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A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and conve…
A C# library to convert a complex polygon efficiently into triangles. Includes a comprehensive explanation of Polygon Trapezoidation. This is not another implementation of the Delaunay Algorithm.
A project showcasing the development of a backend application using C# and ASP.NET Core, utilizing Entity Framework and PostgreSQL for database operations.
UIDock is a library to create advanced user interface windows in Unity3D. These interfaces allow for floating windows, drag-and-drop docking, sash resizing, and notebook tabs - similar to many adva…
Demo for how to create an observable tree