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The Tyrsell Studios
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Stars
Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It includes features for saving the results to disk (cache) for quβ¦
a tool for adding post-processing effects in your Godot project
Godot Recipe: 3D Kinetic Car, added tire marks and camera follow
3D Lines and Trails for Godot
π»π₯ Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
Automatic keyboard/mouse/controller icons and remapper for Godot.
An asset that adds a node for procedurally generated AOS.
A 2D βοΈ Day / π Night cycle using CanvasModulate and a moon light effect using Light2D.
Advanced 2D platformer pathfinding for both player and enemies.
This is a Godot project that creates a pathfinding graph based on the current tilemap, and allows enemies to navigate the path.
zaknafean / dialogic-1
Forked from dialogic-godot/dialogic-1Dialogic 1.x - For Godot 3.x!
A simple godot 4.2 plugin that adds shader based "post processing"
A high performance, editable terrain system for Godot 4.
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
A Godot plugin to let you block in levels inside the Godot editor.
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
zaknafean / dialogic
Forked from dialogic-godot/dialogic㪠Create dialogs, characters and scenes to display conversations in your Godot games.
Some RichTextLabel effects for use in the Godot game engine.
Godot: run sequential and parallel animations with less code
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
An easy to use 2D Weather for Godot games including wind, rain, snow and some scene darkening...
InGame Web News and User Feedback Form for Godot 3.2
I needed to edit many Resource files, so figured someone would too.