catness: (cat_leaping)
This feeling of comfort that envelops you, immobilizes your body, captures it in its soft paws that spring steel claws the moment you try to get up. Comfort, growing from a fluffy toy into a soul-devouring monster. The enchanting lullaby that permeates your thoughts, holds them still, spreads warm fog inside your mind.

Begone, the beast! Down with the fuzzy bondage! I welcome cold winds and thunderstorms. The road calls...
catness: (slowbro)
I think I'm starting to get it... All my frustrations with my behaviour not matching my interests, the discrepancies between what I do, what I enjoy, what I appear to want and what I want to want... it's because my dream goals are not meant for me, but for my evolved species, just like in Pokémon Go.

You can stick with your cute little Dratini, Magikarp or Larvitar, weak and frail and a perpetual loser, and complain how much does it suck, and no matter how high you power it up, the improvements are only marginal, and none of the recommended strategies ever work. Because for the real breakthrough, you have to evolve it.

(you have to evolve)

It takes a lot of time and hard work to reach a completely new stage, but it's worth it: now you can tackle goals that seemed to be not only infeasible but irrelevant in your base form.

There are many Pokémon that do not evolve, they're already born with all their talents and skills. For them, everything is easy; all their goals are already within their reach, with enough powerups. Well, you're not that lucky. But this is not a reason to give up. You're not worse than the others; you are different, and your path is your own.

The caveat: you can't become anything you want, it's a lie. Your evolved form is determined by your current species (with certain variations) : by your current strengths and weaknesses, interests and desires. But do not despair; you do not need to excel in everything. Success is to excel in what you decide to treat as important. And you already have everything you need to start moving towards it. Through persistence and relentless grinding, you, too, will become a magnificent Pokémon, the winner of every battle, the pride of every gym.

TL;DR: don't get discouraged by the lack of enthusiasm about your goals. You just need an extra step: to become a person who genuinely wants to pursue these goals. Your first-priority project is evolution.
catness: (playful)
I think the main reason I'm secretly rooting for Trump is that he represents "fuck the system" attitude in my eyes. And the more controversially he behaves, with all the rude, racist and sexist statements, cheating on taxes, pussygate and so on, the more I sympathize with him. Because politics should be, first and foremost, FUN! ;) No one wants to see boring, polite, prim and proper good boys and girls in the news. (Well, I don't ;) Fuck the political correctness. Fuck good manners. Fuck tolerance. Let the Chaos unleash!

(Of course it helps that I don't live in USA, so I can enjoy the show from afar :P )

Anyway, my favourite candidate was John McAffee. Not only eccentric but also smart and sexy :) Well, maybe next time.

meh

Jul. 9th, 2014 03:04 pm
catness: (coffee)
What I would rather be doing right now:

* playing The Walking Dead or The Wolf Among Us (can't because I'm at work)
* doing an assignment for Principles of Computing (all done on Monday)
* eating something fancy in a restaurant (doesn't make sense to waste money, but I still have my sandwich)
* learning something totally new and awesome (if only I knew what!!!)
* having an exciting/inspiring conversation (I lack social skills to start one)
* traveling far, far away (impossible without preparations, and I'll skip all the rest of impossible wishes)


What I could/ought to be doing right now but don't want to:

* anything work-related
* any kind of writing (fiction, reviews, letters etc)
* proceeding with my other courses e.g. Udemy, Udacity
* any of my hobbyist software projects
* learning something useful but not totally new and awesome (drawing, languages, computing stuff etc)
* decide what to do with myself (dead end)


What I do not want to do but keep doing:

* checking news
* playing Pearl's Peril on FB
* browsing Principles of Computing forum and silently gloating about how well I'm doing
* browsing entertainment sites

OK, I guess it's a good time for coffee...

like/hate

Apr. 17th, 2014 11:24 am
catness: (yinyang)
I wonder if there's some truth behind the theory that if you hate something, it means that you secretly want it.

Definitely not in every case. For example, I hate animal abuse (at least, abuse for fun, unrelated to the usage of animals in industry and food production), and there's no way I'd secretly enjoy it. (Humans abuse is a different matter... but not animals.)

But there's a lot of less extreme situations... for example, I hate to see a customer engaging in a casual conversation with a cashier, post office teller, waiter or any other worker who's supposed to service them. And it's not only because they hold up the line, so I have to wait longer to get the service; I get equally annoyed when seeing this behavior in the movies. Maybe it triggers my OCD when people behave out of context: a customer-server relationship does not involve the exchange of information unrelated to the issue. Maybe I see it as inferior, uncivilized behavior dating back from the pre-industrial society where people couldn't afford privacy and specialization.

Or maybe I'm simply envious of people who have a talent to communicate with other people, even strangers, while I'm unable to do it myself. I'd die of embarrassment/anxiety if I had to start an informal conversation out of context. If I'm scared, it means that it's my weakness. If it's a weakness, it means that the opposite quality is desirable.

I can maintain the conversation if the other person starts it; sometimes it happens, for example, in our post office, I know the tellers for years, and apparently they remember the regular customers. But it always leaves me exhausted and uncomfortable in the end. On my own, I've managed to learn to volunteer "have a nice day". It takes a bit of effort, but it's less scary because it's said in the end of the interaction, and I immediately leave and do not have to continue talking.

I don't really want to be a chatty bitch... I still see this behavior as annoying, I just want to know that I could do it myself without feeling any discomfort. (It's like with the Internet... I can actually stay for hours without using it, but I need to know that I could go online any time.)
catness: (catblueeyes)
Left to my own devices, I pretty much wouldn't do anything besides sleeping, eating and vegging on the Internet. But there are certain activities and behaviors that always generate a positive resonance in me whenever they’re mentioned, in fiction or otherwise, and whenever I think of them (no matter if I actually do them or not). I tried to do a brainstorming and came up with a list of items, most likely incomplete, but maybe there are common themes that can be used to discover what do I “really” want?

These are a few of my favorite things... )

ethics

Mar. 4th, 2014 04:41 pm
catness: (Default)
It's funny how movies are targeting people with alien ethics. Wouldn't any normal person be happy to leave a confirmed serial killer die (fall to his death), in spite of his begging to help, and if the normal person would regret anything about it, it's only that the bastard didn't suffer enough? (ending up in coma doesn't qualify as proper suffering, sadly). Granted, he may have legal problems, at least if he works in police and is supposed to catch criminals, not kill them, but as soon as it's settled, surely he ought to be at least a little bit proud, instead of feeling guilty and keeping it a secret? And an attempt to blackmail him by telling his wife about the incident sounds completely laughable. I think it should go like this:

A. - Do you think he tried to kill him on behalf of the dead?
Z. - Hell yeah! That's my John! The fucker deserved it all right!
A. - Um... Bloody hell.
Z. - By the way, you're next. Bitch.
A. - Thank you for your time.

That would be more like it. No guilt trips and misplaced emotions. Real shows for real humans!
catness: (catblueeyes)
The latest season of Sherlock made me think of the Memory Palace. It's an actual well-known technique, not invented just for TV, and it seems to be an amazing memorization device, but unfortunately, it requires non-trivial visualization skills, especially spatial. You should be able to mentally walk around a complex location and vividly imagine its details, so you can "place" the facts at the location landmarks. Remembering visual details instead of the facts sounds much harder to me! And how to remember the location of each particular fact without combing the whole place through, and searching under every bush? It's worse than pixel-hunting in adventure games... On TV, there's always enough time, they have time stretching and slow motion :)

Of course, developing visualization skills would be neat in any case, but mine will never be good enough to be used as means for something else. Besides, I don't have reliable access to any real-world location I would like to duplicate inside my mind. The Memory Palace can be entirely imaginary, but for the visualization-challenged people, it's recommended to start with familiar places, like your home, or the route from your house to workplace. But I hate them all ;)

It actually sounds more feasible to remember things as imaginary books or imaginary web pages. My images of printed text are always more vivid than the content it describes; my first association for any word is its written form, not the object it refers to. For some phrases, I even remember the font and color and the location on the page where I saw them. Perhaps it could be leveraged? Also, less problems with direct access, because books have tables of contents, and libraries have catalogues.

Pictures can be included too, but not videos. For some reason, my visual memory is essentially static. It provides some low-resolution snapshots of locations, people and events, but not the live action. Maybe it doesn't work for RL because there's too much processing involved in storing and retrieving the video... preprocessed action, like movie clips, works slightly better, though not perfect. Just tried to mentally reproduce some video clips I know well... it's funny... the music is reasonably ok, but the video is lagging like YouTube over a slow modem.

I also have kinesthetic memory, but it's limited to several items I use on a regular basis, such as my ID and phone number, and some passwords. I remember the movements used to write or type them. Sometimes, when asked for my ID over the phone, I write it on a piece of paper and read it aloud, because it's easier this way. It probably wouldn't help as a general purpose memorization method, but maybe it's ok for a few other important numbers.
catness: (wordcount)
Free online writing courses, writing workbooks: not helpful because I've read the theory many times over, and it appears that I know everything there's to know about the basics. What I really need is practice, but doing exercises without feedback and accountability is not motivating.

It should be useful to take a course where the homework is reviewed by the instructor, not by other students who may be equally clueless. But all such courses are way too expensive for me.

NaNoWriMo: not helpful anymore, because the novelty wore off, and the skills are not "transferable". There is abundant proof that quickly writing a lot of crap is a very different skill than slowly writing a readable story, and success in the 1st task does not help in any way to succeed in the 2nd task. (That is, for me, because my creative process is apparently different from those people who manage to edit their NaNoWriMo drafts into something useful.)

WriYe: the novelty wore off, and the forums are not helpful, because socializing is as difficult for me as writing. Forums and groups work best in an environment which prominently features a confrontation between "us" and "them", where "we" are united by common (imposed by "them") tasks and common dissatisfaction with "them". For example, "we" are players and "they" are the game company; "we" are students and "they" are course admins who do not handle the course well. Conflict is the driving force for successful socialization, just like for storytelling. When everything goes fine, it's boring. (But it shouldn't be too bad either, because then people will be under too much stress, and start leaving.) Back to WriYe, it's too loosely organized to have conflicts - there's no administration (besides the forum mods, but they're friendly), and all the tasks are self-imposed. All the challenges are optional, unlike MOOCs' homeworks. (MOOCs with no or optional homework do not work well for me either.)

Writing prompt communities with deadlines: somewhat motivating when they are active enough, but not too active, because wading through dozens of posts every week is overwhelming. Anyway, searching by "writing" as the interest, I couldn't find any suitable communities on DW. All communities I had the patience to check are either fanfic-specific, or roleplaying, or focusing on very short fics / drabbles, or dead, or void of content (there's one when you post your word count, and other users respond with congratulations, and nothing else is going on - what's the point of that??)

Writing challenges are motivating because they alleviate the sense of inadequacy I feel about my writing. This way, I (implicitly) say, "It's not my fault that this stupid story turned out so lousy, I was just following the instructions and I was pressed with time, do not take it seriously, it's just an exercise anyway." But it's a bit difficult to cheat myself into this frame of mind when the instructions are not externally imposed.

Accountability can be faked when the guidelines are very specific, like my 52 books in 12 weeks, and 50 games in an undetermined period of time, even though nobody gives a rat's ass if I succeed or fail. But this works with easy tasks. Usually I do have to make an effort with reading and even gaming (that's why they are challenges; I wouldn't care for a challenge of taking 50 naps in 25 weeks, or eating 50 steaks...) but writing requires more leverage.

The thinking continues...

accounting

Nov. 3rd, 2013 01:43 pm
catness: (characters)
I was so pleased to see the scoring feature in Resonance, an indie point&click adventure game. It was published in 2012, but it's (intentionally?) in old-school style. First adventure games used to have scoring to track the player's progress. The score was prominently displayed on the screen and increased whenever the player did something right. It was often possible to finish the game with less than max score, which gave the OCD players a reason to replay it and search for the obscure "bonus" actions.

Modern games do not use scoring, probably because it distracts from immersion in the game world - after all, real life doesn't have scoring. It's also a bit of a spoiler - the difference between the maximum and current score shows how soon, approximately, the game will end.

This is an example how computer environments are ruined by adopting the most annoying features of real life. I would give half of my life for the scoring widget... so instead of stumbling around cluelessly in a meaningless world, I could see at any time if I'm on the right track, and feel like I'm getting an authentic, verified reward for every correct action.

Of course, the next thing I'd request is the walkthrough... and then, an option to skip difficult puzzles and action sequences, and then, all repetitive actions. And then, the game will be over before I realise it...
catness: (wordcount)
With writing, it's usually "the more the better". Word count is the main metric of success for personal writing challenges; the NaNoWriMo challenge even encourages the user to pad the novel with any stupid stuff one can think of, because reaching the target count is more important than the quality. (Yes, the novel has to be edited afterwards, but how many people actually get to this stage? ;)

I've heard that writers are paid by the word, so it's not in their interest to write concisely. Besides, profilic writers are admired more (maybe because productivity is admirable by itself, and only the end result is visible, not the efforts spent on editing).

A lot of writing books advise to avoid excessive verbosity, but seeing what kind of stuff gets published, does anybody ever take it seriously?

It's rather scary to take the course "Fantasy and Science Fiction: The Human Mind, Our Modern World", which imposes a strict UPPER limit on the assignments (320 words!), and the professor provides an example of eliminating unnecessary words. (The art of concise writing was mentioned in English Composition I, but it was not a requirement for the assignments.)

However, concise writing is not an entirely alien concept... in PROGRAMMING, a short program is always better than a long one! (provided they have the same functionality). There is such a metric as SLOG, source lines of code, and I've heard that some software developers are paid by that. But functionality always comes first. Compact programs are considered elegant and clever; huge software projects are often perceived as bloated monstrosities.

Why so much difference? Maybe because with writing, "functionality" is difficult to define and evaluate. A writeup is supposed to cause human mind to change state, just like software causes computer to change state. But humans are more diverse; some words and structures may work on one human and not on another - better to include them all? While properly written software works on any computer running the same OS, or at any rate, the same version. If it must support different versions, or better yet, multiple platforms, it inevitably sacrifices some of the elegance and becomes more "verbose", or bloated.

So anyway, it should be easier to accept concise writing as programming, aimed to implement specific functionality. Not to fake productivity (a daily word count goal may be a way of self-sabotage...)
catness: (fire_eye)
Maybe I'm deluding myself and I don't like studying quite as much as I'd like to believe. I often let the video running on the background and half-listen to it while I read something unrelated in another tab. And homework is perceived as thwarting regular attacks of the time monster. ("Oh no, it's there again... get rid of it before the time runs out!")

But here's the weird thing... no matter how I'm upset and annoyed with the homework, I always end up happy and content when I complete it! It's not so intense with quizzes, because picking a multiple choice option is easier than writing your own answer, and a lot of courses allow retaking quizzes as many times as needed. But it's a thrill to have a look at the quiz in the beginning of the lecture and to see almost nothing familiar, but eventually the miracle happens and the answers one by one emerge from the fog. There's the same effect with "mastering the scene" in a hidden objects game - what initially looked like a mess of items, becomes a clearly organized structure and I know where everything is located.

The essay assignments take more effort, they're a lot more frustrating in the beginning, and are more likely to be postponed almost until the deadline, but completing them is extremely satisfying. Maybe what I really like is writing? Doesn't look like it, seeing that I hardly write anything unless it's a part of an assignment. Maybe I really like completing things? No way, seeing how my project-scape is littered with the remnants of dead projects in various states of decomposition. Maybe I really like getting feedback? Nope, I love feedback but only when it comes as a bonus; I would've posted more on the forums if I were aiming for feedback. Maybe I really like earning points? I love points for sure, but then I would be happy only after getting the grade, not upon completing the essay.

Maybe it's simply that I can't be trusted to decide what I like. Writing is good for me, and the course framework enforces it even when I formally hate it. And of course, points and feedback provide an additional motivation, even though I did the non-peer-evaluated essays at English Composition as properly as the main ones.

Or maybe the one and the only thing I like is gaming, but I'm embarrassed to admit it. So the more something looks like a serious activity but is actually a game in its essence, the more I enjoy it. Is Coursera a game? The way I play it, yes :) Most of the achievements are virtual and unusable IRL except as creative inspiration, or usable to the same extent as the gaming (e.g. expanding your vocabulary by playing a game that is heavy on text content). Although Gamification... it was more than just a course, it's a way of life. Maybe it's the true meaning of my "real" life, and I just refuse to see it.

analysis

Jun. 9th, 2013 12:25 pm
catness: (puzzle)
“Write stories you would want to read.” I wonder what kind of stories do I especially want to read?

- Wish-fulfillment (The Punisher, Dexter)
- Sci-fi comedy (H2G2, Cyberiad)
- Puzzles (Sherlock Holmes, The Da Vinci Code)
- Books about games (Dreampark, The Hunger Games)
- Dystopia (1984, Iron Dragon’s Daughter)
- Urban fantasy (Neverwhere, Harry Potter)
- Romantic horror (Hellraiser)
- Non-con romance (fanfics only)

Maybe there is something common between all of them? It's all, in a sense, wish-fulfillment... it's all about power. To figure out the rules of a world, to use/bend/break them to your advantage, to make the rules. But then, all the stories are about power. And everything else, too. Or is it my personal delusion, and other people understand it differently? Maybe for someone else everything is about sex, or love, or loyalty... One of the writing exercises is to define the core values of your characters. I guess if I were a character (and who's to say I'm not?), mine is power. Can I take a break from roleplaying and try something else for a change?
catness: (cat_black)
I think that first-person writing style with numerous personal anecdotes is unsuitable for textbooks and self-study books.

I have no problem with personal blogs, because I read them not to study (even though I end up learning a lot!) but either to keep in touch with my friends or to get an insight into lives of strangers whom I find interesting (for example, upon discovering their art). Naturally, I have no problem with stories in first person, because fictional characters are either extraordinary people, or ordinary people in extraordinary situations. (There are also books about ordinary people in ordinary situations, but I don’t read such books.)

Most of the textbooks are written by ordinary people in ordinary situations. I’m not interested in keeping in touch with them (not before I start to admire them, but this can be only decided in the end of the book), and I couldn’t care less for the boring details of their trivial mundane lives. They have never piloted a spaceship, summoned the Devil, put out a fire, robbed a bank, starred in a movie or did a term in jail. (Maybe they have, but they don’t write about it.) I have no interest in their safe middle-class childhood, their families and their office careers. I buy a textbook to learn about the subject, not about the author.

It’s like the rule of flashbacks. Flashbacks shouldn’t be introduced until the reader begins to care for the character. Personal anecdotes in a textbook are basically flashbacks, and they should be avoided until the student begins to care for the teacher. Is it possible to empathise with the teacher on a strictly professional ground, without getting swamped with TMI? Yes. When both content and writing style are engaging, the author’s personality shines through, even if it’s a programming course. I’d think that the authors of how-to-write books are professional writers who ought to know how to keep the readers’ attention without resorting to exhibitionism.

Or perhaps I’m the only one who’s annoyed by “personal touch” because I’m too asocial to appreciate it?
catness: (catblueeyes)
1. An essential part of MySQL chain replication is log-slave-updates setting on the 1st slave that acts as a master for the 2nd slave. Without it, the replication looks like it works, but it actually DOES NOT. (*facepalm*) The 2nd slave receives only the changes made on the 1st slave, but the changes from the master do not propagate.

(Note: MySQL and BDSM are not the same thing. At least formally.)

2. Major chords sound bright/happy and minor chords sound dark/sad because music follows the same pattern as human language! A major chord is obtained from a state of harmonic tension by a decrease in pitch, and a minor chord - by an increase in pitch. Now, in human (and animal) languages decreasing vocal pitch indicates strength, assertion, confidence and social dominance (positive qualities) and increasing pitch indicates defeat, weakness, lack of confidence and social subordinance (negative qualities).

(Source: Norman D. Cook, A Psychophysical Explanation for Why Major Chords are "Bright" and Minor Chords are "Dark")

(Isn't it COOL?)

3. In The Punisher (2004) movie, the Russian was played by Kevin Nash! (a pro wrestling star I used to heart when I was into it). Two interesting facts about the production:

1) He had to cut his long hair for the role, so WWE run an angle where Nash bet his hair in a match against another wrestler, and lost.

2) While filming the knife fight scene, he was accidentally stabbed for real by Thomas Jane who played the Punisher. But Nash didn't even notice it! (Because he is TOUGH for REAL.)



update

Apr. 21st, 2013 04:47 pm
catness: (wordcount)
I may be able to complete the Camp Nano after all, with only 7.5K away from my custom goal of 32768 words (a nice round number, 65536 would be too much for one month), and with most of the bad guys still alive :)

Of course it's not noveling. More like roleplaying, or even the Morning Pages, considering the total lack of consistency, coherence and literary qualities. Not that there's anything wrong with that. I've ditched the practice again, after discovering that my 750words.com account is secure as a lifetime free account, because the developers had reconsidered the policies. (So there's no pressure to "enjoy the last days before it's gone" ;) which is a common motif for me along with a "new start".) Maybe the proper way to do the morning pages is pseudo-noveling. Surely it should beat whining about your day, so you end up in a worse mood than before? And there's so much I haven't written yet... a lifetime of experiences, of which I do not know anything, but I only find out things in the process of writing them ;)

Apart of playing around with words, I'm learning to write triggers and stored procedures in MySQL, better late than never. Not exactly "studying" them, but writing some stuff that requires them, so it's learning on the fly, which is the most efficient way for me to learn anyway - yet another kind of "pantsing".

I think there's a lot in common with my approach to writing and programming. Maybe because for all the practical purposes, I've learned programming much earlier than writing? It's funny to say, because I never even saw a computer before the Uni, all my timelines are seriously shifted - but I wasn't writing either, none of my writing at school, Uni etc could be considered "creative", I was never interested. And in fact I had never learned computer science either, I'm self-taught, it's kind of funny too that I'm working in the field in which I have no formal education. Only now catching up a little with Coursera. So my mind has a right to be a mess ;)
catness: (catboat)
For me, the best thing about The Punisher series is that they're comforting, they induce a warm fuzzy feeling of completely empathising with the main character and getting mental satisfaction from everything he does, no exception. This is missing from most of the fiction based on modern ethics. We're taught that the world is not black and white, there's something good in every person even if they appear "evil", everyone deserves a fair trial and an opportunity for redemption, killing sentient beings is wrong and can be only done as the last resort, killing in retribution is a vicious cycle that fuels itself.

I accept it with my brain, but not with my heart. I guess it's reasonable to be conflicted about it - human ethics is a sophisticated add-on to override the basic animal nature, it helps our species to survive as a whole, and it's not supposed to be pleasant or fulfilling. For example, when I watch Star Trek, it's almost physically painful to see people abstaining from killing their enemies for ethical reasons. I know I shouldn't take it close to heart, neither in fiction nor in real life. I know that if the scumbags responsible for the Boston bombing will be found and captured, they'll get a trial and will do their sentence in comfortable cells with all their needs taken care of, and then will go home to their friends and families. They have favorite music and books and games, maybe their loved ones were murdered in Iraq or Palestine, and it's their way of retaliation and fighting for freedom. There's no absolute right or wrong, it all depends which side you're on, so it's better to play it safe and respect everybody's rights...

That's why it's so awesome to come across a "wish-fulfillment" fictional universe unemcumbered with all those horrible rules that twist my mind into painful knots. How lovely it is to imagine that you can and should kill the bad guys on the spot (that is, everyone YOU consider bad, no second opinion required), no matter if they repent on their knees and swear to change their ways, no matter if they had helped you and saved your life, no matter if their kids grab you by the sleeve and cry "please don't kill my daddy". Oh and you don't get caught. At least most of the time; but even when you do, you miraculously survive all the abuse and always manage to break free in the end. I know it's a fantasy world, a fairy tale, but it's so soothing and relieving to escape into the world of dreams and fairy tales from time to time, instead of having to cope with the grim reality of "thou shalt not kill" even in fiction.

words

Mar. 21st, 2013 06:49 pm
catness: (fire_eye)
I've discovered that Camp NaNoWriMo (starting in April) allows custom word goals, which makes a significant difference for the feasibility of this challenge. If I set the goal to, say, 23042, then it's just 768 words per day, which is only slightly more than the daily goal of 750words.com, which I've pretty much dumped again because incoherent and pointless ramblings have outlived their use. (This post? Totally coherent and, um, pointy. Yeah. And hey, 768 is a special number too, it's 512+256. Technically, 768*30=23040, but 2 extra words are not a problem.)

Anyway I'm still undecided. Thought that I don't want to hear of any time-limited writing challenges in any near future, but somehow signing up for the English Composition I course at Coursera got me psyched about writing in general, even though it teaches academic writing, not fiction. Seeing from the forum posts, this effect appears to be common: a lot of users perceive this course as a motivation for their creative writing.

In other news, RPFers know this feeling when you stumble upon a rare fic featuring one of your crushes who practically never appears in fanfics, and it's so *perfect* in every way! In my case it's a song, so it's much shorter than an average story; but then, there's music, which is pretty cool and fitting too. It completely threw me off balance so I haven't done anything remotely productive today, but hopefully it may be inspiring in the long run?

word candy

Mar. 6th, 2013 12:23 am
catness: (goflow)
Been reading some textbooks ("Writing Active Setting Book 1: Characterization and Sensory Detail" by Mary Buckham, and "Elements of Fiction Writing - Description" by Monica Wood) and finally I understand the incentive behind "show, don't tell" ! (when not overdone.)

I've always hated reading (not to mention writing) descriptions in police dossier or design specs style. Thought it's something wrong with me (ADHD? visualization deficiency disorder?) Turns out I'm fine, it's them who suck ;) Descriptions are useful, but they shouldn't try to be complementary photo booklets, their main purpose is to provide an insight into the character's mind (or backstory etc) and/or to advance the plot (e.g. foreshadowing). This way they don't overload the reader's brain, and they're not boring.

I've seriously thought this whole subject was a ploy by the writer snobs to harass the newbies. And for the first time in my life I suddenly find it fun to try and follow these rules! It's still deviously hard and a torture and one needs to know a crapload of obscure words, but it's fun nevertheless. Weird.

Now I just need 2-3 more lifetimes to get a knack for it...

numerology

Feb. 1st, 2013 09:54 pm
catness: (fire_eye)
Number 23 is considered special in popular culture (see http://en.wikipedia.org/wiki/23_enigma) : "The 23 enigma refers to the belief that most incidents and events are directly connected to the number 23." In Principia Discordia, the sacred text of Discordianism, "23 is considered lucky, unlucky, sinister, strange, or sacred to the goddess Eris or to the unholy gods of the Cthulhu Mythos."

I had discovered this meme through Lost, where 23 was one of The Numbers (4, 8, 15, 16, 23, 42). There are various blogs where people document the special role of the number 23 in their lives. I've always been kind of envious that I can't participate, as I personally can't correlate 23 with nothing important whatsoever. But today it suddenly dawned on me that in fact, 23 is related to one minor event in my life... it's my birthday! Where do I get my Grand-Master of Inobservance award? :P

I guess I just hate the idea of getting old so much, everything related gets unceremoniously pushed out of my field of vision. But heck, the connection to Cthulhu and especially to Eris sounds rather neat... :D

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