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C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
higan is a multi-system emulator focused on accuracy, preservation, and configurability.
Shader that "emulates" the rendering style of ps1
Godot - Realistic Water Shader
A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.
TexGraph public folder content with nodes json descriptors and shaders.
Lattice Boltzmann Method (LBM) fluid simulation for Unity.
Project to learn and test Godot Engine 3.x Shaders
A shader effect for real time animated aura around objects such as swords using shaders