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layer.glsl
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layer.glsl
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#include "layer/addSourceOver.glsl"
#include "layer/averageSourceOver.glsl"
#include "layer/colorBurnSourceOver.glsl"
#include "layer/colorDodgeSourceOver.glsl"
#include "layer/colorSourceOver.glsl"
#include "layer/darkenSourceOver.glsl"
#include "layer/differenceSourceOver.glsl"
#include "layer/exclusionSourceOver.glsl"
#include "layer/glowSourceOver.glsl"
#include "layer/hardLightSourceOver.glsl"
#include "layer/hardMixSourceOver.glsl"
#include "layer/hueSourceOver.glsl"
#include "layer/lightenSourceOver.glsl"
#include "layer/linearBurnSourceOver.glsl"
#include "layer/linearDodgeSourceOver.glsl"
#include "layer/linearLightSourceOver.glsl"
#include "layer/luminositySourceOver.glsl"
#include "layer/multiplySourceOver.glsl"
#include "layer/negationSourceOver.glsl"
#include "layer/overlaySourceOver.glsl"
#include "layer/phoenixSourceOver.glsl"
#include "layer/pinLightSourceOver.glsl"
#include "layer/reflectSourceOver.glsl"
#include "layer/saturationSourceOver.glsl"
#include "layer/screenSourceOver.glsl"
#include "layer/softLightSourceOver.glsl"
#include "layer/subtractSourceOver.glsl"
#include "layer/vividLightSourceOver.glsl"