Determination, a power that exists only in humans. After extracting Determination from the human SOULs that Asgore collected, she tries injecting a single golden flower in Asgore's garden to give it life. A flower that was covered in Asriel's dust when he died.

Asriel returns to life, but as a flower. He panics as he can't feel his arms and legs. His SOUL is gone as well, shattered after his death. And without his SOUL, Asriel is unable to feel any kind of love or compassion for others.

Asriel tries to reunite with his parents, but quickly becomes unhappy when he realizes that he doesn't feel anything for them. Unable to care for anyone and with Chara gone for good, Asriel tries to take his own life. But as he tries, he suddenly becomes afraid of what will happen to something that doesn't have a SOUL. Suddenly desperate to live, Asriel wakes up back in the garden.

Discovering his newfound powers of Determination, and the ability to reset timelines through "SAVE"s and "RESET"s, Asriel began to experiment with his new power. He used it to solve every problem he could, get difference reactions out of his fellow monsters, and basically do everything he possibly could do in the Underground. He even resorted to killing everyone, before resetting the timeline back to the beginning and doing it all over again. But even with his new power, it still wasn't enough to satisfy Asriel. He soon grew bored of doing the same things over and over.

At least until another human fell, and things finally got interesting.

Upon meeting Frisk after they fall, Asriel introduces himself as "Flowey" and gives Frisk a seemingly friendly tutorial of how the Underground works. He offers to share some "LOVE" with Frisk, by giving them "friendless pellets". It turns out to be a trick, as Flowey attempts to get Frisk to run directly into his attack. Toriel intervenes, using fire magic to knock Flowey away and save Frisk before he kills them.

Frisk meets Flowey again after they get past Toriel. He taunts Frisk and their moral choices, telling them that this world is "kill or be killed". If Frisk chooses not to kill anyone, Flowey will question how long they can continue down that path. If Frisk kills Toriel and resets, Flowey will call them out on it, as well as recognize that Frisk has the same power that he does. At that point, he'll notice that Frisk's power overrides his to the point where he can't "SAVE" or "RESET" anymore. Finding Frisk interesting, Flowey chooses to be an observer as Frisk continues their journey through the Underground. He follows them, occasionally leaving little taunts here and there, such as telling an echo flower that Toriel will replace Frisk with another child.

Flowey doesn't appear again until Frisk spares Asgore in their final battle. As Asgore and Frisk talk, Flowey kills him and steals the six human SOULs being held by Asgore. Absorbing the SOULs, Flowey turns into Omega Flowey and uses his new powers to trap Frisk in a strange, black void. Asriel and Frisk fight, but Flowey is defeated when the six SOULs he absorbed turn against him to help Frisk. He loses his powers, reduced to a torn-up little flower at Frisk's mercy.

If Frisk chooses to spare Flowey, he will get confused by Frisk's decision and run away. He appears later on, questioning Frisk's kindness before offering some advice to Frisk on how they can get a better ending for everyone.

After Frisk follows Flowey's advice and resets, Flowey shows up again as Frisk's friends interrupt their battle with Asgore. Flowey takes all of them hostage and this time, he absorbs the SOULs of the six humans along with every monster in the Underground.

After absorbing all of these SOULs, Flowey is restored to the childlike form of Asriel. He greets Frisk briefly, before transforming into the God of Hyperdeath: a powerful, almost godlike being. Frisk fights him again, and Asriel reveals that he plans to gain control of the timeline and reset everything, keeping Frisk trapped forever. Asriel uses his form's full power to try to wipe Frisk out for good, but Frisk hangs on with Determination and attempts to save both their friends and Asriel. Asriel pleads with Frisk, telling them that the reason he doesn't want them to win is because they'll leave him.

But eventually, Asriel is defeated. He reverts back to his childlike self, apologizing to Frisk for all the horrible things he's done. Asriel finally accepts that Frisk isn't the first fallen human and his sibling, despite the two of them sharing the same appearance. Asriel asks Frisk's real name, and tries to make amends by using the SOULs he absorbed to break the barrier and free all monsters. He says his farewell to Frisk, knowing that without any of the SOULs, he'll soon return to being Flowey.

Frisk can meet Asriel one last time in the Ruins, tending to the flowers near Toriel's home. Asriel tells Frisk that he can't go with them. He then explains that Chara hated humanity, and that when Asriel absorbed Chara's SOUL, they were the one that tried to use their power against the humans on the surface. After Asriel died, he adopted the philosophy of "kill or be killed". He admits to Frisk that he no longer regrets the decision to not fight back against the humans, and seems to have made peace with what happened. He chooses to stay in the Ruins before he turns back into Flowey, leaving Frisk to go to the surface with the other monsters.

CRAU: n/a
Abilities/Special Powers: Asriel has the same ability that all monsters do, which is being able to absorb a human soul after that human dies. Doing so gives a monster immense power. He's also capable of fire magic, just like his parents. Unlike his parents, he wouldn't have a lot of experience or skill using it since he's a very young boss monster.

As Flowey, Asriel has the ability to "SAVE" and "RESET" thanks to the Determination that was injected into him. Meaning that he can establish a "save point" and return to it any time he wishes, erasing anything he's done up to that point. This power was overridden by Frisk having greater Determination than him.

Third-Person Sample: Asriel is here again. While he should be grateful that Wonderland didn't sentence him to life as a flower, he's still bitter over being left behind by the rest of his family. Not mad at them, of course, but mad at Wonderland for sending them all away. He remembers like it happened yesterday. Heck, it felt like it was yesterday. All those painful feelings of grief feel like they're bubbling up all over again. He was here alone, as far as he knew. The last thing he remembered was the monsters and humans from his world, disappearing one by one. And out of all of them... Wonderland decided it wanted him back?

What's the point of him being here anyway? His family was supposed to have a nice life in Wonderland. Chara was alive, Frisk was with them, his mom, taking care of them both... and Asriel was supposed to be just a memory. Something his family could move on and heal from, his family that he could never try and hurt again. And then this place had to go and mess all of that up by bringing him into the picture - not once, but apparently twice! And he doesn't even remember those!

Ughhh, if he had vines he'd tear the place apart. He knows he shouldn't think like that. Those are Flowey thoughts, but he can't help but feel the strongest desire to destroy something. He settles for the lamp next to his bed, grabbing it and hurling it across the room. It lands with a thud - not even giving Asriel the satisfaction of breaking. Not like it makes him feel any better. He has no control, no way of bringing Chara back, no RESETs or SAVEs. Nothing.

Just a sad, tired goat monster who shouldn't even exist.
 
He wraps his arms around himself, and lets out a sniffle.

First-Person Sample:

[Asriel looks over his phone, trying to make sense of what's been going on since the last time he was here. He should probably ask. At the very least, figure out who from his world is still here - if anyone.

People would see right through him if he tried to be all sweet and friendly. He wasn't too happy when he left the first time, right? He's still not happy.]


Can someone fill me in on what I've missed? I think... I've been gone for a really long time now.

Eway return: Asriel will retain his memories.
Lost memory: Asriel will forget Chara knitting a sweater for Asgore.
justabaddream: umbramira on tumblr (Chuckle)

OOC Information

Player: Dante
Contact Information:
[plurk.com profile] teenysanguini or [email protected]

Asriel Dreemurr

Canonpoint: Post True Pacifist Ending
Age: 11
Wish: "I don't want to forget how to feel love."
Result: Asriel was taken from his world and made into a magi, and in return he got to keep his original form.
Weapon: A curved saber.
Outfit: A prince outfit. The cape has the Delta Rune symbol on it. Asriel's heart-shaped locket contains his soul gem.


Powers

» Passive ability:

Tranquil Touch Lv. 2: Anyone who touches or hugs Asriel will experience a pleasant memory, a song, a familiar scent, or feel that someone they deeply care about is standing near them. It's an ability to comfort upset teammates and is at its strongest the more upset someone is.

In addition to calming down other magi, Tranquil Touch can also heal minor to moderate wounds. Minor injuries taking an hour to fully heal, while moderate injuries take a full day.

» Active ability:

Fireball: Asriel can summon a small fireball and throw it at an enemy.

Binding Vines: Asriel can summon vines from his hand to extend out and restrain an enemy.

Star Blazing: Summons three stars that crash down on the battlefield, causing small explosions where they land. Asriel can use this ability only once a day, as it uses up all of his strength right away.

Throwing Roses: Asriel can summon a sharp-tipped rose to throw at enemies.

Natural Armor: Asriel's fur swells up, turning him into a fluffy round ball. It protects him from attacks, but the downside is that he can't move or attack at all in this form unless he reverts back to his normal self.


Permissions

I'm okay with mostly anything! But anything major like mind-control, severe injuries, or death, please contact me first.
justabaddream: tc-96 on deviantart (Telling a story)
Player Name: Dante
Preferred Pronouns?: She/her
Player Contact: [plurk.com profile] teenysanguini
Other characters in play? n/a

Character Name: Asriel Dreemurr
Canon: Undertale
Game Transplant: [community profile] soulgemmed
Original App: Here!
Game Summary: Soulgemmed is a RP game based off of the Puella Magi Madoka Magica series. It's a mix of slice-of-life, mystery, and horror, in which characters are brought to the quiet town of Nyoi-Cho after forming a contract with Kyubey to become a magical girl (or "magi"). Characters band together with their new magical abilities to protect the town and themselves from evil entities called Nightmares and Witches, all while learning about what secrets the town holds and dealing with rival Magi.

How long was your character in Game: A year and a half.
History of Character in their Game:

When Kyubey approached Asriel in the Ruins, offering him a once-in-a-lifetime chance to leave the Underground and become a magi, it felt like the perfect deal.

Instead of turning back into Flowey and living in isolation as monsterkind started their new life on the Surface, he would instead get to make a wish. In exchange, Asriel would form a contract with Kyubey to become a magi and protect humanity from creatures called Nightmares. Desperate to save himself, he didn't bother questioning the offer. Asriel made his wish.

"I don't want to forget how to feel love."

And with that, Asriel's contract was sealed and he was whisked off to the city of Nyoi-Cho. Although he barely understood what being a magi was, he was dropped into the role almost immediately along with a group of others who had similarly made contracts with Kyubey.

From there, Asriel struggled to adjust to his new life. Despite agreeing to a contract in which Asriel would have to fight for the rest of his life or risk turning into a Nightmare himself, this new world he was thrown into was surprisingly exciting for the young monster. He slowly developed his new magical abilities, had a permanent home on a "Surface", and formed friendships with his fellow magi. He existed in an environment where he could live peacefully and where he felt he had purpose. Fighting and protecting the residents of Nyoi-Cho while working alongside his new magi allies allowed him to work through the guilt of what he'd done as Flowey, without actually having to face it. As far as Asriel was concerned, he could leave the Underground and everything he'd done there far behind him and begin a new, better life.

Because of this, his "kill or be killed" attitude really started to subside over time. Sure, that philosophy applied when it came to fighting Nightmares, but his cynical attitude was starting to fade. For several months, he strongly believed that what he was doing was the best path for him to grow into a better person. Even with a few hiccups along the way, such as the frightening experience of turning into a Nightmare himself, it didn't deter him from wanting to be a good magi.

August was what first put a dent in his growing, optimistic attitude. A game was announced over a website, in which magi were pitted against other magi in order to gain "happiness points" that would bring a magi good luck. Pranking, attacking, and even murder were options to steal points from other magi to give to themselves. While Asriel tried to hold out on playing, he witnessed his teammates turning on each other for higher scores. After the damage was done, Asriel began to question if what he was doing was really the right thing, and if they could still call themselves heroes after what had happened during the game. After a while, Asriel still clung to the belief that he was doing the right thing, because protecting Nyoi-Cho and becoming a better magi was all he had. Still, he never quite forgot the incident.

The following month, Asriel's attempt to leave his past behind and forgotten was interrupted by the arrival of Mettaton. Out of every magi Asriel has ever met, he had the most dynamic relationship with Mettaton. It shifted from Mettaton hating him after learning his true identity to the two of them heavily relying on each other as both allies and friends. It was because of Mettaton that Asriel learned that forgiveness was something he had to earn and worked towards, and that his actions can't be so easily erased. He also felt a personal responsibility for Mettaton. Not just because he was the only other monster in Nyoi-Cho, but also because Asriel understood the dangers of being a magi and how difficult it was to adjust to having new magical abilities. So Asriel took on the role of Mettaton's teacher, showing him how to fight Nightmares and get a feel for his new powers.

Unfortunately, it was short-lived. An event that made Asriel mentally revert to his Flowey persona revealed the truth of his identity to Mettaton. The robot did not take the news well and threatened Asriel out of his house. Since Mettaton was also still dealing with the overwhelming despair of coming in from a recent genocide route, he ended up turning into a Nightmare.

Asriel and a few others ventured into Mettaton's Nightmare to save him, with Asriel going because he knew he was the one who caused it. After Mettaton was rescued, it forced a conversation between them, where Mettaton warily decided to see if Asriel was really capable of redeeming himself. The two of them proceeded to work together, their uneasy relationship smoothing out over time as they continued to back each other up. However, their conversation was a painful reminder to Asriel that he couldn't just run away from the things he did as Flowey. He decided that he would try to better himself for Mettaton in order to prove that he was worth redemption.

Their post-Nightmare conversation also revealed to Asriel that Mettaton was from a genocide route timeline, one apparently caused by Frisk. Asriel was both confused and horrified at what this could possibly mean. Without Frisk around to clarify what happened, Asriel assumed the worst and thought that after they had said their goodbyes, Frisk decided to reset and kill everyone after Asriel was taken to Nyoi-Cho.

Stewing in his own hurt and feeling that everything that was sacrificed to break the barrier now meant nothing, Asriel later thought of Frisk as someone who had saved him, only so that they could see him suffer all over again. When Asriel's life in Nyoi-Cho began to deteriorate, these feelings about Frisk only grew worse. It fueled Asriel's eventual belief that Chara had been right about humanity all along.

Regarding Chara, Asriel's opinion of them had shifted heavily as well. Once Asriel had belatedly learned that Chara was in Nyoi-Cho, he tried to seek them out past the one meeting they had in August. Their paths had crossed a few times, but it wasn't until a Nightmare fight in January that Asriel's feelings about Chara were put to the test. A dream version of Chara that Asriel mistook as real appeared during the Nightmare, trying to force Asriel to fight them. Asriel repeatedly shot down their attempts, pleading to let him save them. When Chara finally acknowledged Asriel's unwillingness to fight, they faded away and used the last of their power to help clear away Asriel's darkened soul gem. Asriel was finally forced to accept that Chara was permanently gone, and that their last action was to sacrifice themselves to save him. Unable to cope with the grief of losing them again, Asriel went from thinking that Chara "wasn't the greatest person" to putting them on a pedestal as a loving, self-sacrificing sibling. This ideal version of Chara was what Asriel clung to when he was faced with more hardship in the coming months.

March was the turning point for Asriel, as an incident that resulted in the murder of two girls would cause everything he believed in to shatter. Instead of trying to redeem himself and striving to become a better magi, he soon succumbed to fear and despair as his life rapidly fell apart.

An announcement over a website put everyone's morals to the test, when another magi named Kagaku revealed she kidnapped two girls. Every magi was forced to vote on which one was to live, while the other died. At the same time, a labyrinth filled with death traps had opened up under the school where the girls were supposedly being held. Groups of magi tried and failed to rescue them both, suffering severe causalities along the way. But the last attempt opened up a path to an elevator, and Asriel, Pokey, and Mettaton volunteered to try and rescue the girls. When they reached the elevator, they were given a choice to turn back or both girls would die. Despite the other magi telling them not to go through with it, Mettaton still thought it was better to try and save both girls, rather than just going back and voting for one of them die. Pokey and Asriel agreed, and Pokey pretended to get into an argument with Mettaton in order to fool Kagaku and force their way in to get to the girls. Asriel, a little unsure of what he was doing but who still wanted to come back a hero, tried to follow along with them. The plan unfortunately failed and as promised, both girls were murdered by Kagaku. After the death of the two hostages, Asriel's magi allies were furious with all three of them.

Asriel soon learned to fear mistakes after that. People he once considered friends and allies had more or less socially ostracized him for the incident, some of them calling for punishment or giving them the cold shoulder to teach them a lesson. Reminders of what the three of them had done were brought up over the next few months, enough to drive into Asriel's mind that he, without a doubt, was directly responsible for the death of those girls and that what he had done was unforgivable. He proceeded to become more passive and unsure of himself, afraid to make further decisions on his own.

To further his own fears and guilt, he saw how Pokey and Mettaton were treated by everyone else. Mettaton got the worst of it, so badly that it began to debilitate his own magi abilities and caused him to "fall down" when it became mentally overwhelming for him. The sheer guilt over Mettaton's death caused Asriel's HP to drop down to 1, making him incredibly frail.

Asriel also learned that Pokey's severed head was tossed around by Dito after a gruesome public post over the mirrors. Learning that there hadn't been too much outrage over that only made Asriel think that him, Mettaton, or Pokey could die and the rest of the magi would either not care or think it's "deserved". The more Asriel felt like an outcast, the more it cemented his friendships with Mettaton and Pokey. He saw them as the only ones left that he could rely on for support.

Shortly after Mettaton returned from death, the magi were forced into battle with a Witch. The Witch specifically targeted Asriel, Pokey, and Mettaton as "unforgivable magi" and did everything in her power to make them pay. She brainwashed the other magi into attacking the three of them, with Asriel himself included in the brainwashing. Partially influenced by the Witch and his own guilt, Asriel tried to take his own life with his sword. Ryoko desperately talked him down, and he hesitated just long enough for Lilith to finish the job and kill him.

Despite that the other magi were brainwashed into murdering him, Asriel still took his death very personally. He came to the conclusion that if he was this unforgivable just for being involved in the accidental death of those two girls, that his fellow magi would turn on and kill him if they knew what he'd done as Flowey. Terrified of them learning the truth, Asriel became more guarded and less of the gentle, kind boy that he once tried to be. After all, if his attempts to redeem himself ended with him being a murderer anyway, why keep trying to be good at all?

Those were Asriel's thoughts as started to act more like Flowey. Despite him being afraid of making decisions on his own, he became more reckless with his own well-being after deciding that he was no longer important to anyone here. His reputation didn't matter, because he would always be seen as a murderer. This was most apparent in his anonymous bulletin board posts, where he unknowingly admitted to Mettaton that he was fine with his own self-destruction and even encouraged Mettaton's murderous impulses. He later revealed to Mettaton his growing bitterness towards humans, claiming that if a monster kills a human they deserve to die, and that monsters only have worth if they're being good and listening to humans.

The only human that Asriel didn't have bitter feelings for, and who was able to consistently calm Asriel down during his worst moments, was Pokey. When Nightmare fights got too dangerous or something would happen to shake up Asriel's mental state, Pokey was always there to help him through it. Asriel began to see Pokey as an older brother figure, looking up to him for help when he needed it. Pokey was the first person that Asriel trusted enough to tell him what he'd done as Flowey, and in return Pokey was the first person to accept him for it anyway. He tried to help Asriel through his emotions and trauma that he was unable to deal with by himself, being the only person to ask Asriel why he felt the way he did. It created an unbreakable bond between them, as Asriel treated Pokey like family.

With his original goal of becoming a good magi and protecting his allies gone out the window, Asriel felt lost. After March, every magi was at each other's throats, and having anyone work together seemed impossible. With no one to protect or rely on, Asriel turned to protecting just Pokey and Mettaton and surviving as his only goal. It created a bitter Asriel, who no longer saw any kind of redemption for himself. With no choice but to continue forward, he felt that Chara may have been right about humanity from the start.

Perhaps that horrible ideology of "kill or be killed" wasn't so wrong after all.

The next few months consisted of Asriel trying to rebuild his previous relationships, and watching his allies fall apart and split off into their own, smaller factions. Their leader, Kakyoin, officially resigned, but still offered to let Asriel fight alongside him. Mettaton, on the other hand, was not doing as well. He died shortly after a Nightmare fight that he and Asriel went on, leaving Asriel to guard his body until the robot revived. The stress of watching his friends mentally deteriorate while watching his former team break apart and fight with each other was too much for him to handle.

It wasn't until about June when every magi was roped into a mysterious "King's Game". Asriel was forced to make and consume a pie filled with poisonous flowers or face a horrible punishment, which he did with the help of Mettaton.

How did they change from their canon personality wise (Please explain what caused it to happen?)

One of the biggest changes Asriel went through was learning how to be more independent. When he first showed up in Nyoi-Cho, he was the only one from his world. Chara was permanently gone (or so he thought), and it felt safe to assume he'd never see his family or any of his fellow monsters again. He was given a house to live in, but no one to really take care of him. That meant learning how to care for himself. He slowly learned how to clean up and take care of his own house, and thanks to working at a restaurant for a short period of time, he learned how to cook decent meals for himself instead of just living off of a candy and cereal diet.

Having his own house wasn't the only reason for Asriel's independence. There were times where he had to fight Nightmares on his own to clean his soul gem, or had to learn how to work as a team with other Magi in order to take down stronger Nightmares and Witches. Each time he successfully defeated one of these creatures, his magic and sense of confidence grew stronger too. He felt confident enough to battle on his own, or give his input on how to win against a Nightmare or a Witch. Battling alongside other Magi made him feel like he was an important part of their team.

Having Mettaton show up contributed a lot to Asriel's growth and learning personal responsibility too. Until he showed up, Asriel was wiling to swept everything he did as Flowey under the rug and start over, instead of dealing with it in any sort of way. Once Mettaton found out, he was understandably angry and it forced Asriel to understand the pain that he caused. And despite how bad Asriel felt or how much he apologized, he realized he needed to actually work for that forgiveness. This motivated Asriel to commit himself to becoming a better ally to Mettaton in order to gain his trust again.

For a while, Asriel got a second chance to heal from his previous trauma and live out his childhood between all the supernatural monster fighting. He made friends and allies out of other Magi, including kids his own age. He had the opportunity to do the things he couldn't do before coming to Nyoi-Cho, liking playing games by the beach or just eating cereal while watching Saturday morning cartoons. His life while he wasn't fighting was relatively peaceful, at least whenever there wasn't an event to stir things up. Asriel was completely allowed to live life however he chose, which was a big deal for him.

And then it all came crashing down. After Asriel, Mettaton, and Pokey made the decision that accidentally got two Magi killed, Asriel soon faced distrust and anger from the Magi he called his allies. He saw his team fall apart to infighting, which Asriel saw as his fault. The death of the two Magi girls he tried to save really shook him up, because he saw it as failure on his part. That no matter how much he's changed and tried to make up for his past mistakes, he was still just a bad kid who couldn't get better in the first place. Seeing how fast his allies turned on him made him think that there was no point in trying to be a good person when he's just going to mess it all up anyway.

The fallout made Asriel resentful and distrustful of humans. He felt as though the anger his allies had for him was because he was only a "good" monster if he was doing what other people told him to do. This was amplified by him seeing some of his human allies getting more of a pass for doing horrific things, such as tossing around a decapitated head on the network. Because of this, Asriel let himself slip back into his "Flowey" persona, which was really just him letting himself feel anger and bitterness towards his situation. Another strike against humanity was when Mettaton told him about Frisk's genocide route, which broke his heart, but also broke his trust in Frisk. Towards the end of his stay in Nyoi-Cho, he felt like Chara was the only human he could have ever trusted.

How did they change from their canon physically (Please explain what caused it to happen?):

Physically, Asriel has barely changed at all. Despite being a year older, he can't age. He keeps a ring containing his soul gem on him at all times, and all the scars and injuries he's suffered from battle have disappeared after reviving from his most recent death. He looks a little scruffier, and way more tired from stress and poor self-care.

Powers:

From [community profile] soulgemmed

Using the power of his soul gem, Asriel can transform himself into a magi and use a variety of magical abilities. When transformed, Asriel's clothes change to look more like a purple version of this, and he gains a curved saber as a weapon. His soul gem also becomes a part of his magi outfit, taking the form of a heart-shaped jewel locket around his neck. In his transformed state, Asriel can use the following abilities:

-Asriel can summon vines from his hand.
-He can summon a fist-sized fireball.
-He can use Star Blazing, which causes three, large star-shaped objects to crash into the ground and explode where they land. Using this ability is too powerful for Asriel at his current experience level, to the point where he can't properly control it. One use is enough to render Asriel unable to move or walk for the entire day.
-Asriel can summon sharp-tipped roses to throw at enemies.
-Asriel's fur can swell up, making him into a fluffy round ball of fur. It protects him from attacks, but the downside is that he can't move or attack at all in this form unless he reverts back to his normal self.

When he isn't transformed, Asriel can use the following abilities:

-Anyone who touches or hugs Asriel will experience a pleasant memory, a song, a familiar scent, or feel that someone they deeply care about is standing near them. It's an ability to comfort upset teammates and is at its strongest the more upset someone is. This ability can also heal minor to moderate wounds. Minor injuries taking an hour to fully heal, while moderate injuries take a full day.

Asriel's soul gem will also take the form of a ring when he's untransformed.

From canon:

Asriel has an ability that all monsters share, and that's the ability to absorb human souls once a human is killed. He also has the potential to learn fire magic, as both of his parents possess this ability and it's one of his attacks in the true pacifist ending. But he doesn't seem to know how to use fire magic before he becomes Flowey. The fire magic his parents appear as fireballs, and in his mother's case, she also uses it for cooking.

After being turned into Flowey, Asriel gains the power of "saving" and "resetting". It essentially means that Asriel can travel back to any point in time he "saved" at, and from there create a new timeline. And if he doesn't like how the new timeline turned out? He can reset back to his save point so that he can start over as many times as he wants. Additionally, Flowey has the ability to change the shape of his face to whatever he wants.

When Asriel absorbs multiple human souls, he gains an almost god-like power which he uses in two ways. During the first fight with Asriel as Flowey, he alters his form into a giant, terrifying flower monster and traps Frisk in a world devoid of any life other than the two of them. During that fight, Asriel uses all kinds of attacks - lasers, flamethrowers, vines, even attacks that are based on the personalities of the human souls he absorbed.

During Frisk's second fight with Asriel, he absorbs the human souls plus the soul of every monster in the Underground. This gives Asriel enough power to change his form into what Asriel envisions his adult self to be like. And in this form he gains an incredible strength and power, being able to use swords, powerful lightening attacks, and lasers.

Possessions: Just his clothes, his soul gem, a kid-sized trench coat, and a kid's wallet from the TV series "Orange Ninja Hero".

Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Asriel learns about Hot Topic.
Sample Two: Asriel tells Pokey he died. (cw: suicide reference)
Sample Three: Asriel teaches Mettaton how to fight in a Nightmarescape.
justabaddream: tc-96 on deviantart (That's so cool!)
Asriel Dreemurr

1211 Banana Bread Drive
justabaddream: draikinator on tumblr (Default)
Asriel has a special ability from his previous game, [community profile] soulgemmed. Anyone who hugs him will experience a pleasant memory, a song, a familiar scent, or feel that someone they deeply care about is standing near them. The more someone is upset, the stronger this experience will be. This ability can also heal minor to moderate wounds. Minor injuries taking an hour to fully heal, while moderate injuries take a full day.

If you're okay with your character experiencing this ability, please comment below!

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justabaddream: draikinator on tumblr (Default)
Asriel Dreemurr

February 2021

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