Since Veilguard was released, [personal profile] frek and I have been passing plot and AU ideas back and forth. Some of them die on the vine, some wind up in the WIP bin, and some... get out of hand.

As far as I can tell from our chat history, this started because we were joking about Spite getting confused over the concept of gender and why Tarquin doesn't have the same bits Lucanis does. And then I mentioned how I was surprised that in a fandom with so much trans fic I hadn't really seen much trans!Lucanis pop up yet, and the idea grew legs, and now here we are months later with a truly absurd amount written between the two of us.

This concept has gotten a few months out of hand at this point, enough that I can't easily summarize it for folks in a message when asked, and since they have asked I'm dropping it here to share more easily. It's not outright fic so much as it is extended backstory for a (more or less) canon-compliant trans!Lucanis.

CW: Spoilers for Dragon Age: The Veilguard; discussion including canon-typical violence and bigotry, discussion of transphobia (mostly in the abstract), torture, mentions of sexual acts, a closeted trans character at repeat risk of being outed, and dysphoria. Also some swearing. Zara's bit has a second spoiler cut and more specific warnings on it just in case.

Full Text )


(A request piece for one of my Twitter mutuals, in re: an OT3 meme that's been making the rounds.)
[a painting of Dick Grayson as a former Jedi, backflipping over the dual-bladed saber of a Sith in the midst of blaster fire]

Hey folks, long time no see! I've had the absolute pleasure of working with [archiveofourown.org profile] vellaphoria as an artist for In the Shadow of the Empire for the 2020 [community profile] dcu_bang. If you've been asking yourself, "Why aren't there more DC Star Wars AUs?" you should definitely check this fic out.

I've been using zines and events to stretch my painting skills a bit, and it's been a ton of fun trying to lean into ILM's shot composition. Plus I just... look, I love backlighting, it's my guilty pleasure.

Thanks so much to the fantastic mods this year, and to all the great folks I've been working alongside. It's been fab!

Dev Chatter

Oct. 18th, 2020 12:34 am
augustarchon: Edward von Muir standing against the desert sunrise (Default)
I definitely need to work on packing the house for my ever-impending move, but between that and everything else going on I seem to have fallen back into old habits and, uh... started setting up a SNES development environment. Because I'm the sort of nightmare human who thinks writing assembly code is a reasonable stress response.

I don't really have a goal with it, to be honest; I just really enjoy fooling around with old consoles where I can get down and dirty with the processors. At work I'm twelve dozen layers removed, so it's oddly reassuring to strip all the nonsense back and have my finger directly on the pulse. Just me and the registers, fiddling bytes around.

Compared to the snatches of Gameboy dev I've done in the past, the SNES' processor is actually a standard chip and 65816 docs are usable outright (unlike the GBZ80's custom architecture, which means that you can kiiiiinda reference I8080 and Z80 docs, sometimes, but not all of their registers and opcodes line up with Nintendo's chip). On the other hand, man has it been a pain trying to find the info I need for SNES programming. I mean, that's not a terribly uncommon problem in general, since most dev resources focus on either the absolute programming beginner or jaded experts, but it's especially rough for an older architecture like the 65816 which doesn't seem to have had a whole lot of popularity outside its use in the SNES. When it comes to useful intro posts I've done a lot of squinting at things trying to work out who's actually knowledgeable enough to trust and who's just talking like they are.

The Gameboy family seems to be a bit better documented on that front. I remember it being pretty quick and painless to find lists of dev resources, and you can pretty much just grab RGBDS and go, whereas getting things set up for the SNES has so far involved a lot of hoop-jumping and also setting up a WSL instance of Arch.

Not sure if I'm gonna keep that one around yet or not. I might fool around a bit in test projects and see if the libSFX framework is worth the cross-OS hassle, and/or if I can coax it into building for Windows without having to deal with cygwin. That might be the least painful option, unless there are goblins lurking in the framework somewhere, but from a quick glance through the source I think I should be able to modify it without too much extra agony. Guess we'll find out sometime this week.
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Okay, okay, hold up, we need to talk about magic and the Lunarians for a minute, and the buckwild implications of the Kluya flashback sequence.

Namely that magic, on the Blue Planet, has only existed for about thirty years.

No really I'm serious )
God it's been ages since I wrote a proper blog post. At least a decade, probably. I kind of early-adopted myself straight into The Algorithm™, and most everything from before all of that is just... gone. Ash in the wind. Half of what came after is too, because I jumped between any alpha/beta site I could get my hands on back in the mid-to-late 'naughts when social networking was first taking off outside of universities, and most of those never even bothered to renew their domains after the first year.
 
I guess at the end of the day I'm just tired as hell of trying to juggle the quirky-professional persona I have to play on my main Twitter account, while constantly putting out content on my side/art account to keep relevant. Unfortunately I can't ditch them altogether—too much of my industry stays connected there, so it's kind of a professional obligation in some senses—but I'm pulling back hard. I really miss the older, slower internet where I actually felt like a human, so to hell with it all; I'm gonna settle down with a blog like when I was younger, and stop worrying so much. Post what I want to, when I want to. I think it'll do me good.
 
I've got a bit of art and fic I'm planning to slowly backfill onto this account to get it all into one, organized place, and hopefully I can get back into the swing of blogging properly again between that. I've got a pile of meta I want to write, a bunch of fic in progress, more half-finished sketches and inks than I know what to do with... Quarantine has been rough, but if nothing else I'm finally getting back into drawing properly after I drop-kicked my art degree out the window and became a developer instead. Maybe I'll do some game analysis, too, because I'm deeply a longform kid at heart and could never fit any of that into Twitter threads.
 
It's kind of funny, how I created this account and opened the reading page for the first time, and was hit with this immediate, overwhelming sense of, "Oh. That's better." I kind of did the modern-social-media damage to myself in a lot of ways, but my god I didn't realize how much I missed this until I came back.
 
Honestly, I'm just excited to have a place where I can have fun again instead of constantly performing. I probably won't post super regularly at first (not least because I'm moving across the country in about a month, so things are lightly chaos right now), but that's kind of half the draw for me at this point:
 
I just want to slow down.
Tags:
Title: The Wake of the Fall
Media: Final Fantasy IV
Relationships: Edward von Muir & Cecil Harvey
Characters: Edward von Muir, Cecil Harvey, Rydia
Wordcount: 5,623 / Complete
Warnings: None
Rating: T

[Mirror: AO3]

Summary: A prince without a kingdom, a knight without command, and the rubble of Damcyan on the horizon behind them. Or, the first twenty-four hours of Edward's time with the party, as he and Cecil grate each other down to see past first impressions.

Full Text )
Archon • USA

AO3: AugustArchon
Twitter: @AugustArchon

Artist, author, and absolute madman behind a keyboard. Capable of breaking a codebase in ways you've never before seen or imagined. Also, surprisingly, capable of putting it back together again with only a couple screws left over.

One time in college my mentor told me I should stop drawing Final Fantasy boys, presumably because one of the characters I was working on concept art for had hair too long for his manly sensibilities. Joke's on him, because now I only draw Final Fantasy boys.
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