dralchemist: (Default)

kzfzhffzk


 

Attention, Lemniscate Resort Complex Employees!
This is a friendly reminder that the LRC's Soft Opening event is still ongoing, and so we require your full attention and cooperation to make sure that everything runs absolutely smoothly for our valued guests.
Please make sure that your assigned storefronts are in good condition and good stock. We wouldn't want any complaints on our first day, after all!
Do be kind to the automated support staff, and make sure that they're following all uploaded protocols and heuristics to the best of their abilities.
Management might be able to see everything, but even we can't be everywhere at once!
Be safe, stick to the guidelines, and we'll get through our Soft Opening not just a team, but as the LRC Family.

ffzfhfk

The voice on the intercom might be perky and smiling, but it's either prerecorded or deepfaked. Just wrong enough to dip into the uncanny valley. This place looks less like it's been abandoned, and more that it's never been settled at all. Pristine. Septic. Commercial. Lifeless, in the way that it's waiting for life to come at all.

Welcome to infinity. Welcome to Lemniscate.

 

 
LEMNISCATE is an experimental, OC-only jamjar-style game, that I've been brewing on and off for months, with the help of a few random dreams here and there. This is a proof-of-concept meme to help develop the idea and see how other people feel about playing around in it.

THINGS TO BE AWARE OF:
  • Characters wake up to the above music and announcement in a store that they find themselves owning, some commercialized bastardization of their profession, their backstory, their lives. Expect a Coerthas Fried Chocobo in the food court, a Bed, Bathos, and Beyond that features wall art with pop art depictions of major, possibly tromatic moments. Figure out a name, service, and aesthetic for the storefront. Puns are encouraged, but not mandatory.
    • Any and all personal belongings will be confiscated except for their wardrobe, which is allowed in the name of authentic service personalization. Copies of wardrobe items will be available in employees' A0 suites.
    • Characters will also be offered an LRC branded PDA, and have access to a music player loaded with the best of royalty-free music available to stream, LRC intranet text forum (supposedly moderated by administrative staff), voice recorder, memo recorder, open-source art program, texting, voice, and high-fidelity video calls. A0 room assignment and store assignment is noted through the PDA, and supposedly administrative messages and alerts will be pushed when necessary.
    • The PDA also acts as an NFC key for employee housing; losing access to your PDA means you'll be locked out of your apartment. Keep it safe!
  • Though technically managers and employees of the shops that they have come to "own", there's nothing that really keeps them tied to their store. There are no customers, there's no cash flow, and anything confiscated from the shelves or otherwise destroyed is returned to pristine condition at the beginning of the day.
  • The grounds are routinely patrolled by vaguely egg-shaped security robots designed to catch thieves, delinquents, miscreants, or anybody not following resort conduct. However, it doesn't seem like they've been configured correctly, as while they'll shout synthesized reprimands and call for a higher security authority, nobody ever comes.
    • There are also rolling advertising robots along the grounds, usually blaring some jingle and a pre-recorded message about sales, deals, and events supposedly going on at shops. Each one is an announcement for a new arrival, letting those already there know when somebody else has moved in by shouting about a buy one, get one free sale.
  • Characters are power nerfed on arrival; any supernatural, magical, technological ability or otherwise is not disabled but essentially peacebonded: heavily weakened to the point of uselessness. Could you cast fireballs? It's just a sparkler now; fun, but it's not gonna set anything ablaze.
    • In general, while characters' biological makeup will not change (robots stay robots, constructs stay constructs), they are forced into a relatively human height range; anything above 7 feet will get reproportioned accordingly. No tall poppies!
  • OCs mean OCs. I know you'd like to play your blorbos, and I may open up a post like this otherwise, but I want to give original characters some love. This does mean fandom OCs, customizeable/blank protagonists, and tabletop OCs are all fair game. Want to give your WoL a spin? Go for it! Trying to give your private AU Emet-Selch a job? That's a no go.
 

THINGS TO SEE:
  • The Lemniscate Resort Complex could be likened to a cleaned up, near-futuristic version of Dead Rising 2's Fortune City, a massive, 5 mile radius domed all-inclusive resort seemingly in the middle of nowhere.
  • Resort amenities are all connected by well planned, well lit concrete footpaths. There is only one road, and it leads from the outside of the dome into an empty parking tower.
  • The LRC is made up of the following sections:
    • The Lemniscate Mall, a massive, sprawling indoor/outdoor mall complex that hosts endless rows of identical, blank, empty storefronts... until suddenly populated by a character's entrance and subsequent employment. Features multiple food courts, an indoor mini-golf course, two 12-screen theaters on either anchoring end of the mall [showing generic-brand mockbusters 24/7!], and an arcade/bowling alley/indoor ice rink. Shops spill out into outdoor boardwalks and tree-lined promenades, with shopping courts surrounding elaborate fountain displays.
    • The Aleph Housing Centers:
      • Aleph-Null (A0), employee housing: Just because you live where you work doesn't mean you can't live in luxury! A high-end apartment tower with assigned rooms, doled out in 2-, 3-, and 4- person apartments. Each apartment has a private bedroom and en-suite bathroom for every employee's privacy, and a shared living/kitchen area for the apartment itself. Self-maintained, though, so don't expect room service.
      • Aleph-One (A1), low-end guest suites: They might be the budget option, but Lemniscate has spared no expense in making sure that even the ordinary guest has an extraordinary time. Think high class hotel suites with communal bedrooms. Even if you're not getting a window room, you can have a virtual vista on one of the inner walls!
      • Aleph-Two (A2), high end guest suites: Now we're talking deluxe! No longer apartment or hotel towers, each A2 booking is a house unto itself. And if you're willing to shell out the serious dough, then you can get some primo lakeside real estate, resplete with all-inclusive food, drink, and robotic house service staff.
    • Trembling Giant Country Club: An 18-hole, professionally designed and automatically maintained golf course that takes you on a tour around Lake Cantor. Hit the links, then stop by Pando's Clubhouse for after-game food, drinks, and entertainment.
    • Cardinal Beach, an artificial beach that abuts one of the edges of the massive dome. Carefully installed machinery generates lifelike waves that lap up against soft, golden, precision-engineered sand.
    • Lemniscate Lifestyle Center: Far away from home and missing your leg day? Have no fear, the LLC is here! Fully equipped with a state of the art gymnasium, a massive and sprawling rock climbing wall, multiple lap pools, courts for basketball, racketball, soccer, and a gymnastics/parkour annex. Finally, you too can have a good time bouncing down one of those long trampolines before diving into a pit of cubes. Posted schedules for yoga, kickboxing, martial arts, and other fitness classes update daily, though the LLC seems to be in a dearth of trainers at the moment.
    • Restaurant Row: An outdoor offshoot of the mall, styled after a downtown mainstreet, boasting a number of high-end restaurants with automated service. There's a central plaza with a stage meant for live entertainment, though it's yet to see use. The restaurants below are non-exhaustive; feel free to take a meal in any number of quality venues.
      • Digges' Olde English Pub: Contemporary takes on British cuisine, and a robotic bartender in a bowler hat to serve you good, old fashioned ales and lagers.
      • Bernoulli's: Well cooked, middle of the road Italian classics. (Robot) Handmade pastas and pizzas, to your liking.
      • La Brasserie d'l'Hôpital: Five star French cuisine with prix fixe courses (the prix is "all inclusive".)
      • Escher's Cafe: Pastries, coffees, and bistro sandwiches, available to go or to eat alongside an abstract sculpture garden.
      • Gyu-Kaku: A yakitori restaurant where each table has a charcoal grill in the center, and diners are encouraged to order premium cuts of raw meats and vegetables to cook at their leisure. Also includes fresh sushi service and a selection of sakes.
    • Administration & Maintenance: [STRICTLY OFF LIMITS] The main hub for the administrative staff of the resort, a pristine glass and steel office complex. 6 floors of workrooms, "open concept" offices, meeting halls, and other office couture rise, but they're all depopulated.
    • Maintenance Tunnels: [STRICTLY OFF LIMITS] Hatches scattered all around the bounds of the Dome lead down to a sprawling network of fluorescently lit concrete hallways, underground passageways that allow for movement around the resort without having to disturb guests' views or concepts off the resort. Please do not wander off of the clearly marked and well notated paths.
    • Outside The Resort: Surrounding the LRC but still within the bounds of the dome are some carefully curated sections of wildlife. The edges of the dome have captured a section of a nearby forest, with the rest of it growing outside the LRC's confines, while a manmade lake, Lake Rosen, sits on the edge of the A2 housing plots.
    • The Dome: A geodesic dome that stretches impossibly high and wide surrounding the LRC, with a reinforced, impenetrable steel wall at its base. It's transparent, so the moon, sun, and weather affect everything on the outside. But inside, it's always well conditioned, balmy, and perfect.
      • There seems to be one main entrance in and out, a massive, reinforced gate that leads into the only road into and out of the dome. A guardhouse and check-in kiosk sits robotically manned at the front, ready to welcome guests that never seem to arrive.

THINGS TO DO:
  • I. Explore and Mingle
    • The grounds sprawl for a reason. There's plenty to see and to do; all most of the locations above are available and open 24/7. Hit the links, hit the gym! Enjoy Transmorphers or The Da Vinci Treasure at your leisure! It might be lonely with no guests, but you can hang out with your fellow employees all you'd like.
  • II. Investigate
    • Sure, the maps may say that certain areas are off limits, but... if there's nobody to enforce the boundaries, then who's to stop you? Just be warned that guest and employee experiences are curated to limited areas, and any incidents occurring out of established boundaries are not covered by the LRC contract.
    • a. The Grounds At Night: The stars shine overhead with minimal light pollution. Walkway paths are illuminated, providing careful avenues to go from place to place. Security and Advertisement robots roam on set paths in their assigned sections, though some of them are acting... erratically. Glitching out and getting stuck in pathing loops. Going off script and having conversations, either with themselves or others. Shops that should be open 24/7 are going dark and shuttering with seemingly no rhyme or reason. And be careful not to get hit by the automated sprinkler system.
    • b. Administration: A&M should be off limits, but there's no barrier of entry. From the abandoned foyer to the open concept offices to the empty server racks and emptier break rooms, there don't seem to be any signs of life. Digital whiteboards, clipboards, projections, papers, and reports are all filled with stock assets and Lorem Ipsum filler text, like this place is supposed to be a parody of a modern tech office. Randomly generated inspirational posters line the walls in irregular intervals. What kind of work is even supposed to be done in here?
    • c. Maintenance: Even deeper into the A&M building are underground offices and workshops, similarly filled with junk text and nonsense. The workshops seem to be repair bays for the staff robots, with inactive models in various states of cybernetic repair visible in different berths. A good number of maintenance tunnels end up here, so it's easy to at least find your way to Repairs if you get lost in the tunnels. Just try not to get spooked by disembodied voices echoing through the halls here, or the schematics for more humanoid support staff.
  • III. Escape: Or at least try to. The dome stretches far and wide, but the edges are clearly marked, and seem impenetrable. Security robots that can see employees attempting to touch or tamper with the edges of the dome will flash warning lights and try to dissuade such activity. But any actual damage somehow sustained by the thick chrome walls? That will trigger a blaring alarm, red spotlights shining down on the wall in question, an APB put out on all employees PDAs about "a potential out-of-bounds exception", and a swarm of security robots designed to actually detain, restrain, and remove the offending employee from the edges. Get ready to run.
  • IV. Whatever You'd Like: Come up with events! Think of things that might happen in this kind of setting! I can't think of every possible scenario right off the bat, and I'd love to hear what kind of interesting prompts get dreamt up by people who want to get swept up in this world. Just keep in mind the aesthetic of clean capitalist resort with hidden, technological secrets as an overarching aesthetic. Feel free to take control of NPC robots who fill the shoes of resort staff, knowing that they are showing the beginning signs of sentient intelligence and personalities where they should be running on pre-programmed subroutines. Anything else? Go wild (within corporate mandated bounds)!

HOW TO PLAY:

This is all improv, free jazz, bouncing ideas off of one another. If you want drama, keep drama OOC. Make sure to post at least your character's store and their basic deal as an OC before rolling out your prompts and ideas.

Ask questions. Plan, if you'd like. Let me know if you need clarification. I can be contacted at [plurk.com profile] alqemizzy or Izzy#6915 on Discord.


dralchemist: (i promise i didn't poison your drink)
nah, for real this time!


The year is 200X. Dr. Tadashi Hikari's invention, the Personal Terminal (or PET, for short), revolutionizes the world, bringing humanity into a golden age of computer science and electronics. The Internet proliferates, and soon every aspect of life is computer controlled.

Jump forward to 20XX. In Netopia, on the western coast, lies the shining Silicon Bay, and the coastal metropolis of San Isidora. Home to a population of just over a million, it is considered one of the hearts of Netopian commerce, culture, and research. PETs have become a mundane fact of life, and owning one is just as normal as owning a phone. Every PET is equipped with a Network Navigator, or NetNavi; a personal, semi-sentient AI assistant that's designed to help with multitasking, networking, and electronic interaction.

Life is as calm and peaceful as it can be in such a big city... but a storm brews over the horizon. One that threatens to change the face of the digital landscape as it's known.


OVERVIEW: HOO BOY.

MEGAMAN VALOR NETWORK is a planned upcoming Valor campaign, set in the world of Megaman Battle Network! Think if Dr. Light had been a computer scientist instead of a robotics major.

Players will be playing both Operator and NetNavi in a round robin fashion. EX: If I had players Alice, Bob, and Charlie, then the characters would be Alice with Bob.EXE, Bob with Charlie.EXE, and Charlie with Alice.EXE. Scenarios and incidents will span both the real world and the digital world, in and around San Isidora.

In this case, I'm running with the idea that PETs have advanced to look more like modern touch screen smartphones rather than the toyetic flip PDA models, and that NetNavis can either be the classic style, or objectheaded, or looking more like a VTuber avatar, or whatever. It's the internet, go nuts.

THE SYSTEM: If you've been following me at all on Plurk, you've probably heard of Valor. I will be able to provide a PDF of the book to anybody who does not currently have it. In very very short, it's a d10, grid-based RPG system with rewards for being cool, flashy, heroic, funny, or otherwise impressive to the DM. All of a character's abilities and damaging techniques are customized by the player, by appending Modifiers and Limits to a single Core. It's very fun. I've played it a lot. Other people can probably tell you a bit more about it. Anybody from complete novices to Valor veterans are welcome here. I'm working on a few house rules to better emulate the Megaman Battle Network feeling, but those'll be finalized at a later date.


PLANNING: Megaman Valor Network probably isn't going to run for a bit; I know there are a lot of campaigns already in the queue, and I don't want to overwhelm potential players. Suffice to say, it'll probably be a few months.

Sessions will be about 2.5-3 hours each, once a week run over Roll20 text, using the Roll20 Valor API (developed by the fantastic and amazing Quinn).

INTERESTED?: Post a commented with the following:
  • Name and Plurk
  • Weekly availability - what time works best for you?
  • Character Concepts - I'm looking for one Operator and one NetNavi concept, at least! Feel free to post multiples if you've got them, though. Be as detailed as you like!
  • Any questions for me?
  • Who's your favorite Robot Master? Provide photographic evidence.
dralchemist: (Default)
Visual: Image Link
The above image is a pretty good idea of Izzy's general form. 5'3", 25 years old, obviously of blue draconic heritage. That image was comissioned before the events of her adventures, so there are some key differences:
-- Her right major horn is broken down to about an inch off the base, having been replaced with a synthetic cap. The cap itself has a screw thread (for potential modularity), but has yet to be implemented in such.
-- Her left arm is entirely black, going from her fingertips up to about her shoulder. From her shoulder and up to her neck (ending below her jawbone), her scales are tattooed in winding, standard Draconic script, the words of which mirror her internal monologue.
---- The black scales themselves shine unlike the rest of the scales of her body, like they're ink-blacked paper rather than organic scales.
-- Minute scars sustaned from countless battles cross the rest of her body. Mostly cuts and lacerations around her forearms and chest, as well as a small Lichtenberg figure near her throat.

Auditory: Izzy's voice is around the alto range, with a slight rasp. Most of her speech is delivered in a casual register, quickly and fluidly. Think if a dragon was born in like... Connecticut. She has a Customer Service register as well, either sarcastically or genuinely slipping into a polite affectation, taking care to remove any hint of her normal accent.

Psychic: Hoo boy. Izzy's mindscape is a whirlwind of information, with rapid processing and association of ideas happening near constantly. Helpful in some cases, incredibly distracting in others.
Post Level 7: A demon-possessed book has taken residence in Izzy's head, carving out a chunk of her mental landscape. It takes the form of a small ovular study room, with a lounge chair, a side table, and wall-to-wall shelves stocked endlessly high with books. The books represent memories and knowledge that either the demon already had stockpiled, or copied out of Izzy's own memory banks. The scent of cigarette smoke hangs heavy in here.

Magical: Even being of both draconic heritage and of an arcane collegiate bloodline, Izzy herself holds very little magical potential. She burnt out her natural lightning breath weapon when she was young, and has low internal aether reserves, so she couldn't do much beyond cantrips if she wanted to. All of her equipment is either enchanted or alchemically enhanced to compensate.
dralchemist: (Default)
How's my driving? Any comments/questions/concerns about how I'm playing Izzy? Let me know here (comments are screened), or feel free to PM me at [plurk.com profile] kaosblaze or DM me on Discord at Izzy#6915.
dralchemist: (Default)
CHARACTER NAME: Isabella "Izzy" D'Oro
CHARACTER SERIES: 13th Age | Tabletop OC

[OOC]

Backtagging: OK
Threadhopping: OK
Fourthwalling: Good luck? But if you somehow find justification for it, I'd rather you not.
Offensive subjects: N/A. IC != OOC.

[IC]
Hugging this character: She won't appreciate it much, especially if unprompted, but go for it.
Kissing this character: Like hugging, but moreso.
Flirting with this character: Sure. She's pan, so she'll accept flirting from all angles.
Fighting with this character: Hell yes.
Injuring this character: Totally fine.
Killing this character: Pass.
Using telepathy/mind reading abilities on this character: 100%. Just be warned for unexpected manic infodumps.


Get your own copy of the IC/OOC Permissions meme!
dralchemist: (Default)
HOME
Concord, The Dragon Empire

AGE
25

HEIGHT
5'3"

THREE KEY TRAITS
Arrogant, Creative, Commanding

favourites
FOOD
Nonna Diana's Chicken Pot Pie

COLOUR
Blue

ANIMAL
Cats

MUSIC
Instrumental Jazz

CRIME
Theft of Knowledge

DRACONIC HERITAGE
Izzy can tap in to the breath weapons of her draconic ancestors: lightning, fire, acid, and ice. She can emit focused gouts of pure elemental force from her mouth, but doing so too long or too often will cause reflux damage of the same type. Overuse of one element or another will stain her scales to match, with blood that leaks from stained patches also matching that element.



murder
case
THIS IS FOR ME TO EDIT SO DONT WORRY ABOUT IT YET
(more info will be here as time goes on)

TOXICANT
Isabella "Izzy" d'Oro
( CODED BY BOOTYCALL )
dralchemist: (Default)
This is a general open RP post for my 13th Age OC, Isabella "Izzy" D'Oro. Picture reference courtesy of [tumblr.com profile] estranged-fossil

General notes:
- Izzy is a dragonborn, but is much, much shorter and smaller than most dragonborn, standing at about 5'2" and 120 lbs. She makes up for her height differential with anger and salt.
- Her main profession is owner and head chef of Atelier d'Oro, a fancy restaurant that probably has a Fantasy Michelin Star or two. In canon it's right by the coastline of Concord, a well-to-do central city in the Dragon Empire, and thus sees a lot of fairly rich clientele come through.
- Her side "profession" is as an alchemist, though she doesn't quite make money off of this. Instead, the backroom of the Atelier is her actual workshop, a self-built alchemical lab where she makes potions, medicines, and poisons. She's self-taught and a natural prodigy, but her ego tends to get in the way.
- In her tabletop canon, she's gotten a weird condition: her left arm was poisoned by basilisk venom, but instead of just paralysis, the scales turned black and secrete a highly corrosive liquid when stressed/damaged. It's weird, and I don't yet know why that's happened.
- While her canon is high fantasy/general magitek stuff, I'm also up for playing her in any number of AUs: modern, sci-fi, college, whatever you want.

RP Scenarios:

1. Welcome to Atelier d'Oro! It took at least 3 weeks on a waitlist to even get a reservation, and another month of waiting for the reservation time to come in, but now... you're here. And you've got the special seat where you get to meet the head chef herself. Lucky you.

2. Welcome to Atelier d'Oro! As above, but instead of getting to see the head chef at her best, you get to see her at her worst. Something's gone wrong with the food; either it's spoiled or misprepared or something. But do you really want to deal with the management when you can hear the yelling from the kitchen?

3. Battle time. One way or another, you've picked a fight with Izzy involved. She looks like she's willing to pull out all the dirty tricks in the book... let's hope she's on your side.

After hours in the city, and the restaurant is closed for the evening. Izzy can probably found in one of two places:

4. In a local tavern, taking her time nursing a drink and planning out her menu for the next day, muttering to herself all the while.

Or, 5. In her alchemy lab, looking for all intents and purposes like a mad scientist, whirling around with glass beakers and burners, wearing a makeshift gasmask to protect from the noxious fumes wafting out of the eclectic mix of ingredients. She values her privacy while she's experimenting, which means nobody gets in without a damn good reason.

6. Come up with your own prompt! I'm open to aaaaaaanything.

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Isabella "Izzy" D'Oro

October 2022

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